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Defenders of the Wild Almanac?

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  • N This user is from outside of this forum
    N This user is from outside of this forum
    naught101@lemmy.world
    wrote on last edited by
    #1

    Link Preview Image
    Buy The Defenders Almanac | Rules-light TTRPG | Outlandish Games

    The Defenders Almanac is a rules-light RPG & illustrated guidebook from the creators of Defenders of the Wild. Official Store Link!

    favicon

    (www.allplay.com)

    An extensive illustrated guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling short stories of animal resistance to the machine invasion ~ from T.L. Simons, creator of Defenders of the Wild and Bloc by Bloc with fantasy author Margaret Killjoy, game designer Henry Audubon, illustrator Meg Lemieur, and writer Patricia Noonan

    Anyone played it? Got any tips? I realise it’s pretty recent, so maybe not…

    I’m about to start a session with a new gaming group (of old friends). I’m new to DMing and TTRPGs in general (have played one session of pathfinder), two of my 4 players have a fair bit of experience playing and DMing.

    I realise this is way more rules-light than pathfinder, though that’s probably not saying much - it also seems a fair bit lighter even than some PbtA based games I’ve looked at…

    General advice for DMing rulse-light RPGs also welcome 🙂

    flibbertygibbit@ttrpg.networkF N Pteryx the Puzzle SecretaryP 3 Replies Last reply
    8
    • N naught101@lemmy.world

      Link Preview Image
      Buy The Defenders Almanac | Rules-light TTRPG | Outlandish Games

      The Defenders Almanac is a rules-light RPG & illustrated guidebook from the creators of Defenders of the Wild. Official Store Link!

      favicon

      (www.allplay.com)

      An extensive illustrated guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling short stories of animal resistance to the machine invasion ~ from T.L. Simons, creator of Defenders of the Wild and Bloc by Bloc with fantasy author Margaret Killjoy, game designer Henry Audubon, illustrator Meg Lemieur, and writer Patricia Noonan

      Anyone played it? Got any tips? I realise it’s pretty recent, so maybe not…

      I’m about to start a session with a new gaming group (of old friends). I’m new to DMing and TTRPGs in general (have played one session of pathfinder), two of my 4 players have a fair bit of experience playing and DMing.

      I realise this is way more rules-light than pathfinder, though that’s probably not saying much - it also seems a fair bit lighter even than some PbtA based games I’ve looked at…

      General advice for DMing rulse-light RPGs also welcome 🙂

      flibbertygibbit@ttrpg.networkF This user is from outside of this forum
      flibbertygibbit@ttrpg.networkF This user is from outside of this forum
      flibbertygibbit@ttrpg.network
      wrote on last edited by
      #2

      I would just say have fun and embrace learning as you go. I have not played this game but hopefully the rules light aspect allows you to not worry about the mechanics of the game and focus on story and fun. I like the cozy animal games like this, and I expect it will be similar in vibe to Humblewood and Mausritter.

      The problems you encounter will likely have to do with being a new DM and will happen no matter what system you run. There is a near endless supply of new DM advice on the internet which you could search through. I particularly like Sly Flourish and recommend reading his Top Tips for RPG Game Masters. If you take that advice to heart, it will help you avoid the common DM pitfalls.

      N 1 Reply Last reply
      0
      • flibbertygibbit@ttrpg.networkF flibbertygibbit@ttrpg.network

        I would just say have fun and embrace learning as you go. I have not played this game but hopefully the rules light aspect allows you to not worry about the mechanics of the game and focus on story and fun. I like the cozy animal games like this, and I expect it will be similar in vibe to Humblewood and Mausritter.

        The problems you encounter will likely have to do with being a new DM and will happen no matter what system you run. There is a near endless supply of new DM advice on the internet which you could search through. I particularly like Sly Flourish and recommend reading his Top Tips for RPG Game Masters. If you take that advice to heart, it will help you avoid the common DM pitfalls.

        N This user is from outside of this forum
        N This user is from outside of this forum
        naught101@lemmy.world
        wrote on last edited by
        #3

        Awesome, thank you!

        1 Reply Last reply
        0
        • N naught101@lemmy.world

          Link Preview Image
          Buy The Defenders Almanac | Rules-light TTRPG | Outlandish Games

          The Defenders Almanac is a rules-light RPG & illustrated guidebook from the creators of Defenders of the Wild. Official Store Link!

          favicon

          (www.allplay.com)

          An extensive illustrated guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling short stories of animal resistance to the machine invasion ~ from T.L. Simons, creator of Defenders of the Wild and Bloc by Bloc with fantasy author Margaret Killjoy, game designer Henry Audubon, illustrator Meg Lemieur, and writer Patricia Noonan

          Anyone played it? Got any tips? I realise it’s pretty recent, so maybe not…

          I’m about to start a session with a new gaming group (of old friends). I’m new to DMing and TTRPGs in general (have played one session of pathfinder), two of my 4 players have a fair bit of experience playing and DMing.

          I realise this is way more rules-light than pathfinder, though that’s probably not saying much - it also seems a fair bit lighter even than some PbtA based games I’ve looked at…

          General advice for DMing rulse-light RPGs also welcome 🙂

          N This user is from outside of this forum
          N This user is from outside of this forum
          naught101@lemmy.world
          wrote on last edited by
          #4

          Things I’m finding so far:

          • The world/history is good, dense and well described, fairly convincing
          • The mech invasion is (intentionally) shrouded in confusion, which I guess is good in that you can choose how it came about as you go - this potentially makes for a 3-4 mission game (3-5 sessions per mission), where the final mission defeats the mechs (or not?)
          • The game is SUPER rules light. Very few mechanics, combat is very simple.
            • Could probably do with an extra mechanic or two to foster player interaction, but maybe we’re not using the support mechanic to it’s fullest extent.
          • Some of the skills are not that obviously useful (e.g. Academics and Ecology), but perhaps I need more experience here.
          • Guidance on how to GM well, or how to build missions is super sparse. So perhaps a game better suited to a GM with lots of pre-existing story-focused TTRPG experience.
          1 Reply Last reply
          0
          • N naught101@lemmy.world

            Link Preview Image
            Buy The Defenders Almanac | Rules-light TTRPG | Outlandish Games

            The Defenders Almanac is a rules-light RPG & illustrated guidebook from the creators of Defenders of the Wild. Official Store Link!

            favicon

            (www.allplay.com)

            An extensive illustrated guidebook to the besieged lands of the Commonwood and a rules-light tabletop roleplaying game for collaboratively telling short stories of animal resistance to the machine invasion ~ from T.L. Simons, creator of Defenders of the Wild and Bloc by Bloc with fantasy author Margaret Killjoy, game designer Henry Audubon, illustrator Meg Lemieur, and writer Patricia Noonan

            Anyone played it? Got any tips? I realise it’s pretty recent, so maybe not…

            I’m about to start a session with a new gaming group (of old friends). I’m new to DMing and TTRPGs in general (have played one session of pathfinder), two of my 4 players have a fair bit of experience playing and DMing.

            I realise this is way more rules-light than pathfinder, though that’s probably not saying much - it also seems a fair bit lighter even than some PbtA based games I’ve looked at…

            General advice for DMing rulse-light RPGs also welcome 🙂

            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle SecretaryP This user is from outside of this forum
            Pteryx the Puzzle Secretary
            wrote on last edited by
            #5

            I have never played nor read this game, but the moment I heard about it I was struck with how it was clearly inspired by a specific cartoon from the early 90s which I'd hoped would eventually see inspired-by, serial-number-filed knockoffs: the ABC Saturday morning version of Sonic the Hedgehog. If you're not familiar with "the SatAM", looking into it might help you make some connections (it's obvious to me what an Ecology skill would be good for in a SatAM game, for instance).

            N 1 Reply Last reply
            0
            • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

              I have never played nor read this game, but the moment I heard about it I was struck with how it was clearly inspired by a specific cartoon from the early 90s which I'd hoped would eventually see inspired-by, serial-number-filed knockoffs: the ABC Saturday morning version of Sonic the Hedgehog. If you're not familiar with "the SatAM", looking into it might help you make some connections (it's obvious to me what an Ecology skill would be good for in a SatAM game, for instance).

              N This user is from outside of this forum
              N This user is from outside of this forum
              naught101@lemmy.world
              wrote on last edited by
              #6

              it’s obvious to me what an Ecology skill would be good for in a SatAM game

              Interesting! I looked up the show, and I can see the thematic overlap, but not obviously how to make use of it. Are you thinking something like using wild animals to help in battles? Or something else? There are some abilities that are related (e.g. critter familiars, foraging for potion ingredients), so perhaps I just need to give players more opportunities to play with those.

              The academics skill seems a bit less useful

              Pteryx the Puzzle SecretaryP 1 Reply Last reply
              0
              • N naught101@lemmy.world

                it’s obvious to me what an Ecology skill would be good for in a SatAM game

                Interesting! I looked up the show, and I can see the thematic overlap, but not obviously how to make use of it. Are you thinking something like using wild animals to help in battles? Or something else? There are some abilities that are related (e.g. critter familiars, foraging for potion ingredients), so perhaps I just need to give players more opportunities to play with those.

                The academics skill seems a bit less useful

                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle SecretaryP This user is from outside of this forum
                Pteryx the Puzzle Secretary
                wrote on last edited by
                #7

                I'm thinking Ecology would likely be very useful for helping to restore areas damaged by the machine revolution -- the worse the damage, the harder the job. Maybe one easy roll to replant after a clearcut, a whole adventure to restore a mechanized town.

                As for Academics... the use of that sort of skill in TTRPGs in general is often to enable exposition and determine how extensive that exposition is. (Basically look at how Sally's handheld computer Nicole is used.)

                N 1 Reply Last reply
                0
                • Pteryx the Puzzle SecretaryP Pteryx the Puzzle Secretary

                  I'm thinking Ecology would likely be very useful for helping to restore areas damaged by the machine revolution -- the worse the damage, the harder the job. Maybe one easy roll to replant after a clearcut, a whole adventure to restore a mechanized town.

                  As for Academics... the use of that sort of skill in TTRPGs in general is often to enable exposition and determine how extensive that exposition is. (Basically look at how Sally's handheld computer Nicole is used.)

                  N This user is from outside of this forum
                  N This user is from outside of this forum
                  naught101@lemmy.world
                  wrote on last edited by
                  #8

                  Yeah, cool. Makes sense. I think I just need to play a bunch more in order to start being able to see how to use those in the context of a mission story arc

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