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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • Roger BW 😷R Roger BW 😷

    @Taskerland @Printdevil Seeing this post in isolation I thought you were complaining about a different thing I also complain about: players whose main experience is on roll20 and similar who have trouble grasping "look at skill on sheet, roll the dice, compare the numbers" as distinct from "click skill on sheet, click 'standard difficulty', read off 'success'".

    CharnockP This user is from outside of this forum
    CharnockP This user is from outside of this forum
    Charnock
    wrote last edited by
    #9

    Is that a problem with people you actually know, or just random humans who are learning RPGs

    It just seems to come out of such a different culture from my experience.

    My experience is of course watching "The Eight Diagram Pole Fighter" by the Shaw Brothers. Which has the best gaming plan in it ever.

    @RogerBW @Taskerland

    Roger BW 😷R 1 Reply Last reply
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    • Roger BW 😷R Roger BW 😷

      @Taskerland @Printdevil Seeing this post in isolation I thought you were complaining about a different thing I also complain about: players whose main experience is on roll20 and similar who have trouble grasping "look at skill on sheet, roll the dice, compare the numbers" as distinct from "click skill on sheet, click 'standard difficulty', read off 'success'".

      Moreau VazhT This user is from outside of this forum
      Moreau VazhT This user is from outside of this forum
      Moreau Vazh
      wrote last edited by
      #10

      @RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.

      The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.

      If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

      CharnockP Neil HopkinsS devilsjunkshopD 3 Replies Last reply
      0
      • Moreau VazhT Moreau Vazh

        @RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.

        The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.

        If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

        CharnockP This user is from outside of this forum
        CharnockP This user is from outside of this forum
        Charnock
        wrote last edited by
        #11

        "Light preparatory alchemy, some spadework, and a sabbat"

        @Taskerland @RogerBW

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        • Moreau VazhT Moreau Vazh

          It's like people who are incredibly resistant to not only talking in character but even somewhat abstracted communication with NPCs in the 'I explain to him that...' form.

          These are skills that are basic and fundamental to the hobby and I think a lot of game design over the last 15 years has been trying to build scaffold allowing you to bypass the basic skills and conceptual elements of the hobby.

          Moreau VazhT This user is from outside of this forum
          Moreau VazhT This user is from outside of this forum
          Moreau Vazh
          wrote last edited by
          #12

          The idea that you can be in the hobby long-enough to be involved in playtesting scenarios for a magazine and have an entire group of characters drown themselves in a river because there's no 'pass river' skill is really worrying.

          Those people probably have 150k followers on YouTube.

          Kera VortiwifeV CharnockP Alexander_Anotherskip_DavisA 3 Replies Last reply
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          • Moreau VazhT Moreau Vazh

            The idea that you can be in the hobby long-enough to be involved in playtesting scenarios for a magazine and have an entire group of characters drown themselves in a river because there's no 'pass river' skill is really worrying.

            Those people probably have 150k followers on YouTube.

            Kera VortiwifeV This user is from outside of this forum
            Kera VortiwifeV This user is from outside of this forum
            Kera Vortiwife
            wrote last edited by
            #13

            @Taskerland i do think it really boils down to "did they have fun drowning in the river, tho"

            Moreau VazhT 1 Reply Last reply
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            • Kera VortiwifeV Kera Vortiwife

              @Taskerland i do think it really boils down to "did they have fun drowning in the river, tho"

              Moreau VazhT This user is from outside of this forum
              Moreau VazhT This user is from outside of this forum
              Moreau Vazh
              wrote last edited by
              #14

              @vortiwife That is how I tend to run my Call of Cthulhu characters but the post I stumbled upon and the playtesters reports suggest that fun was not had.

              Kera VortiwifeV 1 Reply Last reply
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              • Moreau VazhT Moreau Vazh

                @vortiwife That is how I tend to run my Call of Cthulhu characters but the post I stumbled upon and the playtesters reports suggest that fun was not had.

                Kera VortiwifeV This user is from outside of this forum
                Kera VortiwifeV This user is from outside of this forum
                Kera Vortiwife
                wrote last edited by
                #15

                @Taskerland WEAK (ON THEIR PART)

                Moreau VazhT 1 Reply Last reply
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                • Kera VortiwifeV Kera Vortiwife

                  @Taskerland WEAK (ON THEIR PART)

                  Moreau VazhT This user is from outside of this forum
                  Moreau VazhT This user is from outside of this forum
                  Moreau Vazh
                  wrote last edited by
                  #16

                  @vortiwife It's bad GMing too... I'm not sure why the GM didn't just say something when they started Virginia Wolfe-ing themselves but 'If something isn't clear, ask questions' is a really basic skill and it's sad that people aren't acquiring it.

                  1 Reply Last reply
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                  • CharnockP Charnock

                    Is that a problem with people you actually know, or just random humans who are learning RPGs

                    It just seems to come out of such a different culture from my experience.

                    My experience is of course watching "The Eight Diagram Pole Fighter" by the Shaw Brothers. Which has the best gaming plan in it ever.

                    @RogerBW @Taskerland

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #17

                    @Printdevil @Taskerland I actually met it running open signup games online. (And that was _after_ it had been filtered by people who were prepared to use a straight videoconference system rather than actual roll20 or one of its clones.)

                    CharnockP 1 Reply Last reply
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                    • Moreau VazhT Moreau Vazh

                      I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

                      Players moaning about misty-stepping and athletics rolls.

                      Reminiscent of Chris Bissette writing an adventure for an MCDM magazine and editor reporting that it caused a series of TPKs because 5e players just walked into the river because there wasn't a 'pass river' skill.

                      LichtensteinL This user is from outside of this forum
                      LichtensteinL This user is from outside of this forum
                      Lichtenstein
                      wrote last edited by
                      #18

                      @Taskerland there's a lot of obvious things to be said about the dangers of dragon game's rigid, procedural aspects being forced upon people who don't choose them consciously, just don't know any better but I think it'd be worth investigating how much of this is reinforced and solidified by bad, self-taught GMing of people who just bought a D&D manual and maybe read some dungeon-oriented blogs and just ran with their assumptions borne of having played Baldur's Gate back in the day.

                      Moreau VazhT 1 Reply Last reply
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                      • LichtensteinL Lichtenstein

                        @Taskerland there's a lot of obvious things to be said about the dangers of dragon game's rigid, procedural aspects being forced upon people who don't choose them consciously, just don't know any better but I think it'd be worth investigating how much of this is reinforced and solidified by bad, self-taught GMing of people who just bought a D&D manual and maybe read some dungeon-oriented blogs and just ran with their assumptions borne of having played Baldur's Gate back in the day.

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote last edited by
                        #19

                        @lichtenstein I think WotC has always been desperate to bring first MMORPG people and then boardgame people into the hobby and they have adapted the game to fit their preference for unambiguous, interpretation-free procedural play and as a result, fundamental skills have not been introduced.

                        I also think there's been an awful lot of newbs playing with newbs and learning from newbs and so you now have players only encountering basic skills and concepts months and years after entering hobby.

                        1 Reply Last reply
                        1
                        • Moreau VazhT Moreau Vazh

                          The idea that you can be in the hobby long-enough to be involved in playtesting scenarios for a magazine and have an entire group of characters drown themselves in a river because there's no 'pass river' skill is really worrying.

                          Those people probably have 150k followers on YouTube.

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #20

                          @Taskerland "We tried to cross but our beards became waterlogged and we sank"

                          Link Preview Image
                          Moreau VazhT 1 Reply Last reply
                          1
                          • Roger BW 😷R Roger BW 😷

                            @Printdevil @Taskerland I actually met it running open signup games online. (And that was _after_ it had been filtered by people who were prepared to use a straight videoconference system rather than actual roll20 or one of its clones.)

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote last edited by
                            #21

                            Did you brand everyone with a scarlet letter?

                            @RogerBW @Taskerland

                            1 Reply Last reply
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                            • CharnockP Charnock

                              @Taskerland "We tried to cross but our beards became waterlogged and we sank"

                              Link Preview Image
                              Moreau VazhT This user is from outside of this forum
                              Moreau VazhT This user is from outside of this forum
                              Moreau Vazh
                              wrote last edited by
                              #22

                              @Printdevil But imagine how those failed stand-up comedians would emote as they marched into the water? A true golden age for the hobby.

                              CharnockP 1 Reply Last reply
                              1
                              • CharnockP Charnock

                                @Taskerland I'm not only not at home to this, I'm camped out against it with a sign.

                                vdonnutV This user is from outside of this forum
                                vdonnutV This user is from outside of this forum
                                vdonnut
                                wrote last edited by
                                #23

                                @Printdevil @Taskerland I hate this shit about VTTs with passion. Digital interface prompts not only ignorance of mechanics (which is not necessarily a bad thing) AND relegates fiction into binary world of computer.

                                It is the thing that let's me play and it pollutes the culture xd

                                Moreau VazhT 1 Reply Last reply
                                1
                                • Moreau VazhT Moreau Vazh

                                  @RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.

                                  The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.

                                  If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

                                  Neil HopkinsS This user is from outside of this forum
                                  Neil HopkinsS This user is from outside of this forum
                                  Neil Hopkins
                                  wrote last edited by
                                  #24

                                  @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

                                  Moreau VazhT Roger BW 😷R 2 Replies Last reply
                                  1
                                  • Moreau VazhT Moreau Vazh

                                    @Printdevil But imagine how those failed stand-up comedians would emote as they marched into the water? A true golden age for the hobby.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote last edited by
                                    #25

                                    @Taskerland https://youtu.be/d8IBnfkcrsM?t=92

                                    1 Reply Last reply
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                                    • Neil HopkinsS Neil Hopkins

                                      @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

                                      Moreau VazhT This user is from outside of this forum
                                      Moreau VazhT This user is from outside of this forum
                                      Moreau Vazh
                                      wrote last edited by
                                      #26

                                      @satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil

                                      Neil HopkinsS Shimmin Beg (he/him)S 2 Replies Last reply
                                      1
                                      • Neil HopkinsS Neil Hopkins

                                        @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷
                                        wrote last edited by
                                        #27

                                        @satsuma @Taskerland @Printdevil I dimly recall the sample adventure in the Games Workshop RQ2 did this. There's something up on that cliff, make a climbing roll, There's lunch on the hoof, make a Bow roll. That kind of thing.

                                        CharnockP 1 Reply Last reply
                                        0
                                        • vdonnutV vdonnut

                                          @Printdevil @Taskerland I hate this shit about VTTs with passion. Digital interface prompts not only ignorance of mechanics (which is not necessarily a bad thing) AND relegates fiction into binary world of computer.

                                          It is the thing that let's me play and it pollutes the culture xd

                                          Moreau VazhT This user is from outside of this forum
                                          Moreau VazhT This user is from outside of this forum
                                          Moreau Vazh
                                          wrote last edited by
                                          #28

                                          @vdonnut Right... because a virtual environment is anchored. There are things that are objectively and unambiguously true and false about it. RPG fictions are often more fluid, ambiguous, and subject to collective interpretation. @Printdevil

                                          1 Reply Last reply
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