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Wandering Adventure Party

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  3. I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

I read a post today about someone wanting to play an OSR game and then cooling on it quite rapidly because the GM presented them with a river to cross and they couldn't work out how to do it.

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  • Moreau VazhT Moreau Vazh

    @RogerBW @Printdevil I'm reminded of when I started drifting back towards the hobby, I decided to run Mines of Phandelver and I was *horrified* by how bad an introductory adventure it was.

    The first encounter has a load of Goblins attacking you, forcing you into mass-combat as your first encounter with the rules.

    If I were to write an introductory adventure for a broad audience, I would start with the fundamentals of engaging with a fictional world.

    Neil HopkinsS This user is from outside of this forum
    Neil HopkinsS This user is from outside of this forum
    Neil Hopkins
    wrote last edited by
    #24

    @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

    Moreau VazhT Roger BW 😷R 2 Replies Last reply
    1
    • Moreau VazhT Moreau Vazh

      @Printdevil But imagine how those failed stand-up comedians would emote as they marched into the water? A true golden age for the hobby.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote last edited by
      #25

      @Taskerland https://youtu.be/d8IBnfkcrsM?t=92

      1 Reply Last reply
      0
      • Neil HopkinsS Neil Hopkins

        @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote last edited by
        #26

        @satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil

        Neil HopkinsS Shimmin Beg (he/him)S 2 Replies Last reply
        1
        • Neil HopkinsS Neil Hopkins

          @Taskerland @RogerBW @Printdevil Given a few bad dice rolls, it’s very possible that that first encounter will end in a TPK. When I’m running something for people who haven’t played before I give them a chance to make a skill roll for something like shooting a bottle off a wall or arm-wrestling their friend, where they can fail and learn about pushing a roll or facing a non lethal consequence.

          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷R This user is from outside of this forum
          Roger BW 😷
          wrote last edited by
          #27

          @satsuma @Taskerland @Printdevil I dimly recall the sample adventure in the Games Workshop RQ2 did this. There's something up on that cliff, make a climbing roll, There's lunch on the hoof, make a Bow roll. That kind of thing.

          CharnockP 1 Reply Last reply
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          • vdonnutV vdonnut

            @Printdevil @Taskerland I hate this shit about VTTs with passion. Digital interface prompts not only ignorance of mechanics (which is not necessarily a bad thing) AND relegates fiction into binary world of computer.

            It is the thing that let's me play and it pollutes the culture xd

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote last edited by
            #28

            @vdonnut Right... because a virtual environment is anchored. There are things that are objectively and unambiguously true and false about it. RPG fictions are often more fluid, ambiguous, and subject to collective interpretation. @Printdevil

            1 Reply Last reply
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            • Roger BW 😷R Roger BW 😷

              @satsuma @Taskerland @Printdevil I dimly recall the sample adventure in the Games Workshop RQ2 did this. There's something up on that cliff, make a climbing roll, There's lunch on the hoof, make a Bow roll. That kind of thing.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote last edited by
              #29

              Those are the breadcrumbs you need for a solo game, or a beginning GM, but you need off that very quickly or scenarios look like you're cutting the meat too small.

              @RogerBW @satsuma @Taskerland

              Moreau VazhT 1 Reply Last reply
              1
              • CharnockP Charnock

                Those are the breadcrumbs you need for a solo game, or a beginning GM, but you need off that very quickly or scenarios look like you're cutting the meat too small.

                @RogerBW @satsuma @Taskerland

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote last edited by
                #30

                @Printdevil I think for absolute beginners, the hard part to understand is never 'roll the big dice and look at the numbers to see if you succeed at doing a thing'

                But then I did once run a game for someone who wasn't familiar with fantasy and thought that he was wandering around a town with a bag full of rabits killing homeless people.

                Link Preview Image
                Origins: A Carrier Bag Full of Rabbits

                Origins is a series of posts in which I reflect upon my relationship with RPGs as well as the events that have shaped my tastes and understanding of games. The rest of the series can be found here. A boardgame-player asking for recommendations as to their first RPG got me thinking about how accessible roleplaying…

                favicon

                Taskerland (tasker.land)

                @RogerBW @satsuma

                CharnockP Roger BW 😷R Jon HancockB Shimmin Beg (he/him)S 4 Replies Last reply
                0
                • Moreau VazhT Moreau Vazh

                  @Printdevil I think for absolute beginners, the hard part to understand is never 'roll the big dice and look at the numbers to see if you succeed at doing a thing'

                  But then I did once run a game for someone who wasn't familiar with fantasy and thought that he was wandering around a town with a bag full of rabits killing homeless people.

                  Link Preview Image
                  Origins: A Carrier Bag Full of Rabbits

                  Origins is a series of posts in which I reflect upon my relationship with RPGs as well as the events that have shaped my tastes and understanding of games. The rest of the series can be found here. A boardgame-player asking for recommendations as to their first RPG got me thinking about how accessible roleplaying…

                  favicon

                  Taskerland (tasker.land)

                  @RogerBW @satsuma

                  CharnockP This user is from outside of this forum
                  CharnockP This user is from outside of this forum
                  Charnock
                  wrote last edited by
                  #31

                  To be honest that sounds like my players after 40 years of gaming.

                  @Taskerland @RogerBW @satsuma

                  1 Reply Last reply
                  1
                  • Moreau VazhT Moreau Vazh

                    @Printdevil I think for absolute beginners, the hard part to understand is never 'roll the big dice and look at the numbers to see if you succeed at doing a thing'

                    But then I did once run a game for someone who wasn't familiar with fantasy and thought that he was wandering around a town with a bag full of rabits killing homeless people.

                    Link Preview Image
                    Origins: A Carrier Bag Full of Rabbits

                    Origins is a series of posts in which I reflect upon my relationship with RPGs as well as the events that have shaped my tastes and understanding of games. The rest of the series can be found here. A boardgame-player asking for recommendations as to their first RPG got me thinking about how accessible roleplaying…

                    favicon

                    Taskerland (tasker.land)

                    @RogerBW @satsuma

                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷R This user is from outside of this forum
                    Roger BW 😷
                    wrote last edited by
                    #32

                    @Taskerland @Printdevil @satsuma I think fantasy RPG in particular assumes "you've read a lot of fantasy books, wouldn't it be great if we mashed them all together, so the Gray Mouser running from latest mark rounds the corner and bumps into Conan?" (IIRC this was pretty much the original pitch for the _Thieves' World_ anthologies.) The early games won't give you the feel because they assume you already know it. The recent fantasy games are just their own thing and I'm not sure how you're supposed to get to know it.

                    1 Reply Last reply
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                    • Moreau VazhT Moreau Vazh

                      @Printdevil I think for absolute beginners, the hard part to understand is never 'roll the big dice and look at the numbers to see if you succeed at doing a thing'

                      But then I did once run a game for someone who wasn't familiar with fantasy and thought that he was wandering around a town with a bag full of rabits killing homeless people.

                      Link Preview Image
                      Origins: A Carrier Bag Full of Rabbits

                      Origins is a series of posts in which I reflect upon my relationship with RPGs as well as the events that have shaped my tastes and understanding of games. The rest of the series can be found here. A boardgame-player asking for recommendations as to their first RPG got me thinking about how accessible roleplaying…

                      favicon

                      Taskerland (tasker.land)

                      @RogerBW @satsuma

                      Jon HancockB This user is from outside of this forum
                      Jon HancockB This user is from outside of this forum
                      Jon Hancock
                      wrote last edited by
                      #33

                      @Taskerland @Printdevil @RogerBW @satsuma "…he had spent three hours wallowing in a horrific fever dream where Warwick Davis wandered around a council estate with a garden gnome and a carrier bag full of rabbits who were all eagerly encouraging him to murder a bunch of homeless people with a fire axe…"

                      A perfectly normal concept for an indie game these days.

                      CharnockP Roger BW 😷R 2 Replies Last reply
                      0
                      • Jon HancockB Jon Hancock

                        @Taskerland @Printdevil @RogerBW @satsuma "…he had spent three hours wallowing in a horrific fever dream where Warwick Davis wandered around a council estate with a garden gnome and a carrier bag full of rabbits who were all eagerly encouraging him to murder a bunch of homeless people with a fire axe…"

                        A perfectly normal concept for an indie game these days.

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote last edited by
                        #34

                        That's just my games. Ask @devilsjunkshop

                        @BigJackBrass @Taskerland @RogerBW @satsuma

                        CharnockP devilsjunkshopD 2 Replies Last reply
                        0
                        • CharnockP Charnock

                          That's just my games. Ask @devilsjunkshop

                          @BigJackBrass @Taskerland @RogerBW @satsuma

                          CharnockP This user is from outside of this forum
                          CharnockP This user is from outside of this forum
                          Charnock
                          wrote last edited by
                          #35

                          "An erotic version of Last of the Summer Wine punctuated with exasperated violence and non plussed villains wondering why their plans don't get more traction"

                          @BigJackBrass @Taskerland @RogerBW @satsuma

                          1 Reply Last reply
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                          • Moreau VazhT Moreau Vazh

                            @satsuma This wasn't about understanding the mechanics though... this was about understanding that it's a fictional world and it's okay to go 'Is there anything that we might be able to use to fashion a raft?' Understanding how to push dice is a skill that should come after the basic processes of engaging with a fictional world. @RogerBW @Printdevil

                            Neil HopkinsS This user is from outside of this forum
                            Neil HopkinsS This user is from outside of this forum
                            Neil Hopkins
                            wrote last edited by
                            #36

                            @Taskerland @RogerBW @Printdevil It was more of a “It’s a bright, sunny morning on the ranch - what chores need doing? Do you need to round up the cattle, or maybe you’re idling and throwing horseshoes at a pole?” This should set the expectation that they can choose what they want to do and maybe it will lead to a skill roll where success isn’t certain.

                            CharnockP 1 Reply Last reply
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                            • Neil HopkinsS Neil Hopkins

                              @Taskerland @RogerBW @Printdevil It was more of a “It’s a bright, sunny morning on the ranch - what chores need doing? Do you need to round up the cattle, or maybe you’re idling and throwing horseshoes at a pole?” This should set the expectation that they can choose what they want to do and maybe it will lead to a skill roll where success isn’t certain.

                              CharnockP This user is from outside of this forum
                              CharnockP This user is from outside of this forum
                              Charnock
                              wrote last edited by
                              #37

                              I think Crpgs often handle this well. "What were your characters doing when you were 13"

                              Fallout 3 etc. A session Zero of just going over the rules would be a good opener for lots of reasons.

                              Of course a lot of players bring big concept to the tablet for the characters and it's hard to do that. I suppose you could have them all play normal villagers the first week who proceed to die horribly.

                              @satsuma @Taskerland @RogerBW

                              Roger BW 😷R Neil HopkinsS 2 Replies Last reply
                              0
                              • CharnockP Charnock

                                I think Crpgs often handle this well. "What were your characters doing when you were 13"

                                Fallout 3 etc. A session Zero of just going over the rules would be a good opener for lots of reasons.

                                Of course a lot of players bring big concept to the tablet for the characters and it's hard to do that. I suppose you could have them all play normal villagers the first week who proceed to die horribly.

                                @satsuma @Taskerland @RogerBW

                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷R This user is from outside of this forum
                                Roger BW 😷
                                wrote last edited by
                                #38

                                @Printdevil @satsuma @Taskerland First example of this I saw was a CoC cRPG in about 1990. During character generation, for men, it would ask "what did you do in the War", and you could choose from among four options. More front line service would give you more fighting skills but less sanity. Point is, it also conveyed ideas about the setting.

                                CharnockP 1 Reply Last reply
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                                • CharnockP Charnock

                                  That's just my games. Ask @devilsjunkshop

                                  @BigJackBrass @Taskerland @RogerBW @satsuma

                                  devilsjunkshopD This user is from outside of this forum
                                  devilsjunkshopD This user is from outside of this forum
                                  devilsjunkshop
                                  wrote last edited by
                                  #39

                                  @Printdevil Some of them are a lot like that, yeah

                                  @BigJackBrass @Taskerland @RogerBW @satsuma

                                  1 Reply Last reply
                                  0
                                  • CharnockP Charnock

                                    I think Crpgs often handle this well. "What were your characters doing when you were 13"

                                    Fallout 3 etc. A session Zero of just going over the rules would be a good opener for lots of reasons.

                                    Of course a lot of players bring big concept to the tablet for the characters and it's hard to do that. I suppose you could have them all play normal villagers the first week who proceed to die horribly.

                                    @satsuma @Taskerland @RogerBW

                                    Neil HopkinsS This user is from outside of this forum
                                    Neil HopkinsS This user is from outside of this forum
                                    Neil Hopkins
                                    wrote last edited by
                                    #40

                                    @Printdevil @Taskerland @RogerBW when I ran Tales of the Old West at Furnace I asked everyone what was the one thing they really wanted to do as a cowboy, and someone said that they wanted to lasso a bad guy, so of course the opportunity arose at the showdown!

                                    1 Reply Last reply
                                    0
                                    • Roger BW 😷R Roger BW 😷

                                      @Printdevil @satsuma @Taskerland First example of this I saw was a CoC cRPG in about 1990. During character generation, for men, it would ask "what did you do in the War", and you could choose from among four options. More front line service would give you more fighting skills but less sanity. Point is, it also conveyed ideas about the setting.

                                      CharnockP This user is from outside of this forum
                                      CharnockP This user is from outside of this forum
                                      Charnock
                                      wrote last edited by
                                      #41

                                      All the games I did with my old group before having to go our separate ways began with formative years section. Everyone just enjoyed the backstory, and it made "meeting up after University to be Eaten by The Crocodile with Human Eyes" more credible.

                                      @RogerBW @satsuma @Taskerland

                                      vdonnutV 1 Reply Last reply
                                      0
                                      • Jon HancockB Jon Hancock

                                        @Taskerland @Printdevil @RogerBW @satsuma "…he had spent three hours wallowing in a horrific fever dream where Warwick Davis wandered around a council estate with a garden gnome and a carrier bag full of rabbits who were all eagerly encouraging him to murder a bunch of homeless people with a fire axe…"

                                        A perfectly normal concept for an indie game these days.

                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷R This user is from outside of this forum
                                        Roger BW 😷
                                        wrote last edited by
                                        #42

                                        @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                                        CharnockP :trebuchet: Kale :trebuchet:D Neil HopkinsS WolfeRJW 4 Replies Last reply
                                        0
                                        • Roger BW 😷R Roger BW 😷

                                          @BigJackBrass @Taskerland @Printdevil @satsuma I like the idea of a CoC investigator party gradually realising that they _are_ the violent murderers, killing people and burning down houses based on the most superficial evidence, and so on… but (a) it's not much fun to _play_ and (b) it's kind of been done.

                                          CharnockP This user is from outside of this forum
                                          CharnockP This user is from outside of this forum
                                          Charnock
                                          wrote last edited by
                                          #43

                                          That's the problem with all narrative surprise reveals. They are very samey. There's a lot to be said for simple plot and building stress and let the players take care of the "being mental"

                                          @RogerBW @BigJackBrass @Taskerland @satsuma

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