Never know when you'll need it
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I’m sorry, what is hash table in this context?
I’m reasonably sure it’d be a list of numbers that just translate.actual die rolls to a new set.
123456 416352
Roll a natural 6 on a d6, look at that simple table, you got a 2. Roll a natural 3, get a 6.
Ratcheting the table would be moving a row, so ratcheting this table by 1 would make it
123456 163524
So now you have a new arrangement.
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But numbers should be spread more uniformly, not in a sequence!
Unless you have a hash table. A hash table with a ratchet on non-blind throws is a fun way to mess with player’s bad habits.
It’s a spindown die for mid to high level boss monster HP
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Unbalanced. Only rolls 1s 0.3057% of the time instead of 0.3058% as expected.
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golfballs come with different amount of “dents” those fuckers are not normed outside of their minimum weight and diameter, and evey kind of ball has to be tested to be allowed for tournament golf.
those dents might not be spread evenly across the ball to get specific flight behaviour and thus this wont be a fair die in most cases.
help me, i never swung a golf club in my life why do i know shit about golf ball!
People pay so much for these fancy balls, and they’re not even symmetrical?!?
That should be like a major marketing point! Consistency in a “sport” is important.
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I’m reasonably sure it’d be a list of numbers that just translate.actual die rolls to a new set.
123456 416352
Roll a natural 6 on a d6, look at that simple table, you got a 2. Roll a natural 3, get a 6.
Ratcheting the table would be moving a row, so ratcheting this table by 1 would make it
123456 163524
So now you have a new arrangement.
Thank you so much!
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People pay so much for these fancy balls, and they’re not even symmetrical?!?
That should be like a major marketing point! Consistency in a “sport” is important.
they might be symmetrical, but the dimples themselves are often grouped together in patterns or even vary in size. golfballs are crazy, i don’t like them.
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I have been looking for a replacement Numberwang die!
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Unbalanced. Only rolls 1s 0.3057% of the time instead of 0.3058% as expected.
Literally unplayable
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Sounds like a chaotic evil dice.
Wild(er) Magic dice
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I’m reasonably sure it’d be a list of numbers that just translate.actual die rolls to a new set.
123456 416352
Roll a natural 6 on a d6, look at that simple table, you got a 2. Roll a natural 3, get a 6.
Ratcheting the table would be moving a row, so ratcheting this table by 1 would make it
123456 163524
So now you have a new arrangement.
Yeah, except my players were usually quite badass math people, so I get to use reasonably strong crypto (well, not proper crypto, but strong enough against manual attack) stuff for ratcheting. Often it was just OTP (when I’m being lazy). Then everyone just got annoyed with math arms race and we stopped using dice almost entirely.