Guidelines
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Those are very reasonable and wide guidelines.
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“So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”
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So…Doctor Farts can do 1500 damage per turn by level 3.
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So…Doctor Farts can do 1500 damage per turn by level 3.
Nah. Doctor Fart can do 1499 damage per turn by level 4.
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The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.
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The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.
In half the campaigns, the Doctor Farts PC ends up being the MVP because they weren’t minmaxed and as a result have much more utility.
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So professor burp is still on the table?
Nurse Practitioner Patricia P. Poopu is fine too I bet.
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Nurse Practitioner Patricia P. Poopu is fine too I bet.
The dookomancer Dia Rhea.
(She makes the fart golems that raised OPs Dr. Fart by virtue of her skill in the fine arts of dookomancy)
Edit: Guess what’s in her spellcasting component pouch. HINT: Rhymes with cookie. Now let me tell you about her spellcasting focus! It’s encrusted with magically imbued partially digested corn…
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Thinking about my 3.5 gestalted murder hobo days
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Character called Mr. Farts that deals 1500 damage per turn by fart 3.
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Character called Mr. Farts that deals 1500 damage per turn by fart 3.
Special skill: bag of holding with infinite cabbage and bean stew supply.
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The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.
I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty “hidden origins” way, where the PC slowly realises their own immense power, but is super clumsy with it, so they’re an active danger to the party but you also can’t just leave them at an inn because they can potentially destroy the world if they have a nightmare…
Then he got turned into the campaign’s secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party.
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That sounds like an epic DM/experience!
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Bag of farting
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In half the campaigns, the Doctor Farts PC ends up being the MVP because they weren’t minmaxed and as a result have much more utility.
Doctor Farts: “I cast Stinking Cloud, again.”
Party: sigh
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Prison wallet of holding
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The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.
The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
You mean like the Legend of Poop McDinglefart?
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Do you think the people who make Dr Farts want to play with other people who make Dr Farts type characters? And the people who make 1500 dmg/turn combat monsters, do they want to play with other combat monsters?
I feel like sometimes no. Sometimes people want to be the odd one out. Which sucks, because a group that’s homogeneous on this aspect I think can work pretty well. If everyone’s a combat monster the GM can go crazy. But if there’s just one or two combat monsters, now they have to figure out how to keep it fun for them and also Bob The Fighter that hits for 1d8+2 each turn.
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The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.
The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.
The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.
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To be fair, if the DM allows Gestalt, they deserve whatever you throw at them.