Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. PC Gaming
  3. Another Crusade is what happens when turn-based RPGs get twitchy

Another Crusade is what happens when turn-based RPGs get twitchy

Scheduled Pinned Locked Moved PC Gaming
pcgaming
3 Posts 2 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • A This user is from outside of this forum
    A This user is from outside of this forum
    atomicpoet@lemmy.world
    wrote on last edited by
    #1

    Just played Another Crusade, a Mexican-made turn-based action RPG that's quite addictive.

    But wait... how can an RPG be both action and turn-based?

    Here’s how: you choose your moves like any turn-based game, but then time your button presses to boost attacks or block incoming damage. It’s all about rhythm and precision layered onto traditional combat.

    There’s also light platforming woven in, and it’s all presented in an isometric style that feels retro—but not in the usual pixel-art way. Honestly, it reminds me more of those charming, quirky iPhone games from the late 2000s. And I mean that as a compliment.

    Playing this game, it's a bit of an oddity. But it's got personality. I'm hooked.

    Link Preview Image
    ashtear@lemm.eeA 1 Reply Last reply
    23
    • A atomicpoet@lemmy.world

      Just played Another Crusade, a Mexican-made turn-based action RPG that's quite addictive.

      But wait... how can an RPG be both action and turn-based?

      Here’s how: you choose your moves like any turn-based game, but then time your button presses to boost attacks or block incoming damage. It’s all about rhythm and precision layered onto traditional combat.

      There’s also light platforming woven in, and it’s all presented in an isometric style that feels retro—but not in the usual pixel-art way. Honestly, it reminds me more of those charming, quirky iPhone games from the late 2000s. And I mean that as a compliment.

      Playing this game, it's a bit of an oddity. But it's got personality. I'm hooked.

      Link Preview Image
      ashtear@lemm.eeA This user is from outside of this forum
      ashtear@lemm.eeA This user is from outside of this forum
      ashtear@lemm.ee
      wrote on last edited by
      #2

      Legally distinct Super Mario RPG, eh.

      Good thing this one never took off with how litigious Nintendo's been lately.

      A 1 Reply Last reply
      7
      • ashtear@lemm.eeA ashtear@lemm.ee

        Legally distinct Super Mario RPG, eh.

        Good thing this one never took off with how litigious Nintendo's been lately.

        A This user is from outside of this forum
        A This user is from outside of this forum
        atomicpoet@lemmy.world
        wrote on last edited by
        #3

        You know what's wild? Until yesterday, I had never known that this was how Super Mario RPG was played. I never owned a SNES. Growing up, I was into SEGA and PC.

        1 Reply Last reply
        1

        Reply
        • Reply as topic
        Log in to reply
        • Oldest to Newest
        • Newest to Oldest
        • Most Votes


        • Login

        • Login or register to search.
        Powered by NodeBB Contributors
        • First post
          Last post