Fantasy races and the video games they develop
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It’s Noita

https://store.steampowered.com/app/881100/Noita/ I presume? Looks like fun, thanks for the suggestion.
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Gnomes: pixel-based platformers with mind-bending crafting mechanics, horrifying enemies drawn in an adorable style, and the most elusive and deep lore ever written. Humans have occasionally gone insane or ruined their lives trying to understand it. Beating the game requires an obscure combination of luck and genius.
Also games like Besieged and Enjineer. Where you build janky physics contraptions for the hell of it
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Time Raider video games: looter shooters full of dirty jokes, crpgs full of political commentary, racing games full of paid cosmetics.
Memonek video games: fully deterministic puzzles, often involving physics or trivia.
Hakaan video games: sports games where good teamwork is the most important element. Every year, a new free DLC is added with the current lineup.
Memonek indie games: lower manifold horror exploring emotion sickness and alien physiology.
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https://store.steampowered.com/app/881100/Noita/ I presume? Looks like fun, thanks for the suggestion.
Be careful with noita, you’ll either hate it or it will consume your entire everything.
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.
Not being given the option for alt text, so here’s a transcript instead.
::: spoiler Transcript A tumblr post by @normal-horoscopes.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it’s almost art.
Orc video games: Addictive in-browser flash games with names like “Beast Crush 4” and “Borag Meat Game.” The art is always kinda bad but in a charming way. The music always slaps.
#humans only have one game in this world and its counterstrike source :::
Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.
Humans: Work simulator. Porn simulator. More work simulator.
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.
Not being given the option for alt text, so here’s a transcript instead.
::: spoiler Transcript A tumblr post by @normal-horoscopes.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it’s almost art.
Orc video games: Addictive in-browser flash games with names like “Beast Crush 4” and “Borag Meat Game.” The art is always kinda bad but in a charming way. The music always slaps.
#humans only have one game in this world and its counterstrike source :::
Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.
… could someone please direct me to the halfling game
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.
Not being given the option for alt text, so here’s a transcript instead.
::: spoiler Transcript A tumblr post by @normal-horoscopes.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it’s almost art.
Orc video games: Addictive in-browser flash games with names like “Beast Crush 4” and “Borag Meat Game.” The art is always kinda bad but in a charming way. The music always slaps.
#humans only have one game in this world and its counterstrike source :::
Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.
So Dwarf games are just Dwarf Fortress and it’s FPS cousin.
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… could someone please direct me to the halfling game
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.
Not being given the option for alt text, so here’s a transcript instead.
::: spoiler Transcript A tumblr post by @normal-horoscopes.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it’s almost art.
Orc video games: Addictive in-browser flash games with names like “Beast Crush 4” and “Borag Meat Game.” The art is always kinda bad but in a charming way. The music always slaps.
#humans only have one game in this world and its counterstrike source :::
Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.
Tabaxi game: Fruit Ninja.
Literally, just that.
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I did do a cursory check to see if this was a repost before posting. It is and has some pretty fun discussion so I recommend checking out the original post! But that original post has a broken image link both on ttrpg.network and on my instance lemmy.zip, so I figured it was fair to post again.
Not being given the option for alt text, so here’s a transcript instead.
::: spoiler Transcript A tumblr post by @normal-horoscopes.
Elf video games: 300 hour jrpgs with legions of characters and several novels worth of text. Labrynthine upgrade trees and customization options. The most insufferably unintuitive Ul possible. A single turn based battle can take hours. Every character has an ennui stat.
Dwarf video games: Basebuilding strategy FPSs that has a whole wiki page on the flexile vs tensile strengths of different building materials. Dwarven rhythm games have minigames where you have to manage supply lines. Mortals cannot comprehend dwarven grand strategy games.
Halfling video games: What appears on the surface to be a viscerally calming farming sim is actually an extraordinarily complex social combat game about cutthroat HOA politics.
Goblin video games: Wildly unbalanced collectathon gatchas where half the fun is finding new hilariously broken strategies. Zany uberviolent team shooters about bugs. MOBAs so bad it’s almost art.
Orc video games: Addictive in-browser flash games with names like “Beast Crush 4” and “Borag Meat Game.” The art is always kinda bad but in a charming way. The music always slaps.
#humans only have one game in this world and its counterstrike source :::
Also incredibly related is this tumblr post which I might go post here separately at some point. Or not.
Also a Dwarf game: German Simulator games, with none of the jank.
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