I'm doing game development for just over 2 years now and so far I've published 7 games on iOS (6 AppStore, rest AltSore) and 2 on Android
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I'm doing game development for just over 2 years now and so far I've published 7 games on iOS (6 AppStore, rest AltSore) and 2 on Android
Currently I am almost done with a PC RPG that will be listed on Steam and also still have a 2D game ready and waiting all for free without investments
My games may not be the greatest but at least I do have something to show for compared to so many failed Kickstarter game projects that rised I don't know how much for nothing
Every game gets a bit better!
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I'm doing game development for just over 2 years now and so far I've published 7 games on iOS (6 AppStore, rest AltSore) and 2 on Android
Currently I am almost done with a PC RPG that will be listed on Steam and also still have a 2D game ready and waiting all for free without investments
My games may not be the greatest but at least I do have something to show for compared to so many failed Kickstarter game projects that rised I don't know how much for nothing
Every game gets a bit better!
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I'm doing game development for just over 2 years now and so far I've published 7 games on iOS (6 AppStore, rest AltSore) and 2 on Android
Currently I am almost done with a PC RPG that will be listed on Steam and also still have a 2D game ready and waiting all for free without investments
My games may not be the greatest but at least I do have something to show for compared to so many failed Kickstarter game projects that rised I don't know how much for nothing
Every game gets a bit better!
A thing a lot of developers keep telling me is:
"You need at least a few million to create a good game"
And they often if not always point to the "custom made assets"
This is wrong.
For a studio like Rockstar, yes ofc! But for indie devs it's totally fine to use (free) store assets for your game since they are made for that
99% of the player will not reconize assets from the store if you create a good game
Don't let devs scare you away with that kinda bs
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A thing a lot of developers keep telling me is:
"You need at least a few million to create a good game"
And they often if not always point to the "custom made assets"
This is wrong.
For a studio like Rockstar, yes ofc! But for indie devs it's totally fine to use (free) store assets for your game since they are made for that
99% of the player will not reconize assets from the store if you create a good game
Don't let devs scare you away with that kinda bs
@stux I saw part of the recent podcast with Grant Abbitt, and his advice for Game Devs was "Use Asset Packs!"
There are plenty of free or cheap Packs. -
@stux I saw part of the recent podcast with Grant Abbitt, and his advice for Game Devs was "Use Asset Packs!"
There are plenty of free or cheap Packs.@ArmouredWizard Yup! Each month there are 3 for free on fab.com
Just add to cart and checkout, so you get a lifetime licence