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Wandering Adventure Party

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  3. I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... 👽

I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... 👽

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  • CharnockP Charnock

    "We are a group of Taxi Cab drivers, we possess... the knowledge"

    @RogerBW @shimminbeg @Taskerland

    Shimmin Beg (he/him)S This user is from outside of this forum
    Shimmin Beg (he/him)S This user is from outside of this forum
    Shimmin Beg (he/him)
    wrote on last edited by
    #24

    @Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.

    "Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"

    CharnockP 1 Reply Last reply
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    • Shimmin Beg (he/him)S Shimmin Beg (he/him)

      @Printdevil @RogerBW @Taskerland Taxi/Health Visitor combo proving their worth once more as they seamlessly map out incidents and weirdness epidemics.

      "Now, they don't *look* related, but if you're heading from that address to Grintmistle in rush hour, you're going to turn left down Back Church and hit a jam at the roundabout here, and who's coming in from the north just turn? Why, folks from the *other* address avoiding the school run by cutting through…"

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #25

      I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.

      I did the "mapping disease" in an 1862 game with intelligent cholera.

      @shimminbeg @RogerBW @Taskerland

      Shimmin Beg (he/him)S 1 Reply Last reply
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      • CharnockP Charnock

        I actually did that in a game in the modern era and a health visitor was recruited at the end of the scenario.

        I did the "mapping disease" in an 1862 game with intelligent cholera.

        @shimminbeg @RogerBW @Taskerland

        Shimmin Beg (he/him)S This user is from outside of this forum
        Shimmin Beg (he/him)S This user is from outside of this forum
        Shimmin Beg (he/him)
        wrote on last edited by
        #26

        @Printdevil @RogerBW @Taskerland That seems like an interesting premise!

        CharnockP 1 Reply Last reply
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        • Shimmin Beg (he/him)S Shimmin Beg (he/him)

          @Printdevil @RogerBW @Taskerland That seems like an interesting premise!

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote on last edited by
          #27

          I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"

          @shimminbeg @RogerBW @Taskerland

          Shimmin Beg (he/him)S 1 Reply Last reply
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          • CharnockP Charnock

            I came across a huge education folder of stuff about cholera in glasgow with maps and tenement floorplans, and it just became "a thing"

            @shimminbeg @RogerBW @Taskerland

            Shimmin Beg (he/him)S This user is from outside of this forum
            Shimmin Beg (he/him)S This user is from outside of this forum
            Shimmin Beg (he/him)
            wrote on last edited by
            #28

            @Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.

            CharnockP 1 Reply Last reply
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            • Shimmin Beg (he/him)S Shimmin Beg (he/him)

              @Printdevil @RogerBW @Taskerland I can see that being an incredible resource, whether you used it directly or for background material more generally.

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote on last edited by
              #29

              I've been collecting things like that since the Jackdaw folders in the 1970s. My house is trove of un-run games.

              @shimminbeg @RogerBW @Taskerland

              CharnockP 1 Reply Last reply
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              • CharnockP Charnock

                I've been collecting things like that since the Jackdaw folders in the 1970s. My house is trove of un-run games.

                @shimminbeg @RogerBW @Taskerland

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote on last edited by
                #30

                I've been contemplating on "the ideal prop/handout" recently because of playing so many mystery/murder box sets and education folder material is almost always good because it is designed by specialists in delivering information in digestible ways. Too often you get people thinking "more is better" in handouts and props and really they aren't worth the time spent on them to the players*

                *unless you are showing off. Showing off is good. Especially about Bok

                @shimminbeg @RogerBW @Taskerland

                CharnockP 1 Reply Last reply
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                • Moreau VazhT Moreau Vazh

                  I am tempted to try Delta Green this year... I have tended to shy away from it because ACAB but the cops in question would be miserable and broken soooo... 👽

                  S. John RossS This user is from outside of this forum
                  S. John RossS This user is from outside of this forum
                  S. John Ross
                  wrote on last edited by
                  #31
                  This post is deleted!
                  1 Reply Last reply
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                  • CharnockP Charnock

                    I've been contemplating on "the ideal prop/handout" recently because of playing so many mystery/murder box sets and education folder material is almost always good because it is designed by specialists in delivering information in digestible ways. Too often you get people thinking "more is better" in handouts and props and really they aren't worth the time spent on them to the players*

                    *unless you are showing off. Showing off is good. Especially about Bok

                    @shimminbeg @RogerBW @Taskerland

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote on last edited by
                    #32

                    One of the things I've come across time and time again (and entirely guilty of myself) is spending time on things like playbills for theatres or concerts, which are just mostly exercises in design and don't provide the players any actual information that you couldn't just tell them. That's table litter. I being a photoshopmonkey am terribly prone to making very artful trash.

                    @shimminbeg @RogerBW @Taskerland

                    Shimmin Beg (he/him)S 1 Reply Last reply
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                    • CharnockP Charnock

                      "We are a group of Taxi Cab drivers, we possess... the knowledge"

                      @RogerBW @shimminbeg @Taskerland

                      devilsjunkshopD This user is from outside of this forum
                      devilsjunkshopD This user is from outside of this forum
                      devilsjunkshop
                      wrote on last edited by
                      #33

                      @Printdevil This discussion makes me want to run a game featuring that 'chimney sweeps fighting monsters' thing from the comic I wrote a few years back. Because I don't have enough un-run games already... @RogerBW @shimminbeg @Taskerland

                      Moreau VazhT 1 Reply Last reply
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                      • devilsjunkshopD devilsjunkshop

                        @Printdevil This discussion makes me want to run a game featuring that 'chimney sweeps fighting monsters' thing from the comic I wrote a few years back. Because I don't have enough un-run games already... @RogerBW @shimminbeg @Taskerland

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote on last edited by
                        #34
                        This post is deleted!
                        devilsjunkshopD CharnockP 2 Replies Last reply
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                        • Moreau VazhT Moreau Vazh

                          This post is deleted!

                          devilsjunkshopD This user is from outside of this forum
                          devilsjunkshopD This user is from outside of this forum
                          devilsjunkshop
                          wrote on last edited by
                          #35

                          @Taskerland "First rule of the trade, innit."

                          "Regular sweeping?"

                          "No. Always bring shotguns."

                          @Printdevil @RogerBW @shimminbeg

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                          • Moreau VazhT Moreau Vazh

                            This post is deleted!

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote on last edited by
                            #36

                            Isn't that all a bit Nigel Pennick?

                            @Taskerland @devilsjunkshop @RogerBW @shimminbeg

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                            • CharnockP Charnock

                              One of the things I've come across time and time again (and entirely guilty of myself) is spending time on things like playbills for theatres or concerts, which are just mostly exercises in design and don't provide the players any actual information that you couldn't just tell them. That's table litter. I being a photoshopmonkey am terribly prone to making very artful trash.

                              @shimminbeg @RogerBW @Taskerland

                              Shimmin Beg (he/him)S This user is from outside of this forum
                              Shimmin Beg (he/him)S This user is from outside of this forum
                              Shimmin Beg (he/him)
                              wrote on last edited by
                              #37

                              @Printdevil @RogerBW @Taskerland I agree, but sometimes the joy of the handout itself is enough.

                              CharnockP 1 Reply Last reply
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                              • Shimmin Beg (he/him)S Shimmin Beg (he/him)

                                @Printdevil @RogerBW @Taskerland I agree, but sometimes the joy of the handout itself is enough.

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote on last edited by
                                #38

                                That's something Vazh has discovered, but I think you have to be intelligent in your use of time about these things. I can go down a complete rabbit hole making lovely things that amuse me, but aren't effective use of prep for a game.

                                Making props for the sake of it is a different kettle of shoggoth though. Like my werewolf box or various other things. Those have no specific game intent.

                                Generally I work on PC-sheets, Plot, NPC details. Then handouts last.

                                @shimminbeg @RogerBW @Taskerland

                                Moreau VazhT 1 Reply Last reply
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                                • CharnockP Charnock

                                  That's something Vazh has discovered, but I think you have to be intelligent in your use of time about these things. I can go down a complete rabbit hole making lovely things that amuse me, but aren't effective use of prep for a game.

                                  Making props for the sake of it is a different kettle of shoggoth though. Like my werewolf box or various other things. Those have no specific game intent.

                                  Generally I work on PC-sheets, Plot, NPC details. Then handouts last.

                                  @shimminbeg @RogerBW @Taskerland

                                  Moreau VazhT This user is from outside of this forum
                                  Moreau VazhT This user is from outside of this forum
                                  Moreau Vazh
                                  wrote on last edited by
                                  #39
                                  This post is deleted!
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                                  • Moreau VazhT Moreau Vazh

                                    This post is deleted!

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote on last edited by
                                    #40

                                    Working on background stuff for yourself, that the players may never need, is prep for GMing with texture.

                                    @Taskerland @shimminbeg @RogerBW

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