Here are two examples of a props in a Murder Mystery game and think they are terrific examples of differences for RPGs, just on the basis on where you should spend your time in making things.
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Here are two examples of a props in a Murder Mystery game and think they are terrific examples of differences for RPGs, just on the basis on where you should spend your time in making things. Both are straight from the box, and available to the players immediately so they aren't spoilers, I just CWed because it's a boxed product and that feels like a purchase spoiler. 1/3 (maybe)
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