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Wandering Adventure Party

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  3. Preferences (Art by Niels Vergouwen)

Preferences (Art by Niels Vergouwen)

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  • D dragontypewyvern@midwest.social

    That’s because the first group does their mimic checks

    swedneck@discuss.tchncs.deS This user is from outside of this forum
    swedneck@discuss.tchncs.deS This user is from outside of this forum
    swedneck@discuss.tchncs.de
    wrote on last edited by
    #61

    the first group is actively avoiding death, because it’s realistic to not want to die

    the second group has characters jump into sarlacc pits because hoo hoo hee hee funny

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    • 1 1rre@discuss.tchncs.de

      There’s “everything goes exactly as planned until one player derails the whole session unhindered by rolls or turns” rules-light and “let things flow more naturally and allow things outside the rules if everyone thinks they add to the story” rules-light though…

      Personally I much prefer the presence of rules which can be followed if convenient or desired, or ignored if you’d rather, but it is also equally valid to want to do collaborative storytelling/investigation without being derailed by bad rolls, I just know that dealing with setbacks and things not going to plan (which is different to things not succeeding in a pre-planned manner, but again equally valid, along with everything going well if you’d rather) is probably my favourite part

      swedneck@discuss.tchncs.deS This user is from outside of this forum
      swedneck@discuss.tchncs.deS This user is from outside of this forum
      swedneck@discuss.tchncs.de
      wrote on last edited by
      #62

      my take is that the rules are there to facilitate stories and gameplay, because most people are absolutely horrible at making it fun on their own.

      it’s just like playing minecraft, most people want survival mode so there’s some mechanical impetus to do things, you don’t generally end up with memorable moments on a creative server (you do end up with lots of neat art, however).

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      • SundrayS Sundray

        “And your character?”

        “Three kobolds named Jeff.”

        swedneck@discuss.tchncs.deS This user is from outside of this forum
        swedneck@discuss.tchncs.deS This user is from outside of this forum
        swedneck@discuss.tchncs.de
        wrote on last edited by
        #63

        Jeff, Geoff, and Jeffrey

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        • swedneck@discuss.tchncs.deS swedneck@discuss.tchncs.de

          my take is that the rules are there to facilitate stories and gameplay, because most people are absolutely horrible at making it fun on their own.

          it’s just like playing minecraft, most people want survival mode so there’s some mechanical impetus to do things, you don’t generally end up with memorable moments on a creative server (you do end up with lots of neat art, however).

          1 This user is from outside of this forum
          1 This user is from outside of this forum
          1rre@discuss.tchncs.de
          wrote on last edited by
          #64

          Does that mean fudging rolls is basically the RPG equivalent of “mining off camera”?

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