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Pretty sure this is happening in my game

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  • D dragontypewyvern@midwest.social

    The DM sets the mental circumstances for their characters and you set yours.

    Your character is not summed in its entirety by their skill bonuses, and the DM by definition does not know your character better than the person playing them.

    That character, like any other person, can refuse to believe something they don’t want to believe, for whatever reason makes sense to them.

    For example, they could ignore someone telling them an objective truth they could easily verify themselves by reading the relevant portion of the DMG.

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    wrote last edited by
    #39

    I still would like to know what relevant portion of the DMG you are referring. I know of no such table for any kind of “mental circumstances” or anything close to what you’re describing. It sounds like homebrew stuff or confusion with some rules regarding psyonic abilities.

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    • S stamets@lemmy.dbzer0.com
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      derpykat5@ttrpg.network
      wrote last edited by
      #40

      The big problem with twists like these…

      If you know they’re coming, it sort of ruins the surprise. If the GM asks if it’s okay to have party betrayal (or if someone else asks and the GM says yes) then you’re constantly on the lookout for it - because why would they ask if it was irrelevant? Of course, nothing says the GM can’t ask an irrelevant question in the same manner they keep irrelevant minis next to their screen, but it’s something that’s usually frowned upon (what amounts to non-consensual PVP), so if it’s known to be ok, you’ll be looking out for it and then the twist won’t stick.

      Of course, if you don’t know it’s coming, then it’s never a place your brain will go. You aren’t just going to accuse a character (and thus player) of working against the party because that’s a heavy accusation. It carries a lot of weight behind it since you’re only a few steps down from calling someone a problem player. Players often don’t have a good enough grasp on other players’ characters to notice behavioral shifts, and players often don’t have good enough acting skills to roleplay them correctly.

      I’ve yet to hear a story where someone figured this kind of twist out before the reveal, and that doesn’t surprise me at all.

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      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

        I still would like to know what relevant portion of the DMG you are referring. I know of no such table for any kind of “mental circumstances” or anything close to what you’re describing. It sounds like homebrew stuff or confusion with some rules regarding psyonic abilities.

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        dragontypewyvern@midwest.social
        wrote last edited by dragontypewyvern@midwest.social
        #41

        The multiple sections where it says the DM doesn’t control the PCs and describes the mechanics and reasons to roll skill checks in the first place.

        Having a section describing how to do a contested roll isn’t the same thing as saying that is how you handle all player vs player skill checks, and it assumes you know that circumstances should affect the rolls beyond the numbers on your character sheet.

        Tbf 5.0 is actually pretty bad about splitting up this information between the PHB and DMG, and assuming players have a better grasp of the whole picture than it should.

        For example, in that Contested Roll section, it has this paragraph:

        “Both participants in a contest make ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding.”

        It assumes you know this has to be used with the sections describing things like environmental and attitude bonuses, and the sections on player agency and cooperative play, or for that matter NPC attitude tiers and how those specifically work with Deception and Persuasion, but it’s easy to gloss over that line and think it simply refers to a character stat line.

        It also assumes you know that rolling that as contest was an option and not a requirement in the first place.

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        • D dragontypewyvern@midwest.social

          The multiple sections where it says the DM doesn’t control the PCs and describes the mechanics and reasons to roll skill checks in the first place.

          Having a section describing how to do a contested roll isn’t the same thing as saying that is how you handle all player vs player skill checks, and it assumes you know that circumstances should affect the rolls beyond the numbers on your character sheet.

          Tbf 5.0 is actually pretty bad about splitting up this information between the PHB and DMG, and assuming players have a better grasp of the whole picture than it should.

          For example, in that Contested Roll section, it has this paragraph:

          “Both participants in a contest make ability checks appropriate to their efforts. They apply all appropriate bonuses and penalties, but instead of comparing the total to a DC, they compare the totals of their two checks. The participant with the higher check total wins the contest. That character or monster either succeeds at the action or prevents the other one from succeeding.”

          It assumes you know this has to be used with the sections describing things like environmental and attitude bonuses, and the sections on player agency and cooperative play, or for that matter NPC attitude tiers and how those specifically work with Deception and Persuasion, but it’s easy to gloss over that line and think it simply refers to a character stat line.

          It also assumes you know that rolling that as contest was an option and not a requirement in the first place.

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          wrote last edited by
          #42

          The DM isn’t controlling the players. The player of the paladin is choosing to use sense motive against my bluff checks.

          Again, any circumstancial penalties or bonuses that are not inherent on your sheet are typically given by the DM. Such as you entering a room that has some kind of field or obstacle that imposes a penalty or confers a buff. It does not mean that a player can say “I have a super high iron will and so I get a +40 to any mind affecting spells!”

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          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

            The DM isn’t controlling the players. The player of the paladin is choosing to use sense motive against my bluff checks.

            Again, any circumstancial penalties or bonuses that are not inherent on your sheet are typically given by the DM. Such as you entering a room that has some kind of field or obstacle that imposes a penalty or confers a buff. It does not mean that a player can say “I have a super high iron will and so I get a +40 to any mind affecting spells!”

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            dragontypewyvern@midwest.social
            wrote last edited by dragontypewyvern@midwest.social
            #43

            Not what I’m saying, and I know you don’t understand the problem, because you’re talking about spell save DCs which are not skill checks and are specifically under DM purview as a magical mind altering effect.

            Think of it like this:

            You have the right, as a player, to decide your character fucking hates someone so much they will not believe a word they say under any circumstance.

            That would be, in terms of interpreting that to mechanics, setting the Skill DC to “impossible.” Which is ALWAYS AN OPTION FOR SKILL CHECKS. You can not jump to heaven with an Athletics check (normally speaking).

            It could be you’re metagaming, but that’s a separate problem beyond the scope of skill, ability, and spell save checks.

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            • D dragontypewyvern@midwest.social

              Not what I’m saying, and I know you don’t understand the problem, because you’re talking about spell save DCs which are not skill checks and are specifically under DM purview as a magical mind altering effect.

              Think of it like this:

              You have the right, as a player, to decide your character fucking hates someone so much they will not believe a word they say under any circumstance.

              That would be, in terms of interpreting that to mechanics, setting the Skill DC to “impossible.” Which is ALWAYS AN OPTION FOR SKILL CHECKS. You can not jump to heaven with an Athletics check (normally speaking).

              It could be you’re metagaming, but that’s a separate problem beyond the scope of skill, ability, and spell save checks.

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              wrote last edited by kolanaki@pawb.social
              #44

              Holy shit. No. I am not talking about spell save DCs; I am talking about circumstances that would provide a bonus or penalty that might not appear on your character sheet, using magical effects as an example.

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              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                Holy shit. No. I am not talking about spell save DCs; I am talking about circumstances that would provide a bonus or penalty that might not appear on your character sheet, using magical effects as an example.

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                dragontypewyvern@midwest.social
                wrote last edited by dragontypewyvern@midwest.social
                #45

                Yes, you are, and you don’t know enough to know what you just said.

                “I have a super high iron will and so I get a +40 to any mind affecting spells!”

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                • D dragontypewyvern@midwest.social

                  Yes, you are, and you don’t know enough to know what you just said.

                  “I have a super high iron will and so I get a +40 to any mind affecting spells!”

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                  wrote last edited by kolanaki@pawb.social
                  #46

                  Let’s use a different example then.

                  The characters have entered a room where the wind is absolutely howling, affecting their hearing, movement and balance. Anything they do in that room that requires a listen, movement or a balance check, has a -5 penalty. That is a circumstancial penalty.

                  The same can be done through magical means.

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                  • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                    Let’s use a different example then.

                    The characters have entered a room where the wind is absolutely howling, affecting their hearing, movement and balance. Anything they do in that room that requires a listen, movement or a balance check, has a -5 penalty. That is a circumstancial penalty.

                    The same can be done through magical means.

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                    dragontypewyvern@midwest.social
                    wrote last edited by
                    #47

                    Sure.

                    And you as the player are the one who decides what the metaphorical wind is like for your character’s attitude towards the people and world around them.

                    Don’t trust the king? Good news, you can tell the DM that, and they can’t say “yes you do” unless you are affected by magic. They also can’t roll the king’s Persuasion to change your character’s mind about that without you agreeing to how the DC is set, including potentially a straight contested roll.

                    Or, to put it another way:

                    Just because they didn’t find a trap in the hallway doesn’t mean they have to think there isn’t one, especially if there’s a posted sign saying “This hallway is trapped.”

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                    • D dragontypewyvern@midwest.social

                      Sure.

                      And you as the player are the one who decides what the metaphorical wind is like for your character’s attitude towards the people and world around them.

                      Don’t trust the king? Good news, you can tell the DM that, and they can’t say “yes you do” unless you are affected by magic. They also can’t roll the king’s Persuasion to change your character’s mind about that without you agreeing to how the DC is set, including potentially a straight contested roll.

                      Or, to put it another way:

                      Just because they didn’t find a trap in the hallway doesn’t mean they have to think there isn’t one, especially if there’s a posted sign saying “This hallway is trapped.”

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                      wrote last edited by
                      #48

                      There is a difference between “you believe what they say” and “you can’t tell if they are lying.” The sense motive roll’s outcome only says whether or not they can tell if another character is lying; not even what the lie is or have anything to affect their personal belief. He might know the cleric is a bad guy; he just can’t prove it.

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                      • derpykat5@ttrpg.networkD derpykat5@ttrpg.network

                        The big problem with twists like these…

                        If you know they’re coming, it sort of ruins the surprise. If the GM asks if it’s okay to have party betrayal (or if someone else asks and the GM says yes) then you’re constantly on the lookout for it - because why would they ask if it was irrelevant? Of course, nothing says the GM can’t ask an irrelevant question in the same manner they keep irrelevant minis next to their screen, but it’s something that’s usually frowned upon (what amounts to non-consensual PVP), so if it’s known to be ok, you’ll be looking out for it and then the twist won’t stick.

                        Of course, if you don’t know it’s coming, then it’s never a place your brain will go. You aren’t just going to accuse a character (and thus player) of working against the party because that’s a heavy accusation. It carries a lot of weight behind it since you’re only a few steps down from calling someone a problem player. Players often don’t have a good enough grasp on other players’ characters to notice behavioral shifts, and players often don’t have good enough acting skills to roleplay them correctly.

                        I’ve yet to hear a story where someone figured this kind of twist out before the reveal, and that doesn’t surprise me at all.

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                        buddahriffic@lemmy.world
                        wrote last edited by
                        #49

                        You could privately talk to your GM and say your character wants to cover all of their bases, so just like batman, spends time strategizing about how to defeat the other party members and making preparations in case they betray the group or him. Like a ring of concentration that also has an anti-magic curse activated when the correct word is spoken in its vicinity for the mage, secretly planted on the body of a mob that your character manages to get to before the party loots.

                        And then, of course, you’re in a position where you could betray the party and surprise even the GM.

                        Though a counter argument to what you’re saying is that deception games are a thing and the players knowing that there are enemies in the group doesn’t make those games trivial to figure out. A deception RPG could be interesting to play.

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                        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                          There is a difference between “you believe what they say” and “you can’t tell if they are lying.” The sense motive roll’s outcome only says whether or not they can tell if another character is lying; not even what the lie is or have anything to affect their personal belief. He might know the cleric is a bad guy; he just can’t prove it.

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                          dragontypewyvern@midwest.social
                          wrote last edited by dragontypewyvern@midwest.social
                          #50

                          And he can think whatever the fuck he wants about that, which is entirely my point, because he, as a theoretically sentient being, is aware that he is flawed.

                          Unless there’s a character driven reason not to! Arrogance, naivete, backstory, whatever.

                          But, more pressingly, my point is to make you aware that there are more options available to the system for Deception checks than pure statblock measuring! And every table should be aware of that!

                          As well as the fact that Persuasion and Deception are not mind control.

                          Which I’m still not convinced you are, because this argument is still going.

                          🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 1 Reply Last reply
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                          • D dragontypewyvern@midwest.social

                            And he can think whatever the fuck he wants about that, which is entirely my point, because he, as a theoretically sentient being, is aware that he is flawed.

                            Unless there’s a character driven reason not to! Arrogance, naivete, backstory, whatever.

                            But, more pressingly, my point is to make you aware that there are more options available to the system for Deception checks than pure statblock measuring! And every table should be aware of that!

                            As well as the fact that Persuasion and Deception are not mind control.

                            Which I’m still not convinced you are, because this argument is still going.

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                            wrote last edited by kolanaki@pawb.social
                            #51

                            As well as the fact that Persuasion and Deception are not mind control.

                            No fucking shit. I agree with that, my argument is that knowing the truth and believing it are two different things. It doesn’t affect their beliefs or motivations; it’s a god damn lie detector test.

                            At this point I can only come to two conclusions: You either don’t have a strong grasp of English or you are willfully not reading what I am saying.

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                            • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                              As well as the fact that Persuasion and Deception are not mind control.

                              No fucking shit. I agree with that, my argument is that knowing the truth and believing it are two different things. It doesn’t affect their beliefs or motivations; it’s a god damn lie detector test.

                              At this point I can only come to two conclusions: You either don’t have a strong grasp of English or you are willfully not reading what I am saying.

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                              dragontypewyvern@midwest.social
                              wrote last edited by dragontypewyvern@midwest.social
                              #52

                              And

                              A

                              Player

                              Can

                              Decide

                              They

                              Do

                              Not

                              Care

                              What

                              The

                              Lie

                              Detector

                              Says

                              Or

                              How

                              It’s

                              Calibrated

                              It’s a particularly interesting example you’ve chosen given that lie detectors are fucking pseudoscience and a specific character might not believe one single fucking thing they say

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                              • W webghost0101@sopuli.xyz

                                Wouldn’t that be metagaming?

                                I know general game mechanics pretty well to perceive many things a character would not know. I am pretty sure that in the spirit of roleplay i have to adjust to my characters Stats.

                                In the example it would be Elon rolling their deception against my intelligence/perception, which whatever skill the Dm decides is most relevant. Also because the game Master is always right and has the final say as an actual dictator.

                                The player abuse and sex stuff just seems like a consent issue. There are probably groups that are into that just like there are many that don’t. A good Dm and play group should communicate beforehand if they allow such things and also respect peoples wish to stop playing if they are uncomfortable.

                                They can also use the x-card system

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                                dragontypewyvern@midwest.social
                                wrote last edited by dragontypewyvern@midwest.social
                                #53

                                It could be, but it doesn’t have to be. It all depends on the characters involved.

                                The DM can referee in the dispute but they (usually) can’t say your character would or wouldn’t believe something.

                                A good DM might ask you to in-character justify your bias, for example. They’re also supposed to listen if you say “I don’t trust Count Fuckface on account of him having a history of being a Fuckface and also he’s standing over a cooling corpse with bloody hands.”

                                If a player is metagaming that’s a separate problem from their character being biased, or having a reasonably justified suspicion or whatever.

                                Or never, ever being interested in the creepy player’s character because they don’t like their vibes.

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                                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                  In what edition of the rules, for what system, and what page number of that rulebook would I find your version of these rules in?

                                  They are not forced to believe anything; but they also can’t tell a lie was made unless they beat the bluff check with an opposing sense motive.

                                  You might have a point if instead of suggesting the guy I killed had a heart attack, I suggested the paladin killed him and he was made to fully believe that. That’s not how persuasion works, even in PvE.

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                                  dragontypewyvern@midwest.social
                                  wrote last edited by dragontypewyvern@midwest.social
                                  #54

                                  Every edition since at least 3.0.

                                  In the sections describing how skills work and what circumstances you should allow checks for them, and the sections describing bonuses to those checks, what the role of the DMs and players are, including several very specific references to how character attitudes are very important to the DCs of those checks and the fact that skills only affect those attitudes in the first place and they aren’t mind control.

                                  In other words, the whole fucking thing.

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