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Wandering Adventure Party

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  3. I am not equipped for this level of fuckery

I am not equipped for this level of fuckery

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  • S stamets@lemmy.dbzer0.com
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    cia_chatbot@lemmy.world
    wrote last edited by
    #4

    I ran a game for my kiddo and their friends and my kiddos character was similar, they had found a bunch of bottles that had different colored liquids in them.

    Character was an artificer/warlock who was a refrigerator repair man named Sam Sung. Self built mechanical armor that was a mini fridge and they stored the bottles inside. Each bottle was the essence of a divine or demonic being that became the “patrons” that were constantly fighting over the character. Basically the character ways had 12 different voices telling them what to do. Best part was kiddo was constantly drinking from the bottles.

    1 Reply Last reply
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    • S stamets@lemmy.dbzer0.com
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      stupidcasey@lemmy.world
      wrote last edited by
      #5

      1 Reply Last reply
      38
      • P phineaz@feddit.org

        That’s … actually a pretty good pitch. I think I would also split the character in combat to avoid having one player be idle for several hours or even sessions in case a very long boss fight happens.

        MyTurtleSwimsUpsideDownM This user is from outside of this forum
        MyTurtleSwimsUpsideDownM This user is from outside of this forum
        MyTurtleSwimsUpsideDown
        wrote last edited by myturtleswimsupsidedown@fedia.io
        #6

        Agreed, give a chance to flip at the beginning of every turn, since that’s when reactions and a lot of 1-turn effects end.

        Also, to further reduce the chance of one player holding the character too long and to add a little fun tension: instead of a coin flip, in order to take over, the player not presenting makes an unmodified DC10 check that decreases by 1 with every failure and resets on a success.

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        38
        • P This user is from outside of this forum
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          piranhaconda@mander.xyz
          wrote last edited by
          #7

          Also makes sense that in higher stress situations like combat, they’d be fighting for control more frequently than when they’re chilling in camp.

          M 1 Reply Last reply
          23
          • S stamets@lemmy.dbzer0.com
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            YoiksAndAway
            wrote last edited by yoiksandaway@piefed.zip
            #8

            So would the character have to carry two sets of gear and change with each personality switch? Would the warlock even have the strength to haul around a paladin’s armor and sword?

            On edit: And how about changes during combat? Even with a bag of holding, the paladin would have to either fight without armor and a proper weapon or fall back and equip. The warlock would be immobile until he could drop the paladin gear. In either case, they’re dropping loot on personality changes during battle. Disclaimer: I’m going off old-school Baldur’s Gate and I’ve never played table-top, so I could be completely wrong about all of this.

            apeman42@lemmy.worldA 1 Reply Last reply
            8
            • S stamets@lemmy.dbzer0.com
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              jjjalljs@ttrpg.network
              wrote last edited by
              #9

              Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn’t especially support it?

              I usually feel bad because I want to encourage creativity, but I also don’t want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.

              A 1 Reply Last reply
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              • S stamets@lemmy.dbzer0.com
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                snooggums
                wrote last edited by
                #10

                Limiting skills and abilities to only one class of a multiclass character at a time is going make them fall behind very quickly.

                As a DM that is my only concern, love everything else!

                edgemaster72@lemmy.worldE 1 Reply Last reply
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                • S stamets@lemmy.dbzer0.com
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                  Malgas
                  wrote last edited by
                  #11

                  Reminds me of the twins from Kingmaker.

                  1 Reply Last reply
                  0
                  • S stamets@lemmy.dbzer0.com
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                    phase@lemmy.8th.worldP This user is from outside of this forum
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                    phase@lemmy.8th.world
                    wrote last edited by
                    #12

                    I encourage you to try Everyone is John then.

                    R 1 Reply Last reply
                    42
                    • P piranhaconda@mander.xyz

                      Also makes sense that in higher stress situations like combat, they’d be fighting for control more frequently than when they’re chilling in camp.

                      M This user is from outside of this forum
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                      Manjushri
                      wrote last edited by
                      #13

                      Might be fun to add a check to it. Maybe something akin to a concentration check that they have to roll when they take damage to hold on to their connection to their patron. Failure means they flip.

                      1 Reply Last reply
                      5
                      • phase@lemmy.8th.worldP phase@lemmy.8th.world

                        I encourage you to try Everyone is John then.

                        R This user is from outside of this forum
                        R This user is from outside of this forum
                        revan343@lemmy.ca
                        wrote last edited by
                        #14

                        That sounds like a blast

                        1 Reply Last reply
                        2
                        • S stamets@lemmy.dbzer0.com
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                          siethron@lemmy.world
                          wrote last edited by
                          #15

                          Wouldn’t that character get super nerfed fast? Even at an even split of class levels you’ll be half the class level of the rest of the party, with only hp/proficiency keeping up.

                          C 1 Reply Last reply
                          5
                          • J jjjalljs@ttrpg.network

                            Is there a name for this trope of cramming really wacky, difficult, high spotlight, stuff into a game like DND that doesn’t especially support it?

                            I usually feel bad because I want to encourage creativity, but I also don’t want this guy to have 80% of the table attention while Bob the Fighter and Joy the Rogue are playing by the numbers.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            ayyy@sh.itjust.works
                            wrote last edited by
                            #16

                            Main Character Syndrome

                            1 Reply Last reply
                            24
                            • S siethron@lemmy.world

                              Wouldn’t that character get super nerfed fast? Even at an even split of class levels you’ll be half the class level of the rest of the party, with only hp/proficiency keeping up.

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                              chaogomu@lemmy.world
                              wrote last edited by
                              #17

                              Sometimes it’s just about having fun.

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                              5
                              • S stamets@lemmy.dbzer0.com
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                                ziggurat@jlai.lu
                                wrote last edited by
                                #18

                                French rpg bloodlust is famous for God Weapon having their own urges but not being able to indulge them without a human bearing the weapon.

                                Leading to the poor human getting some power based on what the weaponk let them do, while having a weapon begging them to indulge in violence, lust or any other awful sin.

                                Having a player having the weapon and another one the bearer open the road to pretty interesting roleplay

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                                4
                                • S snooggums

                                  Limiting skills and abilities to only one class of a multiclass character at a time is going make them fall behind very quickly.

                                  As a DM that is my only concern, love everything else!

                                  edgemaster72@lemmy.worldE This user is from outside of this forum
                                  edgemaster72@lemmy.worldE This user is from outside of this forum
                                  edgemaster72@lemmy.world
                                  wrote last edited by edgemaster72@lemmy.world
                                  #19

                                  That and the changing every in-game hour. I’m rarely tracking time down to the hour, so it would either slow things down if they try to make any kind of scene out of it, or we’re just going to gloss over multiple changes, potentially making the whole thing moot. Then you get into a dungeon and someone might be locked out of “their” character for a large chunk of playtime.

                                  Tracking who controlled for longer to determine the next level up sounds pretty tedious too, but I guess that would be the players’ problem to sort out, not the DM’s. I would worry that it may be an unforeseen detriment to their enjoyment though.

                                  1 Reply Last reply
                                  2
                                  • S stamets@lemmy.dbzer0.com
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                                    🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮
                                    wrote last edited by kolanaki@pawb.social
                                    #20

                                    This sounds like a fun character. They even balance it out by not allowing the two classes to operate at the same time so it’s not OP.

                                    mousekeyboard@ttrpg.networkM 1 Reply Last reply
                                    10
                                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                      This sounds like a fun character. They even balance it out by not allowing the two classes to operate at the same time so it’s not OP.

                                      mousekeyboard@ttrpg.networkM This user is from outside of this forum
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                                      mousekeyboard@ttrpg.network
                                      wrote last edited by
                                      #21

                                      It sounds like the character has the same total level as the rest of the party, but can only use features from half of those levels, so it’s going to be underpowered to the point of unplayability.

                                      1 Reply Last reply
                                      10
                                      • Y YoiksAndAway

                                        So would the character have to carry two sets of gear and change with each personality switch? Would the warlock even have the strength to haul around a paladin’s armor and sword?

                                        On edit: And how about changes during combat? Even with a bag of holding, the paladin would have to either fight without armor and a proper weapon or fall back and equip. The warlock would be immobile until he could drop the paladin gear. In either case, they’re dropping loot on personality changes during battle. Disclaimer: I’m going off old-school Baldur’s Gate and I’ve never played table-top, so I could be completely wrong about all of this.

                                        apeman42@lemmy.worldA This user is from outside of this forum
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                                        apeman42@lemmy.world
                                        wrote last edited by
                                        #22

                                        In 5e, if they took their first level as Paladin, they would gain Heavy Armor Proficiency. Having proficiency in heavy armor would allow a normal Lockadin to cast their Warlock spells in armor just fine. They also both heavily favor Charisma, and if the Warlock took Pact of the Blade or Hexblade, they wouldn’t even need strength for melee.

                                        That’s a normal Paladin/Warlock though, with this weird hotseat play they want to do, their self-imposed rules might not let them even use the other class’ passive features, which could get awkward.

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                                        • S stamets@lemmy.dbzer0.com
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                                          jomega@lemmy.world
                                          wrote last edited by jomega@lemmy.world
                                          #23

                                          I actually did this once, only the good personality was a pacifist healer who was a liability in combat due to her aforementioned pacifism and her oath to help anyone who asks for it occasionally helping our enemies, and the evil personality was a sociopathic battle hungry sorcerer who just wants to cause as much mayhem as possible.

                                          Mechanically speaking, the evil one surfaces in high stress situations (And even then, I have to fail a con save for it to take effect) and I automatically revert to the good one upon falling asleep or otherwise losing consciousness in some way. I ran all of this by my dm to make sure it wouldn’t screw over the party too much or be too powerful. It was my favorite character thus far.

                                          comfortableraspberry@feddit.orgC 1 Reply Last reply
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