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Wandering Adventure Party

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  3. What are you adding?

What are you adding?

Scheduled Pinned Locked Moved Pathfinder
rpgmemes
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  • StametsS Stamets
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    pinball_wizard@lemmy.zip
    wrote on last edited by pinball_wizard@lemmy.zip
    #26

    Nice. Let’s balance this out a bit at the other end:

    98 - A scroll containing a detailed plan to burn down the nearest orphanage.

    99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.

    100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.

    Ricky RigatoniR 1 Reply Last reply
    71
    • T tyler@programming.dev

      I think it’s so that it’s really low odds because you have lots of fights. Wouldn’t feel real if every third encounter had something like that.

      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.worksS This user is from outside of this forum
      susaga@sh.itjust.works
      wrote on last edited by
      #27

      I’d just turn it into a running joke that roughly 50 different bandits have the same picture of the same woman in a locket, and another 30 keep sending money to the same “mother”. Then I’ll make a cult where the phrase “For the light in my darkness” is some twisted mantra.

      1 Reply Last reply
      5
      • T triflingtoad@sh.itjust.works

        How to roll 100:

        1. take 10 sided die, roll once
        2. take that number and multiply by 10
        3. roll 10 sided die again
        4. add that to the number from #2
        5. add 1 (otherwise it would be 0-99, not 1-100)
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        lumisal@lemmy.world
        wrote on last edited by lumisal@lemmy.world
        #28

        Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

        The formula would have to be

        ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

        So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.

        (This is assuming you have a d10 that’s 1-10 btw and not 0-9!)

        T 1 Reply Last reply
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        • T theroastedtoaster@lemmy.ca

          Modify step 2 so you subtract 1 from the roll first, then multiply by 10. That way if you roll a 1, the 10’s digit becomes a 0.

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          lumisal@lemmy.world
          wrote on last edited by
          #29

          Then you get 1 to 99

          T 1 Reply Last reply
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          • P pinball_wizard@lemmy.zip

            Nice. Let’s balance this out a bit at the other end:

            98 - A scroll containing a detailed plan to burn down the nearest orphanage.

            99 - Pockets full of napkins inscribed with insane anti-gnome racist gibberish.

            100 - A magic communication stone that, if activated, creates a magic audio connection with the lead villain of the current story arc.

            Ricky RigatoniR This user is from outside of this forum
            Ricky RigatoniR This user is from outside of this forum
            Ricky Rigatoni
            wrote on last edited by rickyrigatoni@retrolemmy.com
            #30

            Anti-gnomery isn’t bad.

            1 Reply Last reply
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            • StametsS Stamets
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              nigelfrobisher@aussie.zone
              wrote on last edited by nigelfrobisher@aussie.zone
              #31

              100 - “ICE” patches.

              1 Reply Last reply
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              • StametsS Stamets
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                mousekeyboard@ttrpg.networkM This user is from outside of this forum
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                mousekeyboard@ttrpg.network
                wrote on last edited by
                #32

                The look of fear and confusion in their eyes as the mortal wound breaks the spell controlling them

                1 Reply Last reply
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                • F felbane@lemmy.world

                  Extra points if the slain party is a guard or other law enforcement official.

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                  jawa22@lemmy.blahaj.zone
                  wrote on last edited by
                  #33

                  Don’t link to TV Tropes without a warning.

                  1 Reply Last reply
                  2
                  • T tolookah@discuss.tchncs.de

                    Last name MakeaWillSaveOrTakePsychicDamage?

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                    ulterno@programming.dev
                    wrote on last edited by
                    #34

                    NP, my char has the psychopath trait.

                    1 Reply Last reply
                    3
                    • StametsS Stamets
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                      ThyTTY
                      wrote on last edited by
                      #35

                      If your group didn’t sign up for a gritty realistic setting do not hit them by a surprise like that. Guilt and depression are not emotions you should bring to a typical high fantasy table. Not every game needs to be edgy.

                      1 Reply Last reply
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                      • StametsS Stamets
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                        Björn TantauB This user is from outside of this forum
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                        Björn Tantau
                        wrote on last edited by
                        #36

                        Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.

                        S 1 Reply Last reply
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                        • Björn TantauB Björn Tantau

                          Our first use of the speak with dead spell revealed that the bandit had a cousin in Neverwinter. I made it my personal quest to find her and give her news of her cousin’s passing.

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                          SkaveRat
                          wrote on last edited by skaverat@discuss.tchncs.de
                          #37

                          “thank fuck that asshole is dead”

                          Björn TantauB 1 Reply Last reply
                          11
                          • S SkaveRat

                            “thank fuck that asshole is dead”

                            Björn TantauB This user is from outside of this forum
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                            Björn Tantau
                            wrote on last edited by
                            #38

                            You’re not too far off. But she said it nicer.

                            1 Reply Last reply
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                            • StametsS Stamets
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                              azrendelmare@ttrpg.network
                              wrote on last edited by
                              #39

                              I’m sorry, if the bandits didn’t want to get killed, they shouldn’t have jumped adventurers. I’m sorry if they had a home life, but it’s not my fault my group defended itself.

                              1 Reply Last reply
                              6
                              • StametsS Stamets
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                                kshade@lemmy.world
                                wrote on last edited by kshade@lemmy.world
                                #40

                                “Oh wow, those scumbags really stole all that worthless, sentimental stuff before they ran into us? Serves 'em right then.”

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                                • StametsS Stamets
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                                  lime66@lemmy.world
                                  wrote on last edited by lime66@lemmy.world
                                  #41

                                  Is anyone else tired of murderhobo being ascribed to anytime a party kills anything? “How dare you murderhobo that mindflayer!” “How dare you murderhobo that zombie!”

                                  Now, while I get the point of the post is that the bandits are still people, my comment doesn’t refute that point. The point of my comment is that a DND is expected to kill in the campaign sometimes, and calling the party murderhoboes for doing so every time it happens is kinda condescending. In addition, the bandits deliberately attempted to murder the party for their money. The adventurers fought back and weren’t able to pay attention to how lethal their strikes were. It adds more realism to do as the post describes, but it doesn’t make the bandits better people than the party

                                  T J 2 Replies Last reply
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                                  • L lumisal@lemmy.world

                                    Wouldn’t that give you 11-100? l The Lowest number on a dice is 1, and 1×10 gives you 10.

                                    The formula would have to be

                                    ((d10-1)×10)+d10=x≥90⟹y=(y+1)⟹z>1(d2)

                                    So you’d still have to flip a coin on reaching a result of 90+ in order to know if you add a +1 or not as well or else you can’t get 90 as a result either.

                                    (This is assuming you have a d10 that’s 1-10 btw and not 0-9!)

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                                    triflingtoad@sh.itjust.works
                                    wrote on last edited by triflingtoad@sh.itjust.works
                                    #42

                                    there’s a 0 on the die

                                    to roll 1:
                                    1st, 0 x 10 = 0
                                    2nd, 0+0 = 0
                                    add 1, 0 + 1 = 1

                                    to roll 100:
                                    1st, 9 x 10 = 90
                                    2nd, 90 + 9 = 99
                                    add 1, 99 + 1 = 100

                                    1 Reply Last reply
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                                    • I iamthetot@sh.itjust.works

                                      Well, no, that’s not exactly what you said. And rolling with a percentile die means you do not need to add anything. A result of 00 and 0 is the 100. And your way makes rolling a 1 impossible.

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                                      triflingtoad@sh.itjust.works
                                      wrote on last edited by triflingtoad@sh.itjust.works
                                      #43

                                      that is a different way of doing it I didn’t think about but my method still works

                                      to roll 1:
                                      1st, 0 x 10 = 0
                                      2nd, 0+0 = 0
                                      add 1, 0 + 1 = 1

                                      to roll 100:
                                      1st, 9 x 10 = 90
                                      2nd, 90 + 9 = 99
                                      add 1, 99 + 1 = 100

                                      that’s the exact same except you count 0 AS 100 instead of adding 1

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                                      • StametsS Stamets
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                                        wilco@lemm.ee
                                        wrote on last edited by
                                        #44

                                        My group would start collecting the shit like Pokémon cards and then want to know the value of the “art objects”.

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                                        • L lumisal@lemmy.world

                                          Then you get 1 to 99

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                                          techiedamien@lemmy.ml
                                          wrote on last edited by
                                          #45

                                          You get 100 when you roll 10 twice

                                          (1d10 - 1) * 10 + 1d10 -> (10 - 1) * 10 + 10 = 9 * 10 + 10 = 90 + 10 = 100

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