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Wandering Adventure Party

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  3. Your DnD Party is Too Big

Your DnD Party is Too Big

Scheduled Pinned Locked Moved rpg
rpg
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  • JyekJ This user is from outside of this forum
    JyekJ This user is from outside of this forum
    Jyek
    wrote on last edited by
    #1
    This post did not contain any content.
    samuraibeandog@lemmy.worldS macnielD A anticonnor@lemmy.worldA R 6 Replies Last reply
    17
    • JyekJ Jyek
      This post did not contain any content.
      samuraibeandog@lemmy.worldS This user is from outside of this forum
      samuraibeandog@lemmy.worldS This user is from outside of this forum
      samuraibeandog@lemmy.world
      wrote on last edited by
      #2

      This is why you should play Shadowdark.

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      • JyekJ Jyek
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        macnielD This user is from outside of this forum
        macnielD This user is from outside of this forum
        macniel
        wrote on last edited by
        #3

        Which one? We have like 8 and we play regularly 😄

        azzu@lemmy.dbzer0.comA 1 Reply Last reply
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        • JyekJ Jyek
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          A This user is from outside of this forum
          A This user is from outside of this forum
          atrielienz@lemmy.world
          wrote on last edited by
          #4

          Lol. My current party isn’t (it’s just two people), but my previous party definitely was (13 people).

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          • JyekJ Jyek
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            anticonnor@lemmy.worldA This user is from outside of this forum
            anticonnor@lemmy.worldA This user is from outside of this forum
            anticonnor@lemmy.world
            wrote on last edited by
            #5

            Most games I’ve played have had 3 or 4 players, which is about perfect for most systems. The one time we only had 2 players, we both rolled up 2 characters each and played them simultaneously. It was actually really fun!

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            • macnielD macniel

              Which one? We have like 8 and we play regularly 😄

              azzu@lemmy.dbzer0.comA This user is from outside of this forum
              azzu@lemmy.dbzer0.comA This user is from outside of this forum
              azzu@lemmy.dbzer0.com
              wrote on last edited by azzu@lemmy.dbzer0.com
              #6

              I haven’t watched the video either, but I’m sure they’ll be like 4 is the max.

              Edit: it’s mostly about scheduling and combinatorics, and it says for example at 5 players you have a 71% of failure to find a common time, while with 4 it’s 49%.

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              • J This user is from outside of this forum
                J This user is from outside of this forum
                jjjalljs@ttrpg.network
                wrote on last edited by
                #7

                I also am really tired of whole ass videos that could be a three paragraph blog post.

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                • JyekJ Jyek
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                  R This user is from outside of this forum
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                  red_october@lemmy.world
                  wrote on last edited by
                  #8

                  Another option is to determine when you want to play and set that regularly and in advance. It’s a lot easier for everyone to be available on every Wednesday night because they know that time is already committed.

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                  • JyekJ Jyek
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                    HubertManne
                    wrote on last edited by
                    #9

                    One thing about this is it assumes the schedule is made like on the fly. The group I used to play with played every saturday afternoon. It was like a club. You only join if you can make it. They rotated games/runners every so often and I got them to rotate every week so that a particular game would be once a month so I could keep doing it for awhile.

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