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Wandering Adventure Party

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I've a front story

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  • rickdg@lemmy.worldR This user is from outside of this forum
    rickdg@lemmy.worldR This user is from outside of this forum
    rickdg@lemmy.world
    wrote on last edited by
    #1
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    A S G HofmaimaierN J 19 Replies Last reply
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    • rickdg@lemmy.worldR rickdg@lemmy.world
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      aeronmelon@lemmy.world
      wrote on last edited by
      #2

      My backstory is I joined this party to forget about my backstory.

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      • rickdg@lemmy.worldR rickdg@lemmy.world
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        Skua
        wrote on last edited by
        #3

        My backstory is 12 pages, but I wrote it in very big letters and I used chalk and smudged it quite a lot

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        • rickdg@lemmy.worldR rickdg@lemmy.world
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          givesomefucks@lemmy.world
          wrote on last edited by
          #4

          If you write it down you have to pay attention to it.

          Back filling as you go is easier, and the other players can hold min maxers in their place as well as a DM.

          Like, I never played much but we knew a dude who would always claim undisclosed knowledge or experience relevant to whatever was happening. So eventually in-game we just started calling him a liar, and the DM went with.

          For example we needed food so he suddenly was an expert in foraging, but he really wasn’t so no one else ate the berries and he had severe diarrhea the next few game days.

          It’s self regulating, don’t try stupid shit or stupid shit happens to you.

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          • Q This user is from outside of this forum
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            quetzalcutlass@lemmy.world
            wrote on last edited by quetzalcutlass@lemmy.world
            #5

            My backstory is 3 pages. I picked the noble knight background and they’re my retainers.

            H 1 Reply Last reply
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            • rickdg@lemmy.worldR rickdg@lemmy.world
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              HofmaimaierN This user is from outside of this forum
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              Hofmaimaier
              wrote on last edited by nichehervielleicht@feddit.org
              #6

              Parents dead. Given up as an orphan at some church or academy (depending on class and race).

              End of story!

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              • rickdg@lemmy.worldR rickdg@lemmy.world
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                jjjalljs@ttrpg.network
                wrote on last edited by
                #7

                I like a short backstory that provides hooks. “Disgraced son of a noble family that became a warlock when everyone expected a sorcerer” is fine.

                12 pages where all the cool stuff already happened is bad. Write that as a book.

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                • Q quetzalcutlass@lemmy.world

                  My backstory is 3 pages. I picked the noble knight background and they’re my retainers.

                  H This user is from outside of this forum
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                  happyfrog@lemmy.blahaj.zone
                  wrote on last edited by happyfrog@lemmy.blahaj.zone
                  #8

                  My backstory is one page long, I’m looking for a girl named Page, that’s it, just any girl named Page.

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                  • rickdg@lemmy.worldR rickdg@lemmy.world
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                    macnielD This user is from outside of this forum
                    macnielD This user is from outside of this forum
                    macniel
                    wrote on last edited by
                    #9

                    So your character just pooped into existence without any characteristics?

                    C H 2 Replies Last reply
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                    • rickdg@lemmy.worldR rickdg@lemmy.world
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                      voroxpete@sh.itjust.works
                      wrote on last edited by
                      #10

                      A really important thing that I find a lot of writers need to learn is that backstory is not character depth. You can write an incredibly deep and complex character without ever telling us anything about their past.

                      Depth comes from complexity. Complexity is found in contradiction. Real people don’t have some simple set of programming that defines them. This is why I despise the alignment system; it’s basically a textbook for creating uninteresting characters. In real life people often hold complex and contradictory (or seemingly contradictory) ideals. Or they profess one ideal but live out another.

                      Think about a character who lives by a philosophy of always putting themselves first. Think about all the times they do something for someone else, not even really understanding or accepting that they’re breaking their own rule. Think about why they would do that. That’s character depth. Maybe there’s something in their past that explains why they are that way, but we don’t ever need to know what it is. And in truth, most people can’t be summed up as one or two pivotal events. We’re the sum of every single moment in our lives, all put together in one complex mess of a human being.

                      S 1 Reply Last reply
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                      • macnielD macniel

                        So your character just pooped into existence without any characteristics?

                        C This user is from outside of this forum
                        C This user is from outside of this forum
                        cassandrafatigue@lemmy.dbzer0.com
                        wrote on last edited by cassandrafatigue@lemmy.dbzer0.com
                        #11

                        Yep. Wizard did it.

                        The wizard wanted to fuck her, but there was some weird virgin/whore stuff going on in their head when they threw the wish spell, so she’s a succubus who cannot comprehend the concept of sex-but is still entirely a succubus in drive and demeanor. She’s very bad at it.

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                        • rickdg@lemmy.worldR rickdg@lemmy.world
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                          broadfern@lemmy.world
                          wrote on last edited by
                          #12

                          I have a vague concept of how they grew up around highschool-ish, but motivation is little more than “here for the vibes” lmao

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                          • rickdg@lemmy.worldR rickdg@lemmy.world
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                            DreamButtT This user is from outside of this forum
                            DreamButtT This user is from outside of this forum
                            DreamButt
                            wrote on last edited by
                            #13

                            meh. This is HIGHLY table dependent. Some groups want deep narrative drama. Others just wanna get high on the confiscated goods and smash goblin face

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                            • DreamButtT This user is from outside of this forum
                              DreamButtT This user is from outside of this forum
                              DreamButt
                              wrote on last edited by
                              #14

                              I tried this in first grade once. The teacher was not a fan lol

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                              • rickdg@lemmy.worldR rickdg@lemmy.world
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                                honytawk@lemmy.zip
                                wrote on last edited by
                                #15

                                Some people want to try their hand at writing, which is totally fine. You can even be super proud of your work.

                                The problem comes from expecting others to read it. Especially the DM, whose job it is to incorporate your backstory somewhat. So it is like forcing someone instead of on their own accord.

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                                • arctanthropeA This user is from outside of this forum
                                  arctanthropeA This user is from outside of this forum
                                  arctanthrope
                                  wrote on last edited by
                                  #16

                                  ah, a barbarian

                                  1 Reply Last reply
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                                  • V voroxpete@sh.itjust.works

                                    A really important thing that I find a lot of writers need to learn is that backstory is not character depth. You can write an incredibly deep and complex character without ever telling us anything about their past.

                                    Depth comes from complexity. Complexity is found in contradiction. Real people don’t have some simple set of programming that defines them. This is why I despise the alignment system; it’s basically a textbook for creating uninteresting characters. In real life people often hold complex and contradictory (or seemingly contradictory) ideals. Or they profess one ideal but live out another.

                                    Think about a character who lives by a philosophy of always putting themselves first. Think about all the times they do something for someone else, not even really understanding or accepting that they’re breaking their own rule. Think about why they would do that. That’s character depth. Maybe there’s something in their past that explains why they are that way, but we don’t ever need to know what it is. And in truth, most people can’t be summed up as one or two pivotal events. We’re the sum of every single moment in our lives, all put together in one complex mess of a human being.

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    soup@lemmy.world
                                    wrote on last edited by soup@lemmy.world
                                    #17

                                    The alignment system really isn’t that complex or strict. Lawful means you’re someone who generally holds to personal principles and chaotic means you go where the wind blows. Good means you do what’s best for everyone and evil means you do what’s best for yourself.

                                    Chaotic Good would be the hardest one to wrap ones head around. That would be someone who wants to help people but isn’t really sure how. They don’t have a strong oath like a paladin and they don’t know if they should be nice everyone or if they should maybe be a little quicker to fight against the obvious bad guys.

                                    Ultimately though, the alignment is system is something pretty well explained in the DMG, from what I remember, but with D&D people just look at poorly informed memes and then complain about how rules don’t even function in the actual book. Their ignorance is not the fault of the source material.

                                    Otherwise I generally agree with what you’re saying. I would like to add that you can also create depth with character growth. A simple character is a fantastic starting point if you actually develop them over the campaign.

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                                    • rickdg@lemmy.worldR rickdg@lemmy.world
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                                      hzl
                                      wrote on last edited by hzl@piefed.blahaj.zone
                                      #18

                                      It’s nice to have a few hooks and characters and things that a DM can use if the player wants them, but player interest is the key part. A character’s background is there to allow for opportunities to tie the character into the world and vice versa, but you can also achieve the same thing by just giving weight to interactions and having them reverberate through the campaign.

                                      Like, in the campaign I’m running now my players came across an ancient shrine to an axolotl-folk storm deity that was built as a sensory stone playing a ritual, with a hallowed ground spell creating a tongues area of effect. Some spiders had made a nest around it and were communing with it, but rather than talking to the spiders, they immediately shot them and lit the forest on fire. So I added a spider-folk cleric of said deity, gave them some ettercap followers, and had the surviving spiders that ran from the fight go fetch them to get their revenge. Now they’ve got someone extremely formidable that they have to deal with who is only there because they burned the forest around the shrine.

                                      They weren’t initially intended to be in the campaign at all, and even the shrine was initially mostly a throw-away set piece to make a bit of forest more interesting. But because there was a significant interaction there that ought to have consequences, it made sense to add more context around that location.

                                      Letting the players determine which bits get fleshed out on the basis of which bits they show interest in or interact with gives weight and substance whether they go in with a backstory or not. Some players are going to want to load up on backstory and give the DM plenty to work with straight from the beginning, some won’t. As long as you’re responsive to what your players do show you they’re interested in, it’ll benefit your campaign when you lean into it.

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                                      • rickdg@lemmy.worldR rickdg@lemmy.world
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                                        wer2
                                        wrote on last edited by
                                        #19

                                        My backstory: I am a [[class]] who is excited to go adventuring with my best buddies who I have no conflict with at all, and I am willing to die for them.

                                        orenj@lemmy.sdf.orgO 1 Reply Last reply
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                                        • W wer2

                                          My backstory: I am a [[class]] who is excited to go adventuring with my best buddies who I have no conflict with at all, and I am willing to die for them.

                                          orenj@lemmy.sdf.orgO This user is from outside of this forum
                                          orenj@lemmy.sdf.orgO This user is from outside of this forum
                                          orenj@lemmy.sdf.org
                                          wrote on last edited by
                                          #20

                                          then perish

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