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Wandering Adventure Party

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Not me

Scheduled Pinned Locked Moved RPGMemes
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  • S stamets@lemmy.dbzer0.com
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    makeshiftreaper@lemmy.world
    wrote on last edited by
    #2

    If you’re high enough level to have pissed off a Marut that is 100% your fault and you deserve the consequences of your actions

    barbarian@sh.itjust.worksB 1 Reply Last reply
    45
    • S stamets@lemmy.dbzer0.com
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      rainwall
      wrote on last edited by rainwall@piefed.social
      #3

      For the others that didnt know what a Marut is:

      Marut. The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked.

      Cosmic Enforcers. The Hall of Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, two parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence—can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked.

      Word Is Law. Inevitables care nothing for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. A small army of solicitors waits outside the Hall of Concordance, eager to sell their expertise in the crafting or vetting of contracts.

      Constructed Nature. A marut doesn’t require air, food, drink, or sleep.

      Actions

      Multiattack. The marut makes two slam attacks.

      Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

      Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

      Justify. The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle.

      After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.

      M 1 Reply Last reply
      33
      • M makeshiftreaper@lemmy.world

        If you’re high enough level to have pissed off a Marut that is 100% your fault and you deserve the consequences of your actions

        barbarian@sh.itjust.worksB This user is from outside of this forum
        barbarian@sh.itjust.worksB This user is from outside of this forum
        barbarian@sh.itjust.works
        wrote on last edited by
        #4

        Should have read the fine print my friend

        libertylizard@slrpnk.netL 1 Reply Last reply
        8
        • barbarian@sh.itjust.worksB barbarian@sh.itjust.works

          Should have read the fine print my friend

          libertylizard@slrpnk.netL This user is from outside of this forum
          libertylizard@slrpnk.netL This user is from outside of this forum
          libertylizard@slrpnk.net
          wrote on last edited by
          #5

          Q 1 Reply Last reply
          9
          • R rainwall

            For the others that didnt know what a Marut is:

            Marut. The nigh-unstoppable inevitables serve a singular purpose: they enforce contracts forged in the Hall of Concordance in the city of Sigil. Primus, the leader of the modrons, created maruts and other inevitables to bring order to dealings between planar folk. Many creatures, including yugoloths, will enter into a contract with inevitables if asked.

            Cosmic Enforcers. The Hall of Concordance is an embassy of pure law in Sigil, the City of Doors. In the hall, two parties who agree to mutual terms—and who pay the requisite gold to the Kolyarut, a mechanical engine of absolute jurisprudence—can have their contract chiseled onto a sheet of gold that is placed in the chest of a marut. From that moment until the contract is fulfilled, the marut is bound to enforce its terms and to punish any party who breaks them. A marut resorts to lethal force only when a contract calls for it, when the contract is fully broken, or when the marut is attacked.

            Word Is Law. Inevitables care nothing for the spirit of an agreement, only the letter. A marut enforces what is written, not what was meant by or supposed to be understood from the writing. The Kolyarut rejects contracts that contain vague, contradictory, or unenforceable terms. Beyond that, it doesn’t care whether both parties understand what they’re agreeing to. A small army of solicitors waits outside the Hall of Concordance, eager to sell their expertise in the crafting or vetting of contracts.

            Constructed Nature. A marut doesn’t require air, food, drink, or sleep.

            Actions

            Multiattack. The marut makes two slam attacks.

            Unerring Slam. Melee Weapon Attack: automatic hit, reach 5 ft., one target. Hit: 60 force damage, and the target is pushed up to 5 feet away from the marut if it is Huge or smaller.

            Blazing Edict (Recharge 5–6). Arcane energy emanates from the marut’s chest in a 60-foot cube. Every creature in that area takes 45 radiant damage. Each creature that takes any of this damage must succeed on a DC 20 Wisdom saving throw or be stunned until the end of the marut’s next turn.

            Justify. The marut targets up to two creatures it can see within 60 feet of it. Each target must succeed on a DC 20 Charisma saving throw or be teleported to a teleportation circle in the Hall of Concordance in Sigil. A target fails automatically if it is incapacitated. If either target is teleported in this way, the marut teleports with it to the circle.

            After teleporting in this way, the marut can’t use this action again until it finishes a short or long rest.

            M This user is from outside of this forum
            M This user is from outside of this forum
            monkemischief@lemmy.today
            wrote on last edited by monkemischief@lemmy.today
            #6

            This sounds like a good way to have multiple sessions of players playing lawyer and looking for the most ridiculous loopholes LOL. Take a shot every time a PC interjects with “WELL, technically…!”

            It sounds like it could be really satisfying but REALLY complicated setting up a plot involving a contract with these things hahaha.

            But I suppose they don’t have to be a source of lawyer drama at all. They’re a great tool for the DM to say “I prepped this quest arc and you agreed to it so you’re damn well going to do it or else!” Lol

            What a fascinating concept though. Woe betide the party who doesn’t read the entire contract!

            J 1 Reply Last reply
            17
            • M monkemischief@lemmy.today

              This sounds like a good way to have multiple sessions of players playing lawyer and looking for the most ridiculous loopholes LOL. Take a shot every time a PC interjects with “WELL, technically…!”

              It sounds like it could be really satisfying but REALLY complicated setting up a plot involving a contract with these things hahaha.

              But I suppose they don’t have to be a source of lawyer drama at all. They’re a great tool for the DM to say “I prepped this quest arc and you agreed to it so you’re damn well going to do it or else!” Lol

              What a fascinating concept though. Woe betide the party who doesn’t read the entire contract!

              J This user is from outside of this forum
              J This user is from outside of this forum
              jjjalljs@ttrpg.network
              wrote on last edited by
              #7

              I always wanted to get one of my lawyer friends to play a devil in a DND game I ran. Just have him write the worst contracts for the players that are more air tight than I can come up with.

              S 1 Reply Last reply
              14
              • libertylizard@slrpnk.netL libertylizard@slrpnk.net

                Q This user is from outside of this forum
                Q This user is from outside of this forum
                quetzalcutlass@lemmy.world
                wrote on last edited by
                #8

                Such a good song. He released an orchestral version a few days ago, if you hadn’t seen it.

                1 Reply Last reply
                2
                • S stamets@lemmy.dbzer0.com
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                  oranges_in_my_a55@sh.itjust.works
                  wrote on last edited by
                  #9

                  Suck a fucking good series, we love Escanor

                  1 Reply Last reply
                  0
                  • J jjjalljs@ttrpg.network

                    I always wanted to get one of my lawyer friends to play a devil in a DND game I ran. Just have him write the worst contracts for the players that are more air tight than I can come up with.

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    stamau123@lemmy.world
                    wrote on last edited by
                    #10

                    Why not? Sounds fun. My dad’s a paralegal, not even a lawyer, and if I ever had to make a devil contract in a game I’d have him make it

                    J 1 Reply Last reply
                    0
                    • S stamau123@lemmy.world

                      Why not? Sounds fun. My dad’s a paralegal, not even a lawyer, and if I ever had to make a devil contract in a game I’d have him make it

                      J This user is from outside of this forum
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                      jjjalljs@ttrpg.network
                      wrote on last edited by
                      #11

                      Scheduling, mostly. The classic big bad of DND.

                      1 Reply Last reply
                      1

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