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Wandering Adventure Party

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  3. Hey #Tabletop #RPG folx!

Hey #Tabletop #RPG folx!

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tabletoprpgaskfedi
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  • πŸ…°πŸ…»πŸ…ΈπŸ…²πŸ…΄  (πŸŒˆπŸ¦„)A This user is from outside of this forum
    πŸ…°πŸ…»πŸ…ΈπŸ…²πŸ…΄  (πŸŒˆπŸ¦„)A This user is from outside of this forum
    πŸ…°πŸ…»πŸ…ΈπŸ…²πŸ…΄ (πŸŒˆπŸ¦„)
    wrote on last edited by
    #1

    Hey #Tabletop #RPG folx! I have an #AskFedi for ya!

    GMs: What is your top tip for running good games (that *hasn't* been mentioned yet)?

    Players: What's something your GM has done to make the game awesome that you wish more GMs would do (that *hasn't* been mentioned yet)?

    ---

    I'll start (with one of each).

    As a GM, I use the 3-act play / 5-room dungeon style as often as possible. It keeps things tight, makes for satisfying progression, and can be scaled to work for almost anything.

    As a player, I was shocked the first time a GM of mine rolled some dice and said "you hit, and it takes Blorp out of the fight, what does that look like?". Every GM I'd had previously would've just said "you kill Blorp". That one question has made playing characters *feel* so much more epic.

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