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Wandering Adventure Party

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  3. It was a wild ride

It was a wild ride

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    thegreatdarkness@ttrpg.network
    wrote on last edited by
    #1
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    F V Mister NeonM phase@lemmy.8th.worldP A 6 Replies Last reply
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    • T thegreatdarkness@ttrpg.network
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      FiniteBanjo
      wrote on last edited by
      #2

      At first I read that as [2 year long blades] in the [Dark Campaign] and my response was “yes, yes, we’ve all seen the time knife.”

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      • T thegreatdarkness@ttrpg.network
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        voik@ttrpg.network
        wrote on last edited by
        #3

        Congratulations, that is no small feat! Got it in you to tell us about it? I love hearing campaign stories

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        • T thegreatdarkness@ttrpg.network
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          Mister NeonM This user is from outside of this forum
          Mister NeonM This user is from outside of this forum
          Mister Neon
          wrote on last edited by
          #4

          Take your stash and retire.

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          • T thegreatdarkness@ttrpg.network
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            phase@lemmy.8th.worldP This user is from outside of this forum
            phase@lemmy.8th.worldP This user is from outside of this forum
            phase@lemmy.8th.world
            wrote on last edited by
            #5

            We are 2 years in and… and I don’t think we will do it in less than another year.

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            • T thegreatdarkness@ttrpg.network
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              azrendelmare@ttrpg.network
              wrote on last edited by
              #6

              Congrats! I hope it was a good time!

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                other_catO This user is from outside of this forum
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                other_cat
                wrote last edited by
                #7

                Amazing! Did you guys do anything unique with the rules? I feel like the rules as written don’t lend themselves to long, long term campaigns like that but I could be wrong.

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                • other_catO other_cat

                  Amazing! Did you guys do anything unique with the rules? I feel like the rules as written don’t lend themselves to long, long term campaigns like that but I could be wrong.

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                  thegreatdarkness@ttrpg.network
                  wrote last edited by
                  #8

                  Honestly, by the end we really were straining the game, it was time to end because it was clear both characters and crew became too powerful.

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                  • V voik@ttrpg.network

                    Congratulations, that is no small feat! Got it in you to tell us about it? I love hearing campaign stories

                    T This user is from outside of this forum
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                    thegreatdarkness@ttrpg.network
                    wrote last edited by
                    #9

                    Once me and my group go campaign post-mortem I plan to write my feelings and stories down and post in relevant subs here and on reddit

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