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Wandering Adventure Party

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FoundryVTT development

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  • macnielD This user is from outside of this forum
    macnielD This user is from outside of this forum
    macniel
    wrote last edited by dmmacniel@feddit.org
    #1

    Does anyone here knows how to develop a module and or system?

    My group currently plays a rather old version (4.1) of The Dark Eye (Das Schwarze Auge) which is super popular in Germany. Sadly the only game system available is not well suited for anything, so three of us decided to write our own.


    In the concrete scenario where I need help is getting the compendium data into the game. I have written compendium test data and the cli was able to put it into database files. When I boot a world with that game system it also parses the entries but then nothing, they don’t show up.

    Edit:

    Turned out that the _key is super important on the JSONs/YMLs and have to correspond to the actual documentClass.

    I figured it out by looking at the database (of type level db) when I created a new Item inside a running game and synchronised my input files for the compendia. Now it works.

    B taaz@biglemmowski.winT 2 Replies Last reply
    11
    • macnielD macniel

      Does anyone here knows how to develop a module and or system?

      My group currently plays a rather old version (4.1) of The Dark Eye (Das Schwarze Auge) which is super popular in Germany. Sadly the only game system available is not well suited for anything, so three of us decided to write our own.


      In the concrete scenario where I need help is getting the compendium data into the game. I have written compendium test data and the cli was able to put it into database files. When I boot a world with that game system it also parses the entries but then nothing, they don’t show up.

      Edit:

      Turned out that the _key is super important on the JSONs/YMLs and have to correspond to the actual documentClass.

      I figured it out by looking at the database (of type level db) when I created a new Item inside a running game and synchronised my input files for the compendia. Now it works.

      B This user is from outside of this forum
      B This user is from outside of this forum
      buffman@lemmy.world
      wrote last edited by
      #2

      I’d highly recommend joining the Foundry discord if you haven’t already. It’s very active, has channels for anything and everything, and people are generally helpful.

      https://discord.gg/foundryvtt

      Their GitHub page might also help with technical details.

      Link Preview Image
      Foundry Virtual Tabletop

      Foundry Virtual Tabletop self-hosted software that provides an innovative online role-playing experience. - Foundry Virtual Tabletop

      favicon

      GitHub (github.com)

      macnielD 1 Reply Last reply
      4
      • macnielD macniel

        Does anyone here knows how to develop a module and or system?

        My group currently plays a rather old version (4.1) of The Dark Eye (Das Schwarze Auge) which is super popular in Germany. Sadly the only game system available is not well suited for anything, so three of us decided to write our own.


        In the concrete scenario where I need help is getting the compendium data into the game. I have written compendium test data and the cli was able to put it into database files. When I boot a world with that game system it also parses the entries but then nothing, they don’t show up.

        Edit:

        Turned out that the _key is super important on the JSONs/YMLs and have to correspond to the actual documentClass.

        I figured it out by looking at the database (of type level db) when I created a new Item inside a running game and synchronised my input files for the compendia. Now it works.

        taaz@biglemmowski.winT This user is from outside of this forum
        taaz@biglemmowski.winT This user is from outside of this forum
        taaz@biglemmowski.win
        wrote last edited by
        #3

        I believe most modules there are open-source, so you could check something like the pf2e module on gh to see how stuff works

        macnielD 1 Reply Last reply
        2
        • taaz@biglemmowski.winT taaz@biglemmowski.win

          I believe most modules there are open-source, so you could check something like the pf2e module on gh to see how stuff works

          macnielD This user is from outside of this forum
          macnielD This user is from outside of this forum
          macniel
          wrote last edited by dmmacniel@feddit.org
          #4

          oh yeah thats true. But most are so convoluted that a beginner that is getting their feet wet will just drown in opinionated code 😄

          But thanks for the suggestion.

          But i got a solution to my problem with a bit of debugging and trial and error (added edit)

          1 Reply Last reply
          2
          • B buffman@lemmy.world

            I’d highly recommend joining the Foundry discord if you haven’t already. It’s very active, has channels for anything and everything, and people are generally helpful.

            https://discord.gg/foundryvtt

            Their GitHub page might also help with technical details.

            Link Preview Image
            Foundry Virtual Tabletop

            Foundry Virtual Tabletop self-hosted software that provides an innovative online role-playing experience. - Foundry Virtual Tabletop

            favicon

            GitHub (github.com)

            macnielD This user is from outside of this forum
            macnielD This user is from outside of this forum
            macniel
            wrote last edited by
            #5

            I think I should join that discord yeah, even though I dislike that software.

            But i got a solution to my problem with a bit of debugging and trial and error (added edit)

            1 Reply Last reply
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