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Wandering Adventure Party

Dr. Christopher KunzC

christopherkunz@chaos.social

@christopherkunz@chaos.social
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  • I am currently arguing with Chris Corry, former Head of Oculus Studios Operations, about whether or not the Valve Frame can succeed.'n'nHere’s my position: the Quest didn’t fail because VR itself has no runway.
    Dr. Christopher KunzC Dr. Christopher Kunz

    @atomicpoet Deck at around the same time.
    I had a hard time playing games in VR because they were extremely exhausting for me - due to immersion and the more immediate sensations. I'm no longer convinced that VR is capable of becoming a mass, mainstream market at all.
    That being said, if anyone is able to make it work, it's probably Valve, if they are able to repeat the success formula of the Steam Deck.
    Do you have a link to the discussion?
    2/2

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  • I am currently arguing with Chris Corry, former Head of Oculus Studios Operations, about whether or not the Valve Frame can succeed.'n'nHere’s my position: the Quest didn’t fail because VR itself has no runway.
    Dr. Christopher KunzC Dr. Christopher Kunz

    @atomicpoet I considered myself to be an early adopter of VR, used a Virtuality headset in ~1996, always dreamed of a Forte VFX1, had Oculus DK2, PSVR1, Quest1-3. I gave the whole VR thing so many tries, but it always felt lackluster.
    On the Quest, the ecosystem felt neglected pretty much from the get go: Obviously fake app reviews, terrible lobbies in multiplayer, not-so-great update politics, etc. - after Zuckerberg pitched the whole Metaverse idea, I bailed. Incidentally, I sold my Steam 1/2

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