@stux I don't think skins in themselves are a problem. It's just the sale of them that's...questionable. In fact I find they give a little agency to the player to sort of own their character or playthrough or whatever. Deadcells uses this to great effect. Of course if your game doesn't call for or lend itself to skins that's up to you of course.
tekchip@mastodon.social
@tekchip@mastodon.social