Twin Eidolon Summoner Subclass
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u/Teridax68 has put together a short Summoner subclass to allow you to play as a pair of identical twins.
This one-page brew does exactly what it says on the tin: I've seen quite a few requests over time for an Eidolon that looked and felt like a Summoner's twin, and tried to implement just that. The implementation is also fairly straightforward: you and your twin have a complementary set of skills, and as your bond with your Eidolon strengthens, so does your ability to use your skills in sync with one another. As an added bonus, if you want to play as identical twins, you get the option to do just that with a 1st-level evolution feat.
Homebrewery Link:
Twin Eidolon - Teridax
A homebrew eidolon for the Summoner class in Pathfinder Second Edition, allowing you to play as a pair of twins.
The Homebrewery - Make your Homebrew content look legit! (homebrewery.naturalcrit.com)
Original Post:
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u/Teridax68 has put together a short Summoner subclass to allow you to play as a pair of identical twins.
This one-page brew does exactly what it says on the tin: I've seen quite a few requests over time for an Eidolon that looked and felt like a Summoner's twin, and tried to implement just that. The implementation is also fairly straightforward: you and your twin have a complementary set of skills, and as your bond with your Eidolon strengthens, so does your ability to use your skills in sync with one another. As an added bonus, if you want to play as identical twins, you get the option to do just that with a 1st-level evolution feat.
Homebrewery Link:
Twin Eidolon - Teridax
A homebrew eidolon for the Summoner class in Pathfinder Second Edition, allowing you to play as a pair of twins.
The Homebrewery - Make your Homebrew content look legit! (homebrewery.naturalcrit.com)
Original Post:
@kichae When we played Strange Aeons, my spiritualist's spirit was his sister. They were fun to roleplay.
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@kichae When we played Strange Aeons, my spiritualist's spirit was his sister. They were fun to roleplay.
@notasnark@mastodon.social I think it's pretty wild and impressive that people successfully play multiple characters. As a GM, I struggle to decide what 3 different Goblins would do.
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@notasnark@mastodon.social I think it's pretty wild and impressive that people successfully play multiple characters. As a GM, I struggle to decide what 3 different Goblins would do.
@kichae we do a lot of troupe play, with Ars Magica and Traveller, where each player has multiple characters. Either a Magus and their companions and grogs, or multiple crew members on a starship. It does take the load off the GM.
When I last ran Pathfinder, I had each player have 3 characters. They weren't normally played simultaneously, but it allowed players to take some interesting very specialist characters that wouldn't be useful in every scenario (I ran a more social, urban game).
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@kichae we do a lot of troupe play, with Ars Magica and Traveller, where each player has multiple characters. Either a Magus and their companions and grogs, or multiple crew members on a starship. It does take the load off the GM.
When I last ran Pathfinder, I had each player have 3 characters. They weren't normally played simultaneously, but it allowed players to take some interesting very specialist characters that wouldn't be useful in every scenario (I ran a more social, urban game).
@notasnark@mastodon.social That's super cool. I gave my players some NPCs to operate for a dungeon boss fight, and they straight up adopted them as secondary characters.
I was reallly surprised. Happy for them, but super surprised. They haven't had a session since the adoption, though. I hope they enjoy it as much as you guys!