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Wandering Adventure Party

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  3. Quick Encounters Variant System

Quick Encounters Variant System

Scheduled Pinned Locked Moved Pathfinder
homebrewcombatpf2epathfinder2ettrpgencounterstotm
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  • KichaeK Offline
    KichaeK Offline
    Kichae
    Forum Master
    wrote last edited by
    #1

    A variant combat system from u/Carpaccio1, focused on streamlining Theatre of the Mind encounters for roleplay-first tables.

    PDF: Quick Encounters-fine.pdf

    Original Post:

    This variant rule shortens encounters dramatically, while keeping the aftermath. Using the theater of the mind, Game Master and players plan the combat, check the success of their strategies and discover the results.

    Sometimes fighting is unavoidable: you might fail to find an agreement with some mooks or take a wrong turn in a dungeon. Time is of the essence in a session, but you don't want to handwave a battle that might be challenging.

    This variant rule is not meant to completely replace encounters, but to allow a faster transition to the big showdown. It suits a campaign more focused around story and characters.


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