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Wandering Adventure Party

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13 skeletons

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  • Y yerlam@lemmy.world

    8 base to base, 5 with halberds.

    D This user is from outside of this forum
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    doc_crankenstein@slrpnk.net
    wrote last edited by
    #21

    5e rules – you don’t end your turn when attacking and can move through allied squares. Iirc it counts as “difficult terrain” for movement distance or that could have just been a homebrew things

    So step into square, attack, step out and end turn.

    N 1 Reply Last reply
    3
    • T Tar_Alcaran

      By default, a skeleton has a short sword or a shortbow in every edition I know about.

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      archpawn@lemmy.world
      wrote last edited by
      #22

      Does Animate Dead give them a sword and bow? And arrows?

      sad_detective_man@leminal.spaceS 1 Reply Last reply
      0
      • A archpawn@lemmy.world

        Does Animate Dead give them a sword and bow? And arrows?

        sad_detective_man@leminal.spaceS This user is from outside of this forum
        sad_detective_man@leminal.spaceS This user is from outside of this forum
        sad_detective_man@leminal.space
        wrote last edited by
        #23

        that’s one of those mechanics that’s there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can’t pick up the weapons it was using in life because reasons

        T A 2 Replies Last reply
        1
        • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

          that’s one of those mechanics that’s there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can’t pick up the weapons it was using in life because reasons

          T This user is from outside of this forum
          T This user is from outside of this forum
          Tar_Alcaran
          wrote last edited by
          #24

          Mechanically, the monster: skeleton has those two attacks. How works in the lore is… Vague.

          I prefer to think the god of death supplies every corpse with those weapons.

          sad_detective_man@leminal.spaceS 1 Reply Last reply
          0
          • T Tar_Alcaran

            Mechanically, the monster: skeleton has those two attacks. How works in the lore is… Vague.

            I prefer to think the god of death supplies every corpse with those weapons.

            sad_detective_man@leminal.spaceS This user is from outside of this forum
            sad_detective_man@leminal.spaceS This user is from outside of this forum
            sad_detective_man@leminal.space
            wrote last edited by sad_detective_man@leminal.space
            #25

            in DnD settings there isn’t exactly lore about how they get weapons. in previous editions the assumption was they use what they had in life, what is lying nearby, or whatever the necromancer who raised them hands them.

            many of the design choices in 5e are to streamline new players into the gameplay without minutiae like “how many shortswords should I keep on hand to pass out to the skeletons I summon” or “can they wield exotic weapons they held in life”. but, yes a solid DM can draw on knowledge of the game to tamper with stuff like this without breaking the game. like having a death god who grants shortswords to boney boys or allowing a player to arm them with other things

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            • sad_detective_man@leminal.spaceS sad_detective_man@leminal.space

              that’s one of those mechanics that’s there for brevity but kind of makes no sense within the physics of the world. this necromancy spell happens to come with a conjuration effect. also the skeleton just can’t pick up the weapons it was using in life because reasons

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              archpawn@lemmy.world
              wrote last edited by
              #26

              Can I sell the swords and shortbows? And their endless supply of arrows? Or maybe I have the skeletons shoot at me, but they hit a slime block on a piston that bounces the arrows up and down and keeps them from despawning and then I can launch all of them at an invader at once.

              1 Reply Last reply
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              • FenrirIIIF FenrirIII

                cross-posted from: https://lemmy.world/post/33268509

                Another old shitpost I don’t think I posted anywhere.

                Aielman15A This user is from outside of this forum
                Aielman15A This user is from outside of this forum
                Aielman15
                wrote last edited by
                #27

                My DM once awarded my 13th level Warlock with a 9th-level spell slot as a boon for doing something heroic (the rest of the party also got something equally powerful).

                The final battle came, and the good army was fighting against semi-immortal dark elves and their humongous semi-immortal demon of death and destruction and making the puppies cry.

                I used that 9th-level slot to upcast Danse Macabre. 13 soldiers rose from the dead to answer my call.

                Was it useful? Heck no. Was it hilarious? Absolutely.

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                • D doc_crankenstein@slrpnk.net

                  5e rules – you don’t end your turn when attacking and can move through allied squares. Iirc it counts as “difficult terrain” for movement distance or that could have just been a homebrew things

                  So step into square, attack, step out and end turn.

                  N This user is from outside of this forum
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                  noli@lemmy.zip
                  wrote last edited by
                  #28

                  I guess that works but you’ll be taking attacks of opportunity, still worth I guess

                  D 1 Reply Last reply
                  1
                  • N noli@lemmy.zip

                    I guess that works but you’ll be taking attacks of opportunity, still worth I guess

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                    D This user is from outside of this forum
                    doc_crankenstein@slrpnk.net
                    wrote last edited by
                    #29

                    AoO requires a reaction. So only one is going to eat it but, meh, that’s why I have 13 of em.

                    KichaeK 1 Reply Last reply
                    4
                    • D doc_crankenstein@slrpnk.net

                      AoO requires a reaction. So only one is going to eat it but, meh, that’s why I have 13 of em.

                      KichaeK Online
                      KichaeK Online
                      Kichae
                      Forum Master
                      wrote last edited by
                      #30

                      The baker’s dozen is 13, because one of them is sacrificial.

                      1 Reply Last reply
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