prepping for tomorrow's session.
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prepping for tomorrow's session. it'll feature a boss fight that the party has been looking forward to. and it'll be the first time that i'll actually throw an extreme encounter at them! (highest difficulty)
usually i avoid this, but it'll make sense, and i think they'll enjoy the challenge after a fairly easy campaign so far. now just to avoid a TPK... if it goes real bad, i might have to fudge some enemy rolls... just nobody tell my players, okay! xD -
I like to include some sort of pressure release valve on extreme encounters, some sort of solution that either has the enemies abandon the fight even though they have the upper hand, or some sort of trick or tool that will allow the party to escape, but that only becomes available or makes itself discoverable after the party is deep into the encounter.
Something that says “you lost, but you got lucky”.
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I like to include some sort of pressure release valve on extreme encounters, some sort of solution that either has the enemies abandon the fight even though they have the upper hand, or some sort of trick or tool that will allow the party to escape, but that only becomes available or makes itself discoverable after the party is deep into the encounter.
Something that says “you lost, but you got lucky”.
@kichae oh yeah, i got plenty of that in my back pocket ^^
this campaign is too good and everyone is too invested to have it end halfway on a tpk -
prepping for tomorrow's session. it'll feature a boss fight that the party has been looking forward to. and it'll be the first time that i'll actually throw an extreme encounter at them! (highest difficulty)
usually i avoid this, but it'll make sense, and i think they'll enjoy the challenge after a fairly easy campaign so far. now just to avoid a TPK... if it goes real bad, i might have to fudge some enemy rolls... just nobody tell my players, okay! xDand on the other hand, i ran a #GirlByMoonlight game this week that went super well for completely different reasons ^^
it's kinda funny to me how i'm enjoying the rules-heavy stuff like #pf2e and rules-light, narrative stuff like #GbM kinda at the same time ^^
and from past experience i know that just doing one without the other long-term doesn't sit well with me. they are such extremes, i need balance!still haven't run #Daggerheart yet, but i wanna, cuz it seems to be in the middle!