For a game called "Dungeons & Dragons" there is a shocking lack of both dungeons and dragons
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
Tell your DM you have a fever, and the only cure is real dungeons and dragons with cowbells.
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
As someone who has played alot of Call of Cthulhu there is a distinct lack of Cthulhu. But I am presently playing Traveler and let me tell you something - there is A LOT of traveling.
-
As someone who has played alot of Call of Cthulhu there is a distinct lack of Cthulhu. But I am presently playing Traveler and let me tell you something - there is A LOT of traveling.
It’s called “Call of Cthulhu”, not “Sighting of Cthulhu”, forehead
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
Like you said, it’s been around for a while, so most of the actual dungeons have been picked clean and all we’ve really been left with over the last 30-40 years barely fit the legal definition!
-
Tell your DM you have a fever, and the only cure is real dungeons and dragons with cowbells.
Seasons don’t fear the Raven Queen
-
DM: “The phone rings.”
Player: “I pick it up.”
Cthulhu: “Wasaaaaaaaaaaaaap!”
Player: *Cries blood*
-
My players have yet to discover any paths. They just keep following the ones that are readily visible on the map!
-
My players have yet to discover any paths. They just keep following the ones that are readily visible on the map!
I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
-
I recommend Kingmaker, then. There is a lot of exploring of new paths and a bit of king making.
I’ve been listening to the Narrative Declaration playthrough of Kingmaker, and they don’t seem to be anywhere near making anyone a king! They seem to have some sort of council-based thaumocracy going, instead!
-
Like you said, it’s been around for a while, so most of the actual dungeons have been picked clean and all we’ve really been left with over the last 30-40 years barely fit the legal definition!
All the good dungeon real estate got bought up by early adventurers with their collected loot, so now they are located in gated communities or expensive adventuring resorts. Everyone else gets the roadside discount dungeon experience with plastic monster chotchkes for loot drops and pugs and chihuahuas dressed up in skeleton and dragon costumes.
-
As someone who has played alot of Call of Cthulhu there is a distinct lack of Cthulhu. But I am presently playing Traveler and let me tell you something - there is A LOT of traveling.
Best part of Traveller is character creation.
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
Dragons are pretty high level-threats in D&D, which most players rarely get to fight because most campaigns don’t last that long. Which does make it a bit weird to name the entire franchise after such a rare enemy.
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
Not with that attitude.
-
I’ve played a lot of D&D over the years. Hundreds of hours.
But these so-called “dungeons”? No captives. Not even any cells. That’s not a dungeon. that’s a glorified cave.
And don’t even get me started on the dragons. Dragonborn? Sure, I’ve seen plenty. Heard my fair share of Draconic. And wyverns are fairly common I suppose but that’s like pointing at all the dogs in the world and saying “we’re infested with wolves!”
I’m beginning to feel like I’ve been lied to all this time.
We asked our DM to avoid using flying enemies after a dragon tpk’d us by breath weaponing and retreating for 30 rounds. Give me a tarasque before you even consider offering me a competent dragon
-
DM: “The phone rings.”
Player: “I pick it up.”
Cthulhu: “Wasaaaaaaaaaaaaap!”
Player: *Cries blood*
Player: *Cries blood*
Awh, didn’t know they were missing Cthulhu that much!
-
DM: “The phone rings.”
Player: “I pick it up.”
Cthulhu: “Wasaaaaaaaaaaaaap!”
Player: *Cries blood*
-
Dragons are pretty high level-threats in D&D, which most players rarely get to fight because most campaigns don’t last that long. Which does make it a bit weird to name the entire franchise after such a rare enemy.
On top of that old dragons in disguise meddling with human society make good NPCs… which the players will not find out until much later.
So even when they meet Dragons -even ones not antagonistic- early on they will rarely realize it…
-
DM: “The phone rings.”
Player: “I pick it up.”
Cthulhu: “Wasaaaaaaaaaaaaap!”
Player: *Cries blood*
Cthulhu: “Wasaaaaaaaaaaaaap!”
Definitely one of the Great Old Ones.
-
Best part of Traveller is character creation.
Not always the best, but often a lot of fun
