Critical Role expected Daggerheart to do well, but they didn't expect it to do 2500% more than their projections
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it’s interesting, with CR not using daggerheart for their next big campaign, i had assumed they just wanted to sweep it under and rug and forget it happened. and then you hear they sold 2500% more than their projections. i’m not too familiar with the comings and goings of CR but i feel like there’s a story there, especially with them also bringing on a new DM when Matt Mercer basically is the brand. none of this is criticism, if they’re seeing success with both the game and the show and are happy then more power to them. and it’s always great to see anything else succeed in a market so thoroughly dominated by D&D. it’s just… i dunno, curious
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As a part of group one, I moved to Pathfinder 2e during the ogl debacle and never looked back. Since then I’ve played a bunch of different systems and am really looking into playing MCDMs TTRPG [I’ve forgotten the name forgive me]
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As a part of group one, I moved to Pathfinder 2e during the ogl debacle and never looked back. Since then I’ve played a bunch of different systems and am really looking into playing MCDMs TTRPG [I’ve forgotten the name forgive me]
I tend to be involved in very long-running campaigns, so it’s been a slow and excruciating process of attrition to peel myself out of D&D and into a more diverse landscape.
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As a part of group one, I moved to Pathfinder 2e during the ogl debacle and never looked back. Since then I’ve played a bunch of different systems and am really looking into playing MCDMs TTRPG [I’ve forgotten the name forgive me]
MCDMs TTRPG
Draw Steel
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We did a one shot to test the system. My main impression is tied to the 2d12 fear and hope system. I like how combat flowed, but my issue was that it was too swingy; the player phases ends after someone rolls with fear for the first time, whether or not everyone has had a turn. This responds to theater kid energy, where your most outgoing players are fighting for the spotlight. As an experiment, I sat back and didn’t jockey for a turn. I didn’t get one for two rounds (which I consider to be unacceptable). For players who are Rule Players, this could be just as bad, as a first order optimal strategy might be to allow someone to go first to stack buffs or de buffs or whatever, so it means that if that person consistently misses, the same PCs are consistently missing their turns. I know that its unlikely, but its unacceptable that this is part of the range.
I really liked the fear and hope points specifically. A bad guy currency that the players generate is pretty sick. Imagine in a dnd alike, if a crit failure meant you just failed, and the DM got a fear point. All kinds of things you could do.
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Based on interviews that I’ve seen, they didn’t go with daggerheart because campaign 4 has been in the works for over a year, prior to the daggerheart release. So they had to develop it around an existing system. Also, their campaigns are the main part of their brand. I would assume they wouldn’t want to go all in on using a system they weren’t sure was going to even be popular.
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MCDMs TTRPG
Draw Steel
Yes gosh ty
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You can watch the first minutes of this interview with Travis and Matt.
The short answer seems to be: The decision to use D&D was made months earlier and they were too committed to that already.
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Did they announce a campaign using Daggerheart system? 3 months ago, there were no confirmed plans.
Do you mean on their Critical Role channel? They’ve played some but their mainline campaign is still using DnD.
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Presumably, they expected it to sell 0% more than their projections.