Okay, #ttrpg folks, let's say I'm interested in trying a fantasy game other than #dnd.
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Okay, #ttrpg folks, let's say I'm interested in trying a fantasy game other than #dnd.
After literal YEARS of being hounded to "just try it," I'm breaking down and putting the question out there myself:
What do you like (or dislike) about #Pathfinder? It can be #Pathfinder2e, or #Pathfinder1e or whatever.
Just... please don't make me regret asking.
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Okay, #ttrpg folks, let's say I'm interested in trying a fantasy game other than #dnd.
After literal YEARS of being hounded to "just try it," I'm breaking down and putting the question out there myself:
What do you like (or dislike) about #Pathfinder? It can be #Pathfinder2e, or #Pathfinder1e or whatever.
Just... please don't make me regret asking.
I like that Pathfinder 2e hard blocks winning in character generation, and heavily (and mechanically) promotes cooperative and smartly selfless play.
I dislike how much of how the core books are written, and a pedantically RAW-focused wing of the online community that has risen up around the game.
The books read in many parts like they wrote computer programming documentation for lawyers in a past life, and it can make the game seem way more daunting than it really is. It's helpful to read the rules with the knowledge that they're actually pretty simple, and that most of them sre describing how people generally play d20 fantasy games.
They've just been very thorough with trying to shut down the kind of bullshit munchkins and the like try to pull.
The more hardcore tactical part of the fanbase seems to go to great lengths to convince new players and GMs that it's a rigid and unforgiving tactical combat game, and that it's not suitable for fiction-first or beer-and-pretzel games, which I've found to be blatantly untrue.
From a fiction-first PoV, the game tells you how to do a thing. But most people seem to read the books and see it telling them what they can and cannot do.