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  3. John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

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  • anunusualrelic@lemmy.worldA anunusualrelic@lemmy.world

    A lot of nice people aren’t especially fun. I’m not sure it’s a great metric.

    R This user is from outside of this forum
    R This user is from outside of this forum
    rc__buggy@sh.itjust.works
    wrote on last edited by rc__buggy@sh.itjust.works
    #19

    Well, go meet him I guess.

    I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

    D 1 Reply Last reply
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    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      M This user is from outside of this forum
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      mindbleach@sh.itjust.works
      wrote on last edited by
      #20

      Game dev is an industry where labor can look at capital and ask, “What would you say you do, here?” There’s no factory. There’s no raw materials. It’s just people and computers, and people have computers.

      1 Reply Last reply
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      • G This user is from outside of this forum
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        generalemergency@lemmy.world
        wrote on last edited by
        #21

        It’s simple

        Game I like = Indy

        Game I don’t like = soulless committee designed AAA trash

        MudManM blackmist@feddit.ukB 2 Replies Last reply
        19
        • G generalemergency@lemmy.world

          It’s simple

          Game I like = Indy

          Game I don’t like = soulless committee designed AAA trash

          MudManM This user is from outside of this forum
          MudManM This user is from outside of this forum
          MudMan
          wrote on last edited by
          #22

          It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

          G 1 Reply Last reply
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          • MudManM MudMan

            It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

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            G This user is from outside of this forum
            generalemergency@lemmy.world
            wrote on last edited by generalemergency@lemmy.world
            #23

            After People insisted that Sony backed Palworld was an indy. I knew the term had lost all meaning.

            1 Reply Last reply
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            • alessandro@lemmy.caA alessandro@lemmy.ca
              This post did not contain any content.
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              landless2029@lemmy.world
              wrote on last edited by
              #24

              Wow. The thumbnail made me think this was going to be about Ozzy.

              Neat article!

              1 Reply Last reply
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              • alessandro@lemmy.caA alessandro@lemmy.ca
                This post did not contain any content.
                kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                kairubyte@lemmy.dbzer0.com
                wrote on last edited by
                #25

                While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                M hoimo@ani.socialH 2 Replies Last reply
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                • R rc__buggy@sh.itjust.works

                  Well, go meet him I guess.

                  I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  drspod@lemmy.ml
                  wrote on last edited by
                  #26

                  Stevie “KillCreek” Case?

                  R 1 Reply Last reply
                  1
                  • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                    While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                    The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                    Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    monkdervierte@lemmy.zip
                    wrote on last edited by monkdervierte@lemmy.zip
                    #27

                    Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                    kairubyte@lemmy.dbzer0.comK 1 Reply Last reply
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                    • F FerretyFever0

                      A couple of triple AAA studios are pretty good. But quality has dropped overall by a staggering amount. Indies are either the greatest or worst games ever made. It’s not even just in games, it’s in music, animation, everything. Capitalism trends culture towards mediocrity.

                      apotheotic (she/her)A This user is from outside of this forum
                      apotheotic (she/her)A This user is from outside of this forum
                      apotheotic (she/her)
                      wrote on last edited by apotheotic@beehaw.org
                      #28

                      triple AAA

                      thats like, at least 8 A’s, that must be very good

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                      • G generalemergency@lemmy.world

                        It’s simple

                        Game I like = Indy

                        Game I don’t like = soulless committee designed AAA trash

                        blackmist@feddit.ukB This user is from outside of this forum
                        blackmist@feddit.ukB This user is from outside of this forum
                        blackmist@feddit.uk
                        wrote on last edited by
                        #29

                        And we can’t even take self-published as a factor, because pre-MS Bethesda would publish their own titles too. Skyrim can hardly be counted as indie.

                        samus12345@sh.itjust.worksS 1 Reply Last reply
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                        • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                          While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                          The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                          Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                          hoimo@ani.socialH This user is from outside of this forum
                          hoimo@ani.socialH This user is from outside of this forum
                          hoimo@ani.social
                          wrote on last edited by
                          #30

                          And the reason it has to be safe is not just because of investors, but because they’re giant companies structured for making big games. You can’t use a full team of UI designers on a small indie game with a fast development cycle. You can’t really split those resources up among 100 tiny projects either. So if you want to make use of your big company and your in-house engine and all that, you have to make a billion dollar game and it has to earn back that money and it can’t take any risks.

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                          • M monkdervierte@lemmy.zip

                            Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                            kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                            kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                            kairubyte@lemmy.dbzer0.com
                            wrote on last edited by
                            #31

                            The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

                            W 1 Reply Last reply
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                            • D drspod@lemmy.ml

                              Stevie “KillCreek” Case?

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                              R This user is from outside of this forum
                              rc__buggy@sh.itjust.works
                              wrote on last edited by rc__buggy@sh.itjust.works
                              #32

                              Yeah, her. My ex wife and her really hit it off and we all had a great time at the party. The elite of id were standoffish, but it was quakecon and a meet and greet, so they were probably tired and over it. Carmack was cool though, and there were two guys I was vibing with, I don’t remember their names

                              I think Romero had already left id at that point but since they all came up together he was still welcome at social events.

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                              • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                                The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

                                W This user is from outside of this forum
                                W This user is from outside of this forum
                                wraithcoop@programming.dev
                                wrote on last edited by
                                #33

                                Ok let’s use those numbers:

                                Let’s say the ratio is 1/100. Rather investing in 100 diverse small - medium projects @ 2 million each or in one big 200 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                                1 Reply Last reply
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                                • blackmist@feddit.ukB blackmist@feddit.uk

                                  And we can’t even take self-published as a factor, because pre-MS Bethesda would publish their own titles too. Skyrim can hardly be counted as indie.

                                  samus12345@sh.itjust.worksS This user is from outside of this forum
                                  samus12345@sh.itjust.worksS This user is from outside of this forum
                                  samus12345@sh.itjust.works
                                  wrote on last edited by
                                  #34

                                  If being self-published were the only metric, many Nintendo games would be indie. So clearly that’s not a good definition to use.

                                  blackmist@feddit.ukB 1 Reply Last reply
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                                  • Z zolidus@lemmy.world

                                    I mean, this has always been the case. Before, it was modding. Anyone remember how much the fps landscape changed after the Desert Combat mod got hugely popular in Battlefield 1942? Hell, that mod alone put BF on the map.

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                                    drosophila@lemmy.blahaj.zone
                                    wrote on last edited by
                                    #35

                                    Counterstrike was originally a Quake mod, then a Half-Life mod, before Valve hired the modders and made it into a standalone game.

                                    1 Reply Last reply
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                                    • samus12345@sh.itjust.worksS samus12345@sh.itjust.works

                                      If being self-published were the only metric, many Nintendo games would be indie. So clearly that’s not a good definition to use.

                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.uk
                                      wrote on last edited by
                                      #36

                                      And Valve, for that matter.

                                      I guess we can just have games we like and games we don’t, and not have to classify them either way… The line is way too blurry. It’s a feel rather than a metric.

                                      I wouldn’t for a second describe BG3 as anything other than AAA. But something like It Takes Two has a very indie game feel even though it’s put out by EA.

                                      samus12345@sh.itjust.worksS 1 Reply Last reply
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                                      • blackmist@feddit.ukB blackmist@feddit.uk

                                        And Valve, for that matter.

                                        I guess we can just have games we like and games we don’t, and not have to classify them either way… The line is way too blurry. It’s a feel rather than a metric.

                                        I wouldn’t for a second describe BG3 as anything other than AAA. But something like It Takes Two has a very indie game feel even though it’s put out by EA.

                                        samus12345@sh.itjust.worksS This user is from outside of this forum
                                        samus12345@sh.itjust.worksS This user is from outside of this forum
                                        samus12345@sh.itjust.works
                                        wrote on last edited by samus12345@sh.itjust.works
                                        #37

                                        Thinking about it further, since it means “independent,” I would consider any game where the devs had an idea for a game and made that game without corporate meddling compromising their vision to be considered “indie,” and if that includes some games by big studios like Valve or Nintendo, then so be it. It’s a huge deal to be able to make a game like that nowadays, regardless of how much funding they had. There can be “small indie” and “large indie” games.

                                        blackmist@feddit.ukB 1 Reply Last reply
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                                        • samus12345@sh.itjust.worksS samus12345@sh.itjust.works

                                          Thinking about it further, since it means “independent,” I would consider any game where the devs had an idea for a game and made that game without corporate meddling compromising their vision to be considered “indie,” and if that includes some games by big studios like Valve or Nintendo, then so be it. It’s a huge deal to be able to make a game like that nowadays, regardless of how much funding they had. There can be “small indie” and “large indie” games.

                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.ukB This user is from outside of this forum
                                          blackmist@feddit.uk
                                          wrote on last edited by
                                          #38

                                          Ironically that probably brings in some of the most expensive games ever made, like Red Dead Redemption 2, The Last of Us Part 2 and Cyberpunk 2077. If Star Citizen ever gets finished, count that too.

                                          RDR2 especially is an unapologetically slow paced cowboy sim, rather than the Grand Theft Horse everyone seemed to be expecting. Big games by big studios, left alone to do what their bosses know they can do.

                                          samus12345@sh.itjust.worksS 1 Reply Last reply
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