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  3. John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

John Romero says indies are the future of game development: 'These people are the ones that make triple-A studios go, 'Wait a minute, we need to start doing this''

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  • alessandro@lemmy.caA alessandro@lemmy.ca
    This post did not contain any content.
    Endymion_MallornE This user is from outside of this forum
    Endymion_MallornE This user is from outside of this forum
    Endymion_Mallorn
    wrote on last edited by
    #12

    So what happened to Ion Storm, then? If Indies are the future, where are the Daikatana sequels that fans should obviously be clamoring for?

    Compare that to the other IS office, which published through Eidos and created Deus Ex and Dominion: Storm Over Gift 3. They operated like a proper studio and worked professionally.

    Small and efficient studios have always been the way. Hands-off publishing has always been the way. It’s not indie vs. AAA. It’s just professional development and support.

    1 Reply Last reply
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    • alessandro@lemmy.caA alessandro@lemmy.ca
      This post did not contain any content.
      Z This user is from outside of this forum
      Z This user is from outside of this forum
      zolidus@lemmy.world
      wrote on last edited by
      #13

      I mean, this has always been the case. Before, it was modding. Anyone remember how much the fps landscape changed after the Desert Combat mod got hugely popular in Battlefield 1942? Hell, that mod alone put BF on the map.

      D 1 Reply Last reply
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      • L lordnikon@lemmy.world

        i think the larger question about Indies is not how big they get its if they are private or public and i count private equity as public with a different name. the people making the game as in getting their hands dirty in the day to day of making games need to own 51% of the company’s stock and the value of that stock is influenced by investment speculation.

        they need to make their money by selling the product they make not the shell game of jucing books for investors.

        MudManM This user is from outside of this forum
        MudManM This user is from outside of this forum
        MudMan
        wrote on last edited by
        #14

        I don’t know if I agree. Size has some impact. Risking the livelihoods of you and your friends working for peanuts in your bedrooms is one thing, being at the helm of a billion dollar business is a bit of a different beast.

        But yeah, it does matter whether you’re public or private. A whole bunch of indie games are made by public companies, though. Definitely by corporate-owned companies and companies with big corporate investors.

        By that bar a lot of the “indies” being touted here aren’t really… that.

        L 1 Reply Last reply
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        • M maxwells_daemon@lemmy.world

          Indie is the future of all entertainment. The Ironmouse x Vshojo situation just proved it. And I mean, look at the shithole Hollywood and the music industry have been for the last century or so…

          There are no entertainment industries that don’t exploit the artists who make the actual product.

          P This user is from outside of this forum
          P This user is from outside of this forum
          peregrin5
          wrote on last edited by
          #15

          yup. i don’t even watch produced movies or tv anymore. just YouTube or twitch pretty much. and if i do watch studio produced content, I pirate it.

          1 Reply Last reply
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          • R rc__buggy@sh.itjust.works

            John Romero hasn’t been relevant since Quake and arguably hasn’t been any good since Hexen/Heretic. I’m not sure why we are subjected to his “hot takes” on an annual basis.

            edit: oh, I think he’s an asshole. I’ve met him, he was not fun.

            anunusualrelic@lemmy.worldA This user is from outside of this forum
            anunusualrelic@lemmy.worldA This user is from outside of this forum
            anunusualrelic@lemmy.world
            wrote on last edited by
            #16

            A lot of nice people aren’t especially fun. I’m not sure it’s a great metric.

            R 1 Reply Last reply
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            • CoelacanthC This user is from outside of this forum
              CoelacanthC This user is from outside of this forum
              Coelacanth
              wrote on last edited by
              #17

              Indie is kind of a fraught term in whatever genre it’s used I feel like. It has too many connotations and too few clear definitions. How much big label backed mass produced “indie rock/pop” did we not get back in the early 00s music scene, for example. Same with gaming: see the whole Dave the Diver being nominated for best Indie Game despite being backed by NEXON debacle.

              Baldur’s Gate 3 is tricky because while Hasbro was involved it was still self-published by Larian. It doesn’t feel right to me to call it an indie game, but… how exactly should we define them then? Is there a budget cutoff where a game is no longer allowed to be called an indie? If Sandfall uses their huge budget from the success of Expedition 33 to make a blockbuster sequel but stayed with Kepler as publisher would we refuse to call it an indie game?

              1 Reply Last reply
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              • MudManM MudMan

                I don’t know if I agree. Size has some impact. Risking the livelihoods of you and your friends working for peanuts in your bedrooms is one thing, being at the helm of a billion dollar business is a bit of a different beast.

                But yeah, it does matter whether you’re public or private. A whole bunch of indie games are made by public companies, though. Definitely by corporate-owned companies and companies with big corporate investors.

                By that bar a lot of the “indies” being touted here aren’t really… that.

                L This user is from outside of this forum
                L This user is from outside of this forum
                lordnikon@lemmy.world
                wrote on last edited by lordnikon@lemmy.world
                #18

                yeah the mudding of the term indie is also a problem. indie should be used for independent privately owned studios. the “indies” made by big public company’s should be called something else. as all they are smaller games not independent games. like BG3 is a indie game but it’s not a small game at all.

                honestly think the term indie for smaller games was created by the big public company’s as a way of keeping indies in their lane. they want them as the farm league feeding them ip and innovation. but not get too big to usurp them.

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                • anunusualrelic@lemmy.worldA anunusualrelic@lemmy.world

                  A lot of nice people aren’t especially fun. I’m not sure it’s a great metric.

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  rc__buggy@sh.itjust.works
                  wrote on last edited by rc__buggy@sh.itjust.works
                  #19

                  Well, go meet him I guess.

                  I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

                  D 1 Reply Last reply
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                  • alessandro@lemmy.caA alessandro@lemmy.ca
                    This post did not contain any content.
                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    mindbleach@sh.itjust.works
                    wrote on last edited by
                    #20

                    Game dev is an industry where labor can look at capital and ask, “What would you say you do, here?” There’s no factory. There’s no raw materials. It’s just people and computers, and people have computers.

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                    • G This user is from outside of this forum
                      G This user is from outside of this forum
                      generalemergency@lemmy.world
                      wrote on last edited by
                      #21

                      It’s simple

                      Game I like = Indy

                      Game I don’t like = soulless committee designed AAA trash

                      MudManM blackmist@feddit.ukB 2 Replies Last reply
                      19
                      • G generalemergency@lemmy.world

                        It’s simple

                        Game I like = Indy

                        Game I don’t like = soulless committee designed AAA trash

                        MudManM This user is from outside of this forum
                        MudManM This user is from outside of this forum
                        MudMan
                        wrote on last edited by
                        #22

                        It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

                        G 1 Reply Last reply
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                        • MudManM MudMan

                          It often boils down to that, sadly, and it’s gotten to the point where I just don’t like using either term anymore.

                          G This user is from outside of this forum
                          G This user is from outside of this forum
                          generalemergency@lemmy.world
                          wrote on last edited by generalemergency@lemmy.world
                          #23

                          After People insisted that Sony backed Palworld was an indy. I knew the term had lost all meaning.

                          1 Reply Last reply
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                          • alessandro@lemmy.caA alessandro@lemmy.ca
                            This post did not contain any content.
                            L This user is from outside of this forum
                            L This user is from outside of this forum
                            landless2029@lemmy.world
                            wrote on last edited by
                            #24

                            Wow. The thumbnail made me think this was going to be about Ozzy.

                            Neat article!

                            1 Reply Last reply
                            0
                            • alessandro@lemmy.caA alessandro@lemmy.ca
                              This post did not contain any content.
                              kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                              kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                              kairubyte@lemmy.dbzer0.com
                              wrote on last edited by
                              #25

                              While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                              The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                              Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                              M hoimo@ani.socialH 2 Replies Last reply
                              20
                              • R rc__buggy@sh.itjust.works

                                Well, go meet him I guess.

                                I’m not sure if he’s married to the same woman from 2001 but SHE was a lot of fun. Life of the party, always knows what to say. Just an all around great person to talk to.

                                D This user is from outside of this forum
                                D This user is from outside of this forum
                                drspod@lemmy.ml
                                wrote on last edited by
                                #26

                                Stevie “KillCreek” Case?

                                R 1 Reply Last reply
                                1
                                • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                                  While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                                  The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                                  Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                                  M This user is from outside of this forum
                                  M This user is from outside of this forum
                                  monkdervierte@lemmy.zip
                                  wrote on last edited by monkdervierte@lemmy.zip
                                  #27

                                  Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                                  kairubyte@lemmy.dbzer0.comK 1 Reply Last reply
                                  1
                                  • F FerretyFever0

                                    A couple of triple AAA studios are pretty good. But quality has dropped overall by a staggering amount. Indies are either the greatest or worst games ever made. It’s not even just in games, it’s in music, animation, everything. Capitalism trends culture towards mediocrity.

                                    apotheotic (she/her)A This user is from outside of this forum
                                    apotheotic (she/her)A This user is from outside of this forum
                                    apotheotic (she/her)
                                    wrote on last edited by apotheotic@beehaw.org
                                    #28

                                    triple AAA

                                    thats like, at least 8 A’s, that must be very good

                                    1 Reply Last reply
                                    0
                                    • G generalemergency@lemmy.world

                                      It’s simple

                                      Game I like = Indy

                                      Game I don’t like = soulless committee designed AAA trash

                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.ukB This user is from outside of this forum
                                      blackmist@feddit.uk
                                      wrote on last edited by
                                      #29

                                      And we can’t even take self-published as a factor, because pre-MS Bethesda would publish their own titles too. Skyrim can hardly be counted as indie.

                                      samus12345@sh.itjust.worksS 1 Reply Last reply
                                      2
                                      • kairubyte@lemmy.dbzer0.comK kairubyte@lemmy.dbzer0.com

                                        While I agree, listing successful games is just confirmation bias. For every indie darling, you’ve got hundreds of flops.

                                        The reason triple a games are so mediocre is because it’s safe. You dont have to take a huge risk, and your chances of failing are smaller. Even if you do fail, the chances of recouping your investment are pretty decent.

                                        Again, I think indie games are generally better than pretty much anything the triple a scene puts out. But that’s because they took a huge risk that happened to pay out.

                                        hoimo@ani.socialH This user is from outside of this forum
                                        hoimo@ani.socialH This user is from outside of this forum
                                        hoimo@ani.social
                                        wrote on last edited by
                                        #30

                                        And the reason it has to be safe is not just because of investors, but because they’re giant companies structured for making big games. You can’t use a full team of UI designers on a small indie game with a fast development cycle. You can’t really split those resources up among 100 tiny projects either. So if you want to make use of your big company and your in-house engine and all that, you have to make a billion dollar game and it has to earn back that money and it can’t take any risks.

                                        1 Reply Last reply
                                        1
                                        • M monkdervierte@lemmy.zip

                                          Let’s say the ratio is 1/5. Rather investing in 5 diverse small - medium projects @ 2 million each or in one big 20 million project with a increased risk for bad management decisions and safe (boring) story & mechanics which leads to at best ok ratings? I would choose the former but i’m not a CEO type.

                                          kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                                          kairubyte@lemmy.dbzer0.comK This user is from outside of this forum
                                          kairubyte@lemmy.dbzer0.com
                                          wrote on last edited by
                                          #31

                                          The problem is, it’s nowhere near 1:5. It’s more like 1:100 if we include only games with a decent amount of effort put in.

                                          W 1 Reply Last reply
                                          4

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