Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.'nAnd then they quietly released a version of the book that wasn't completely unreadable.
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Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.
And then they quietly released a version of the book that wasn't completely unreadable. Yeah.
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Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.
And then they quietly released a version of the book that wasn't completely unreadable. Yeah.
Also, I just reviewed a nice little queer horror zine that has high-contrast colours, collage art, and drifting font styles but it is perfectly readable.
FR: The Last Closet on the Left – Issue 1
Field Report is an infrequent series tracing physical zines that move in the same circles as this blog: Folk Horror, Forteana, Weird History, and Occultism. It takes the place of my earlier Zine Corner series. The rest of the series can be found here. VIBE: Like the best criticism shaped by queer theory, this zine…
Taskerland (tasker.land)
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Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.
And then they quietly released a version of the book that wasn't completely unreadable. Yeah.
@Taskerland I've always thought it would be good industry practice to always have a base-text version of a game formatted first (because that is a good process anyway, as it means you're writing the game not a magazine), but also it then makes it relatively trivial to make a braille/screen reader version available free. Which I think is just.. what you should do.
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@Taskerland I've always thought it would be good industry practice to always have a base-text version of a game formatted first (because that is a good process anyway, as it means you're writing the game not a magazine), but also it then makes it relatively trivial to make a braille/screen reader version available free. Which I think is just.. what you should do.
@Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.
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@Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.
@Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.
However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.
RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.
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@Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.
However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.
RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.
@Printdevil Rpg books are tools allowing you to build The Thing. Artwork is The Thing.
I feel as though The Thing can be difficult, inaccessible, weird and hostile but the means of getting to The Thing shouldn't be.
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Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.
And then they quietly released a version of the book that wasn't completely unreadable. Yeah.
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@Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.
However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.
RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.
@Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland
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@Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland
@Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.
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@Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland
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@Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.
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@Taskerland I have another game I've not managed to run called iirc Arc: Doom which has a similar world is ending premise but has a much more whimsical art and design style which seems really out of step with the subject matter. Although to be fair it's not as 'messy' as Mork Borg. @Printdevil