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Wandering Adventure Party

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  3. Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.'nAnd then they quietly released a version of the book that wasn't completely unreadable.

Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.'nAnd then they quietly released a version of the book that wasn't completely unreadable.

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  • Moreau VazhT Moreau Vazh

    Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.

    And then they quietly released a version of the book that wasn't completely unreadable. Yeah.

    Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote on last edited by
    #2

    Also, I just reviewed a nice little queer horror zine that has high-contrast colours, collage art, and drifting font styles but it is perfectly readable.

    Link Preview Image
    FR: The Last Closet on the Left – Issue 1

    Field Report is an infrequent series tracing physical zines that move in the same circles as this blog: Folk Horror, Forteana, Weird History, and Occultism. It takes the place of my earlier Zine Corner series. The rest of the series can be found here. VIBE: Like the best criticism shaped by queer theory, this zine…

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    Taskerland (tasker.land)

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    • Moreau VazhT Moreau Vazh

      Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.

      And then they quietly released a version of the book that wasn't completely unreadable. Yeah.

      CharnockP This user is from outside of this forum
      CharnockP This user is from outside of this forum
      Charnock
      wrote on last edited by
      #3

      @Taskerland I've always thought it would be good industry practice to always have a base-text version of a game formatted first (because that is a good process anyway, as it means you're writing the game not a magazine), but also it then makes it relatively trivial to make a braille/screen reader version available free. Which I think is just.. what you should do.

      Moreau VazhT 1 Reply Last reply
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      • CharnockP Charnock

        @Taskerland I've always thought it would be good industry practice to always have a base-text version of a game formatted first (because that is a good process anyway, as it means you're writing the game not a magazine), but also it then makes it relatively trivial to make a braille/screen reader version available free. Which I think is just.. what you should do.

        Moreau VazhT This user is from outside of this forum
        Moreau VazhT This user is from outside of this forum
        Moreau Vazh
        wrote on last edited by
        #4

        @Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.

        CharnockP 1 Reply Last reply
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        • Moreau VazhT Moreau Vazh

          @Printdevil I think if you have lots of people complaining that your genius layout has made the text unreadable then it's clearly an accessibility issue.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote on last edited by
          #5

          @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

          However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

          RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

          Moreau VazhT devilsjunkshopD 2 Replies Last reply
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          • CharnockP Charnock

            @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

            However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

            RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

            Moreau VazhT This user is from outside of this forum
            Moreau VazhT This user is from outside of this forum
            Moreau Vazh
            wrote on last edited by
            #6

            @Printdevil Rpg books are tools allowing you to build The Thing. Artwork is The Thing.

            I feel as though The Thing can be difficult, inaccessible, weird and hostile but the means of getting to The Thing shouldn't be.

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            • Moreau VazhT Moreau Vazh

              Speaking of which, I am reminded of When Clayton Notestine announced that anyone who struggles to read the Mork Borg core book must have a neurological impairment.

              And then they quietly released a version of the book that wasn't completely unreadable. Yeah.

              S. John RossS This user is from outside of this forum
              S. John RossS This user is from outside of this forum
              S. John Ross
              wrote on last edited by
              #7
              This post is deleted!
              Moreau VazhT 1 Reply Last reply
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              • S. John RossS S. John Ross

                This post is deleted!

                Moreau VazhT This user is from outside of this forum
                Moreau VazhT This user is from outside of this forum
                Moreau Vazh
                wrote on last edited by
                #8
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                • CharnockP Charnock

                  @Taskerland Both of us know loads of artists who think making art inaccessible is part of the industry.

                  However, an RPG isn't just art, it's a tool it's a system, it's something you use with people. Making it inaccessible is like having a door that opens into your face. It might pass as kinetic sculpture in performance but it's not for using.

                  RPGs can be epic, pretty, delightful, aesthetic, vintage.. anything. But they have to have a basic utility, and that's a pretty fucking low bar.

                  devilsjunkshopD This user is from outside of this forum
                  devilsjunkshopD This user is from outside of this forum
                  devilsjunkshop
                  wrote on last edited by
                  #9

                  @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

                  sbszineS Moreau VazhT 2 Replies Last reply
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                  • devilsjunkshopD devilsjunkshop

                    @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

                    sbszineS This user is from outside of this forum
                    sbszineS This user is from outside of this forum
                    sbszine
                    wrote on last edited by
                    #10

                    @Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.

                    Moreau VazhT 1 Reply Last reply
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                    • devilsjunkshopD devilsjunkshop

                      @Printdevil I really liked the concept of Mork Borg but the design work put me right off immediately. And even the basic print version hasn't managed to bring me back to it yet. @Taskerland

                      Moreau VazhT This user is from outside of this forum
                      Moreau VazhT This user is from outside of this forum
                      Moreau Vazh
                      wrote on last edited by
                      #11
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                      devilsjunkshopD 1 Reply Last reply
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                      • sbszineS sbszine

                        @Printdevil @Taskerland @devilsjunkshop Have played it once and as a player a) it's perfectly find as a game, and b) it's all theatre of the mind so the design doesn't come into it for good or ill.

                        Moreau VazhT This user is from outside of this forum
                        Moreau VazhT This user is from outside of this forum
                        Moreau Vazh
                        wrote on last edited by
                        #12
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                        • Moreau VazhT Moreau Vazh

                          This post is deleted!

                          devilsjunkshopD This user is from outside of this forum
                          devilsjunkshopD This user is from outside of this forum
                          devilsjunkshop
                          wrote on last edited by
                          #13

                          @Taskerland I have another game I've not managed to run called iirc Arc: Doom which has a similar world is ending premise but has a much more whimsical art and design style which seems really out of step with the subject matter. Although to be fair it's not as 'messy' as Mork Borg. @Printdevil

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