This made me laugh...
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I genuinely laughed out loud at the 100k watchers at the end.
@Morgunin 100k people watching Colville's mates check their phones while he stares into space, muttering about dwarf minis he got on kickstarter before suddenly going "Oh... It's my turn!"
Jesus dude.
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@Taskerland I do have to say if someone came and critiqued my GMing I'd probably accuse them of poor life choices and use their skull as a dip.
@Printdevil Yes, but you're not presenting yourself as a master GM and earning a very good living in the process.
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@Printdevil Yes, but you're not presenting yourself as a master GM and earning a very good living in the process.
@Taskerland I don't have the hair for it
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@Printdevil Yes, but you're not presenting yourself as a master GM and earning a very good living in the process.
@Taskerland This is very like experts in computer gaming who don't really play the games, but someone writes them a script because they present better than the actual gamers
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And yes... I run much less crunchy rules, and this is *precisely* why.
Like, they look up the silence spell during the woman's turn despite the purpose and effect being quite clear. Dude with beard groans about how long she's taking (nice... Single out the female player)
Dude with beard's turn comes up and there's a four-way discussion about whether he can move between multi-attacks. It drags on for ages, nobody actually looks stuff up, and Colville refuses to make a ruling.
100k watchers.
Also very amusing that the guy whose channel it is has similar vibes to the guy from To Catch a Predator. All of the sighing, the pausing, and the prosecutorial seriousness:
"So Matt... you said the 'Stevie12lol' was very mature for his age? What age were you referring to? *puzzled face* You didn*t know how old he was? Then why did you say that? Would you say that I am mature for my age?"
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This made me laugh... Matt Colville - Master GM
To be fair, I don't think anyone's GMing could stand up to this level of scrutiny but even setting aside the fact that this was an actual play thing done for an audience, I think this is legitimately terrible GMing. There's no structure, no sense of urgency, and almost no description.
One of those cases where minis and bases and battlemaps are there to compensate for a lack of basic craft.
@Taskerland on one hand I agree with you, it is chaotic mess. On the other hand the points of the critic are also crazy to me. This is a clash of cultures and I don't have a stake in any of them XD I'm neither tactical wargamer type nor high trust immersiver so this is like watching aliens to me hahaha
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@Taskerland on one hand I agree with you, it is chaotic mess. On the other hand the points of the critic are also crazy to me. This is a clash of cultures and I don't have a stake in any of them XD I'm neither tactical wargamer type nor high trust immersiver so this is like watching aliens to me hahaha
@vdonnut I don't think I'd have fun in his games either but if you are going to run a game with a big complex combat system then refusing to impose structure on the game or know the rules or be willing to make rulings result in *that*
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Also very amusing that the guy whose channel it is has similar vibes to the guy from To Catch a Predator. All of the sighing, the pausing, and the prosecutorial seriousness:
"So Matt... you said the 'Stevie12lol' was very mature for his age? What age were you referring to? *puzzled face* You didn*t know how old he was? Then why did you say that? Would you say that I am mature for my age?"
@Taskerland Stabsies.
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@vdonnut I don't think I'd have fun in his games either but if you are going to run a game with a big complex combat system then refusing to impose structure on the game or know the rules or be willing to make rulings result in *that*
It is odd to run a game with so many impressions but no sense of "voice"
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@vdonnut I don't think I'd have fun in his games either but if you are going to run a game with a big complex combat system then refusing to impose structure on the game or know the rules or be willing to make rulings result in *that*
I don't think Mike Yarwood was a particularly good GM either...
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@vdonnut I don't think I'd have fun in his games either but if you are going to run a game with a big complex combat system then refusing to impose structure on the game or know the rules or be willing to make rulings result in *that*
@Taskerland yeah, it looks terrible. I'm used to internet GMs being mediocre-to-bad and thinking they're geniuses, I've seen this pattern for 20 years. You can say my interactions with them are based on no trust trad xd
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And yes... I run much less crunchy rules, and this is *precisely* why.
Like, they look up the silence spell during the woman's turn despite the purpose and effect being quite clear. Dude with beard groans about how long she's taking (nice... Single out the female player)
Dude with beard's turn comes up and there's a four-way discussion about whether he can move between multi-attacks. It drags on for ages, nobody actually looks stuff up, and Colville refuses to make a ruling.
100k watchers.
@Taskerland That's beards for you
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@Taskerland on one hand I agree with you, it is chaotic mess. On the other hand the points of the critic are also crazy to me. This is a clash of cultures and I don't have a stake in any of them XD I'm neither tactical wargamer type nor high trust immersiver so this is like watching aliens to me hahaha
High Trust you say...
I think gaming is mean to be a melange of things, taking anything too far in one direction just makes the tent collapse. I'm very improv and theatrical, but I still use dicing for the chaos and keeping things slightly out of my control. I like scaffolding to keep a structure. I'd use figures but only in a CSI reconstruction. It just seems odd to be so famous (in our teacup) and so woolly.
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Like, I have unmedicated ADHD and my entire group are various flavours of ND but our games are nowhere near as baggy, chaotic, and listless as that.
Why? Because the lesson I learned running AD&D as a teenager was that the GM chairs the meeting - You manage the pace, impose a structure, and keep things moving.
Before you get into writing adventures, designing settings, hacking rules, or doing funny voices, you chair the meeting.
@Taskerland Running games is something where I think ADHD can be more a benefit than a hindrance. If you structure your game in a way that doesn't require juggling many things at the same time and having several books open and notes to reference at once.
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High Trust you say...
I think gaming is mean to be a melange of things, taking anything too far in one direction just makes the tent collapse. I'm very improv and theatrical, but I still use dicing for the chaos and keeping things slightly out of my control. I like scaffolding to keep a structure. I'd use figures but only in a CSI reconstruction. It just seems odd to be so famous (in our teacup) and so woolly.
@Printdevil @vdonnut It's the lack of structure and energy that I struggle with... I bet that you could walk into any con or club game and odds are that it would be at least as good as that.
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High Trust you say...
I think gaming is mean to be a melange of things, taking anything too far in one direction just makes the tent collapse. I'm very improv and theatrical, but I still use dicing for the chaos and keeping things slightly out of my control. I like scaffolding to keep a structure. I'd use figures but only in a CSI reconstruction. It just seems odd to be so famous (in our teacup) and so woolly.
@Printdevil I think so too, to everyone what they like but it is a mix to me. I like to play OSRish games because they present challenges up for player creativity and storygames because they let us all work on the world.
To me not being in-character and proclaiming what NPC says is a tool for managing pacing. The same with using not complex system - it allows better control of the flow. Both combat minigame and pointless in-character talk would bore me to tears on these recordings
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@Taskerland Running games is something where I think ADHD can be more a benefit than a hindrance. If you structure your game in a way that doesn't require juggling many things at the same time and having several books open and notes to reference at once.
@yora Even before I was diagnosed, I knew my limitations and preferences with stuff like this.
I know that I need structure or things dissolve because my attention wanders and I know that I can't run stuff that requires me to sit down and memorise hundreds of pages of feats and spells. I'm also unwilling to put that burden on my players so we play lighter systems.
The advantage here is self-awareness. Based on this video, Colville doesn't even know how little he knows.
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@Printdevil I think so too, to everyone what they like but it is a mix to me. I like to play OSRish games because they present challenges up for player creativity and storygames because they let us all work on the world.
To me not being in-character and proclaiming what NPC says is a tool for managing pacing. The same with using not complex system - it allows better control of the flow. Both combat minigame and pointless in-character talk would bore me to tears on these recordings
I think there is a definite structural issue with "RPG on screen" and always has been. If you go towards my style, you're going to get a radio play, with a seriously atonal mix of bad and good actors and fairly terrible voices (and possibly a contract with Big Finish) it would be nigh on impossible to get to work for other people to enjoy. And how do you show and tell all the table litter without a press kit. Youtube has created a style of gaming which shouldn't exist.
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@yora Even before I was diagnosed, I knew my limitations and preferences with stuff like this.
I know that I need structure or things dissolve because my attention wanders and I know that I can't run stuff that requires me to sit down and memorise hundreds of pages of feats and spells. I'm also unwilling to put that burden on my players so we play lighter systems.
The advantage here is self-awareness. Based on this video, Colville doesn't even know how little he knows.
The number of things I've been diagnosed with over the years slipped into the realm of "accused of"
perils of working with Clinical Psychologists I suppose.
I dislike referencing anything during games, which is why even in rules heavy things like D&D I always make sure everything is crib sheet ready, and spellcasters have all their spells in a book made up and and accessible, just for them. A good GM knows what *they* need to make a game run smooth.
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I think there is a definite structural issue with "RPG on screen" and always has been. If you go towards my style, you're going to get a radio play, with a seriously atonal mix of bad and good actors and fairly terrible voices (and possibly a contract with Big Finish) it would be nigh on impossible to get to work for other people to enjoy. And how do you show and tell all the table litter without a press kit. Youtube has created a style of gaming which shouldn't exist.
@Printdevil I think they're all at the same table. I imagine the cross talk would be even worse on zoom. @vdonnut