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Wandering Adventure Party

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  3. Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

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  • Moreau VazhT Moreau Vazh

    Speaking of RPG nighspots, I remember Volo's Guide to Waterdeep where they leaned way too far into the fantasy side of things and all of the bars looked like the kind of fantasy-themed family restaurant that you get in Las Vegas.

    Waitresses dresses as fucking Drow House Mothers and shit...

    Awful.

    Hilarious.

    Not even remotely game-useful.

    Someone should have gone into the commercial interior design rater than writing books for elf games.

    Moreau VazhT This user is from outside of this forum
    Moreau VazhT This user is from outside of this forum
    Moreau Vazh
    wrote on last edited by
    #16

    I also wonder if there's not a degree of cultural difference here....

    I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

    A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

    Roger BW 😷R CharnockP MalinM S. John RossS 4 Replies Last reply
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    • CharnockP Charnock

      Obviously we'd all enjoy running a bookshop.

      Except in Bloodhounds.

      @Taskerland @RogerBW @BigJackBrass @shimminbeg

      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷R This user is from outside of this forum
      Roger BW 😷
      wrote on last edited by
      #17

      @Printdevil @Taskerland @BigJackBrass @shimminbeg A campaign I will probably never run: Black Bookhounds. I mean, that lot are practically PCs already.

      CharnockP 1 Reply Last reply
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      • Moreau VazhT Moreau Vazh

        I also wonder if there's not a degree of cultural difference here....

        I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

        A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷R This user is from outside of this forum
        Roger BW 😷
        wrote on last edited by
        #18

        @Taskerland Also handy for their reference: Medieval Times, renaissance faires, etc.

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        • Moreau VazhT Moreau Vazh

          I also wonder if there's not a degree of cultural difference here....

          I get the impression that Americans like and expect a certain degree of cheerfully inauthentic theming to even their local watering holes whereas most British pubs are broadly the same only more-or-less rundown and more-or-less gentrified.

          A US game designer would naturally reach for the Forgotten Realms equivalent of a baseball-themed bar and to UK eyes that reads like the fake restaurants they have in Disneyworld.

          CharnockP This user is from outside of this forum
          CharnockP This user is from outside of this forum
          Charnock
          wrote on last edited by
          #19

          @Taskerland broadly speaking they don't have historical narrative for taverns and watering holes though, the European history of travel and commerce is built on road side places that service all kinds of needs, as well as the locals. There's not the feeling of "Monastery or Pub" in US history that stretches back into the middle ages with Europe. That shapes how we see these things. I think there's a sense of Crazy Cross-Time-Bar about a lot of US fantasy inns.

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          • Roger BW 😷R Roger BW 😷

            @Printdevil @Taskerland @BigJackBrass @shimminbeg A campaign I will probably never run: Black Bookhounds. I mean, that lot are practically PCs already.

            CharnockP This user is from outside of this forum
            CharnockP This user is from outside of this forum
            Charnock
            wrote on last edited by
            #20

            That's basically my old group. And my old games.

            Much missed

            *sniff sniff orange smoke*

            @RogerBW @Taskerland @BigJackBrass @shimminbeg

            CharnockP 2 Replies Last reply
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            • CharnockP Charnock

              That's basically my old group. And my old games.

              Much missed

              *sniff sniff orange smoke*

              @RogerBW @Taskerland @BigJackBrass @shimminbeg

              CharnockP This user is from outside of this forum
              CharnockP This user is from outside of this forum
              Charnock
              wrote on last edited by
              #21

              I think there was a kernel of an idea about resource availability in fixed location games which could be teased out in Bookhounds though. If you are running a shop in a game you shouldn't have to inventory manage, as part of say investigating the occult, but there should be the option to "own a ladder"

              But it seems coarse to just have a score for the shop/library/farm. A micro system for your trade would be I think fun.

              @RogerBW @Taskerland @BigJackBrass @shimminbeg

              Roger BW 😷R CharnockP 2 Replies Last reply
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              • CharnockP Charnock

                That's basically my old group. And my old games.

                Much missed

                *sniff sniff orange smoke*

                @RogerBW @Taskerland @BigJackBrass @shimminbeg

                CharnockP This user is from outside of this forum
                CharnockP This user is from outside of this forum
                Charnock
                wrote on last edited by
                #22

                @devilsjunkshop Might argue I'm quite Bernard Blackesque IRL

                @RogerBW @Taskerland @BigJackBrass @shimminbeg

                devilsjunkshopD 1 Reply Last reply
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                • CharnockP Charnock

                  I think there was a kernel of an idea about resource availability in fixed location games which could be teased out in Bookhounds though. If you are running a shop in a game you shouldn't have to inventory manage, as part of say investigating the occult, but there should be the option to "own a ladder"

                  But it seems coarse to just have a score for the shop/library/farm. A micro system for your trade would be I think fun.

                  @RogerBW @Taskerland @BigJackBrass @shimminbeg

                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷R This user is from outside of this forum
                  Roger BW 😷
                  wrote on last edited by
                  #23

                  @Printdevil @Taskerland @BigJackBrass @shimminbeg In a 1980s game there would be a whole Running a Bookshop supplement that you could play as a separate game with a little effort. In a modern game there would be numbers on a scale of 1-6 for Stock, Atmosphere, etc. I confess my tendency is closer to the former.

                  CharnockP 1 Reply Last reply
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                  • CharnockP Charnock

                    I think there was a kernel of an idea about resource availability in fixed location games which could be teased out in Bookhounds though. If you are running a shop in a game you shouldn't have to inventory manage, as part of say investigating the occult, but there should be the option to "own a ladder"

                    But it seems coarse to just have a score for the shop/library/farm. A micro system for your trade would be I think fun.

                    @RogerBW @Taskerland @BigJackBrass @shimminbeg

                    CharnockP This user is from outside of this forum
                    CharnockP This user is from outside of this forum
                    Charnock
                    wrote on last edited by
                    #24

                    I toyed with that idea in a Dads Army extended setting, to allow access to contraband, and things from the funeral home, and the bank, without having to make lists. It needs a little structure of "yes, of course you can have a ladder" to "no the Butcher doesn't have unicorn meat" though.

                    Slightly crunchier than "Sure" and less than a dime bar.

                    @RogerBW @Taskerland @BigJackBrass @shimminbeg

                    CharnockP 1 Reply Last reply
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                    • Roger BW 😷R Roger BW 😷

                      @Printdevil @Taskerland @BigJackBrass @shimminbeg In a 1980s game there would be a whole Running a Bookshop supplement that you could play as a separate game with a little effort. In a modern game there would be numbers on a scale of 1-6 for Stock, Atmosphere, etc. I confess my tendency is closer to the former.

                      CharnockP This user is from outside of this forum
                      CharnockP This user is from outside of this forum
                      Charnock
                      wrote on last edited by
                      #25

                      I think there's an argument for both. If everyone has a separate trade in the game, it's difficult for *everyone* to do their thing, whereas if it's just about the single book shop, that's fine. Granular detail. But I'd retain the Stock/Atmosphere stuff for the equivalent of the NPCs bookshops, so that players had natural commercial competition without me having to micromanage it*

                      *I would totally micromanage it, but I am trying to be better...

                      @RogerBW @Taskerland @BigJackBrass @shimminbeg

                      Moreau VazhT 1 Reply Last reply
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                      • CharnockP Charnock

                        I toyed with that idea in a Dads Army extended setting, to allow access to contraband, and things from the funeral home, and the bank, without having to make lists. It needs a little structure of "yes, of course you can have a ladder" to "no the Butcher doesn't have unicorn meat" though.

                        Slightly crunchier than "Sure" and less than a dime bar.

                        @RogerBW @Taskerland @BigJackBrass @shimminbeg

                        CharnockP This user is from outside of this forum
                        CharnockP This user is from outside of this forum
                        Charnock
                        wrote on last edited by
                        #26

                        This is of course an issue of reasonableness being fun at the table, and when you sit down to write things things you are immediately exposed to "other gamers" and them wanting jet engines and a phaser, or being instantly bored with inventory.

                        @RogerBW @Taskerland @BigJackBrass @shimminbeg

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                        • CharnockP Charnock

                          I think there's an argument for both. If everyone has a separate trade in the game, it's difficult for *everyone* to do their thing, whereas if it's just about the single book shop, that's fine. Granular detail. But I'd retain the Stock/Atmosphere stuff for the equivalent of the NPCs bookshops, so that players had natural commercial competition without me having to micromanage it*

                          *I would totally micromanage it, but I am trying to be better...

                          @RogerBW @Taskerland @BigJackBrass @shimminbeg

                          Moreau VazhT This user is from outside of this forum
                          Moreau VazhT This user is from outside of this forum
                          Moreau Vazh
                          wrote on last edited by
                          #27
                          This post is deleted!
                          CharnockP Roger BW 😷R 2 Replies Last reply
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                          • Moreau VazhT Moreau Vazh

                            This post is deleted!

                            CharnockP This user is from outside of this forum
                            CharnockP This user is from outside of this forum
                            Charnock
                            wrote on last edited by
                            #28

                            Pendragon was ok for generational nobility, but it didn't feed the pig.

                            *may have been reading a book about victorian village pig farming*

                            And one about "Monasteries of Somerset" but there are less pigs in it.

                            I think the problem with Pendragon looking on it now is the "end of year" thing feels very computer-sim, or King of Dragon Pass comp game. It's convenient but artificial. Which suits some Arthuriana but not mud+plague

                            @Taskerland @RogerBW @BigJackBrass @shimminbeg

                            Roger BW 😷R 1 Reply Last reply
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                            • Moreau VazhT Moreau Vazh

                              This post is deleted!

                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷R This user is from outside of this forum
                              Roger BW 😷
                              wrote on last edited by
                              #29

                              @Taskerland @Printdevil @BigJackBrass @shimminbeg My problem with Pendragon is that I'd be happy to play a chivalric Arthurian game, and I'd be happy to play a down in the mud game about keeping your heir alive and not building your stable on Dead Horse Mire, but I don't want to whip back and forth between them. The rules for birth and survival of children force you to become wealthy (or, potentially, to sleep with every woman you meet) if you want any reasonable chance of getting an heir who can take over before adventure does you in, and that's not a pressure that feels right for a chivalric knight.

                              CharnockP 1 Reply Last reply
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                              • Roger BW 😷R Roger BW 😷

                                @Taskerland @Printdevil @BigJackBrass @shimminbeg My problem with Pendragon is that I'd be happy to play a chivalric Arthurian game, and I'd be happy to play a down in the mud game about keeping your heir alive and not building your stable on Dead Horse Mire, but I don't want to whip back and forth between them. The rules for birth and survival of children force you to become wealthy (or, potentially, to sleep with every woman you meet) if you want any reasonable chance of getting an heir who can take over before adventure does you in, and that's not a pressure that feels right for a chivalric knight.

                                CharnockP This user is from outside of this forum
                                CharnockP This user is from outside of this forum
                                Charnock
                                wrote on last edited by
                                #30

                                But on the plus side, it is one of the games that I could play Bok in.

                                @RogerBW @Taskerland @BigJackBrass @shimminbeg

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                                • CharnockP Charnock

                                  Pendragon was ok for generational nobility, but it didn't feed the pig.

                                  *may have been reading a book about victorian village pig farming*

                                  And one about "Monasteries of Somerset" but there are less pigs in it.

                                  I think the problem with Pendragon looking on it now is the "end of year" thing feels very computer-sim, or King of Dragon Pass comp game. It's convenient but artificial. Which suits some Arthuriana but not mud+plague

                                  @Taskerland @RogerBW @BigJackBrass @shimminbeg

                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷R This user is from outside of this forum
                                  Roger BW 😷
                                  wrote on last edited by
                                  #31

                                  @Printdevil @Taskerland @BigJackBrass @shimminbeg In fact it feels like the same thing Blades in the Dark is doing: nah, you don't need to _role-play_, ew, just roll the die to see whether there's a complication.

                                  CharnockP vdonnutV 2 Replies Last reply
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                                  • Roger BW 😷R Roger BW 😷

                                    @Printdevil @Taskerland @BigJackBrass @shimminbeg In fact it feels like the same thing Blades in the Dark is doing: nah, you don't need to _role-play_, ew, just roll the die to see whether there's a complication.

                                    CharnockP This user is from outside of this forum
                                    CharnockP This user is from outside of this forum
                                    Charnock
                                    wrote on last edited by
                                    #32

                                    *booing intensifies*

                                    @RogerBW @Taskerland @BigJackBrass @shimminbeg

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                                    • Roger BW 😷R Roger BW 😷

                                      @Printdevil @Taskerland @BigJackBrass @shimminbeg In fact it feels like the same thing Blades in the Dark is doing: nah, you don't need to _role-play_, ew, just roll the die to see whether there's a complication.

                                      vdonnutV This user is from outside of this forum
                                      vdonnutV This user is from outside of this forum
                                      vdonnut
                                      wrote on last edited by
                                      #33

                                      @RogerBW I love these types of shortcuts. The amount of boring, expositional, pacing-killing scenes I had to endure in order to find out if anything fun happens is astonishing. Give me those downtime mechanics

                                      @Printdevil @Taskerland @BigJackBrass @shimminbeg

                                      CharnockP Roger BW 😷R Shimmin Beg (he/him)S 3 Replies Last reply
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                                      • vdonnutV vdonnut

                                        @RogerBW I love these types of shortcuts. The amount of boring, expositional, pacing-killing scenes I had to endure in order to find out if anything fun happens is astonishing. Give me those downtime mechanics

                                        @Printdevil @Taskerland @BigJackBrass @shimminbeg

                                        CharnockP This user is from outside of this forum
                                        CharnockP This user is from outside of this forum
                                        Charnock
                                        wrote on last edited by
                                        #34

                                        There's a lot of different versions of Downtime. I'm very very fond of the way Golden Heroes used it as a sort of reward schedule. "You have beat the baddies thoroughly, and because of that there is some free time to do..your own stuff"

                                        Downtime was success/XP in it.

                                        @vdonnut @RogerBW @Taskerland @BigJackBrass @shimminbeg

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                                        • vdonnutV vdonnut

                                          @RogerBW I love these types of shortcuts. The amount of boring, expositional, pacing-killing scenes I had to endure in order to find out if anything fun happens is astonishing. Give me those downtime mechanics

                                          @Printdevil @Taskerland @BigJackBrass @shimminbeg

                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷R This user is from outside of this forum
                                          Roger BW 😷
                                          wrote on last edited by
                                          #35

                                          @vdonnut @Printdevil @Taskerland @BigJackBrass @shimminbeg I take your point, but I came to the game to role play, and that's more subtle than "I spend my downtime slot indulging my vice".

                                          vdonnutV CUC 2 Replies Last reply
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