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Wandering Adventure Party

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  3. Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.

Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.

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  • Tall DaveT This user is from outside of this forum
    Tall DaveT This user is from outside of this forum
    Tall Dave
    wrote on last edited by
    #1

    Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.

    S. John RossS 1 Reply Last reply
    0
    • Tall DaveT Tall Dave

      Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.

      S. John RossS This user is from outside of this forum
      S. John RossS This user is from outside of this forum
      S. John Ross
      wrote on last edited by
      #2
      This post is deleted!
      Tall DaveT 1 Reply Last reply
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      • S. John RossS S. John Ross

        This post is deleted!

        Tall DaveT This user is from outside of this forum
        Tall DaveT This user is from outside of this forum
        Tall Dave
        wrote on last edited by
        #3

        @SJohnRoss

        GMing to me is setting up dominos. When the players take action, it's like watching the dominos fall.

        A lot of my public games have players who want to be there and want to play but have no character motivations. How do I set up dominos they want to knock over?

        I can force the dominos (see every tavern brawl cause the party won't leave the starting tavern) but it's not fun for me and the party often runs away because it isn't their problem.

        S. John RossS 1 Reply Last reply
        0
        • Tall DaveT Tall Dave

          @SJohnRoss

          GMing to me is setting up dominos. When the players take action, it's like watching the dominos fall.

          A lot of my public games have players who want to be there and want to play but have no character motivations. How do I set up dominos they want to knock over?

          I can force the dominos (see every tavern brawl cause the party won't leave the starting tavern) but it's not fun for me and the party often runs away because it isn't their problem.

          S. John RossS This user is from outside of this forum
          S. John RossS This user is from outside of this forum
          S. John Ross
          wrote on last edited by
          #4
          This post is deleted!
          Tall DaveT 1 Reply Last reply
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          • S. John RossS S. John Ross

            This post is deleted!

            Tall DaveT This user is from outside of this forum
            Tall DaveT This user is from outside of this forum
            Tall Dave
            wrote on last edited by
            #5

            @SJohnRoss

            I think it's a lot of playing for the public. I know I take more "problem players" than the other GMs I play with, and it sets me up to make a plot with only the hope that the players will be moved to action.

            And as much as I complain, I signed up for this so I'm really just stomping my feet.

            Alex KeaneS 1 Reply Last reply
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            • Tall DaveT Tall Dave

              @SJohnRoss

              I think it's a lot of playing for the public. I know I take more "problem players" than the other GMs I play with, and it sets me up to make a plot with only the hope that the players will be moved to action.

              And as much as I complain, I signed up for this so I'm really just stomping my feet.

              Alex KeaneS This user is from outside of this forum
              Alex KeaneS This user is from outside of this forum
              Alex Keane
              wrote on last edited by
              #6

              @ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.

              Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.

              Exploring ruins? How did your group get tasked with this archeological find?

              S. John RossS Tall DaveT 2 Replies Last reply
              0
              • Alex KeaneS Alex Keane

                @ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.

                Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.

                Exploring ruins? How did your group get tasked with this archeological find?

                S. John RossS This user is from outside of this forum
                S. John RossS This user is from outside of this forum
                S. John Ross
                wrote on last edited by
                #7
                This post is deleted!
                1 Reply Last reply
                0
                • Alex KeaneS Alex Keane

                  @ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.

                  Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.

                  Exploring ruins? How did your group get tasked with this archeological find?

                  Tall DaveT This user is from outside of this forum
                  Tall DaveT This user is from outside of this forum
                  Tall Dave
                  wrote on last edited by
                  #8
                  This post is deleted!
                  1 Reply Last reply
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