Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.
-
Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.
-
Sometimes I wonder if I'm a bad GM, and while I can say pretty confidently that I'm not bad, man is it hard when your players don't have their own goals.
This post is deleted! -
This post is deleted!
GMing to me is setting up dominos. When the players take action, it's like watching the dominos fall.
A lot of my public games have players who want to be there and want to play but have no character motivations. How do I set up dominos they want to knock over?
I can force the dominos (see every tavern brawl cause the party won't leave the starting tavern) but it's not fun for me and the party often runs away because it isn't their problem.
-
GMing to me is setting up dominos. When the players take action, it's like watching the dominos fall.
A lot of my public games have players who want to be there and want to play but have no character motivations. How do I set up dominos they want to knock over?
I can force the dominos (see every tavern brawl cause the party won't leave the starting tavern) but it's not fun for me and the party often runs away because it isn't their problem.
This post is deleted! -
This post is deleted!
I think it's a lot of playing for the public. I know I take more "problem players" than the other GMs I play with, and it sets me up to make a plot with only the hope that the players will be moved to action.
And as much as I complain, I signed up for this so I'm really just stomping my feet.
-
I think it's a lot of playing for the public. I know I take more "problem players" than the other GMs I play with, and it sets me up to make a plot with only the hope that the players will be moved to action.
And as much as I complain, I signed up for this so I'm really just stomping my feet.
@ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.
Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.
Exploring ruins? How did your group get tasked with this archeological find?
-
@ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.
Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.
Exploring ruins? How did your group get tasked with this archeological find?
This post is deleted! -
@ta11dave @SJohnRoss When I was doing public games, I generally was a bit more upfront and explicit about what sort of game was coming so that players could build characters for it.
Like external buy in ahead of character creation can help. Like why would they care about the inciting incident? That would be something we'd chat about upfront.
Exploring ruins? How did your group get tasked with this archeological find?
This post is deleted!