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Wandering Adventure Party

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  3. Domain play experiences & lessons learned

Domain play experiences & lessons learned

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    copacetic@discuss.tchncs.de
    wrote on last edited by
    #1
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    Domain play experiences & lessons learned

    Some suggestions based on my experiences with domain games. - a light weight resolution system that spares a DM bookkeeping is probably a me...

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    (seedofworlds.blogspot.com)

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    • C copacetic@discuss.tchncs.de
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      Domain play experiences & lessons learned

      Some suggestions based on my experiences with domain games. - a light weight resolution system that spares a DM bookkeeping is probably a me...

      favicon

      (seedofworlds.blogspot.com)

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      sirblastalot@ttrpg.network
      wrote on last edited by
      #2

      What is a “domain game”?

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      • S sirblastalot@ttrpg.network

        What is a “domain game”?

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        copacetic@discuss.tchncs.de
        wrote on last edited by
        #3

        In one word: politics.

        More words from here:

        Domain-level play is an old term for giving RPG characters political power in the form of ”domains” they control, be those guilds, corporations, or part or all of a sovereign nation. Historically, Dungeons and Dragons campaigns would eventually see the characters having enough wealth and influence to purchase a stronghold, which would give them not only a base of operations but also a parcel of land to see over. Once the characters were officially nobles in this way, a whole new area of storylines could open up, involving courtly intrigue as well as broader politics. At a default level this would insert characters onto a bigger political stage, but it was both possible and for some palatable to start changing the course of politics in the world in which the game took place.

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