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Wandering Adventure Party

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Math Matters

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  • T threelonmusketeers

    If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don’t need to calculate that they are 36.06ft away to know if they are out of range or not.

    M This user is from outside of this forum
    M This user is from outside of this forum
    mysterytoy@lemm.ee
    wrote last edited by
    #3

    But do their feet need to be in range or just a single part of their body?

    isyasad@lemmy.worldI 1 Reply Last reply
    27
    • M mysterytoy@lemm.ee

      But do their feet need to be in range or just a single part of their body?

      isyasad@lemmy.worldI This user is from outside of this forum
      isyasad@lemmy.worldI This user is from outside of this forum
      isyasad@lemmy.world
      wrote last edited by
      #4

      Depends on which part of them needs to be blessed?

      S 1 Reply Last reply
      11
      • StametsS Stamets
        This post did not contain any content.
        ZagorathZ This user is from outside of this forum
        ZagorathZ This user is from outside of this forum
        Zagorath
        wrote last edited by
        #5

        But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

        A A S S M 5 Replies Last reply
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        • StametsS Stamets
          This post did not contain any content.
          Z This user is from outside of this forum
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          ziggurat@jlai.lu
          wrote last edited by
          #6

          Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

          I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

          LumunL Øπ3ŕO 🔍🦘🛎Z S 4 Replies Last reply
          6
          • Z ziggurat@jlai.lu

            Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

            I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

            LumunL This user is from outside of this forum
            LumunL This user is from outside of this forum
            Lumun
            wrote last edited by
            #7

            Some do. I like positioning on a grid as a part of combat. It rewards tight play and understanding the mechanics. When I DM though, it depends on the playgroup. I think most people prefer guesstimating and just applying the rule of cool

            1 Reply Last reply
            6
            • ZagorathZ Zagorath

              But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

              A This user is from outside of this forum
              A This user is from outside of this forum
              archpawn@lemmy.world
              wrote last edited by
              #8

              Me at 20: I’m never going to need Chebyshev distance in real life. Why am I learning this?

              T 1 Reply Last reply
              40
              • T threelonmusketeers

                If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don’t need to calculate that they are 36.06ft away to know if they are out of range or not.

                A This user is from outside of this forum
                A This user is from outside of this forum
                archpawn@lemmy.world
                wrote last edited by
                #9

                Except the game uses Chebyshev distance, so as long as they’re within 30 feet in the x, y, and z dimensions, they’re within 30 feet.

                Though for area damage spells, it’s much, much more complicated. You don’t just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.

                ZagorathZ 1 Reply Last reply
                20
                • StametsS Stamets
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                  Magiilaro
                  wrote last edited by
                  #10

                  That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                  snowsuit2654@lemmy.blahaj.zoneS S 2 Replies Last reply
                  4
                  • Z ziggurat@jlai.lu

                    Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

                    I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

                    Øπ3ŕO This user is from outside of this forum
                    Øπ3ŕO This user is from outside of this forum
                    Øπ3ŕ
                    wrote last edited by
                    #11

                    IMHO, one of the more intriguing effects of streaming live-play series thriving these days has been the rise of TotM elements, if not entire games.

                    Whereas my on-ramp to the hobby, et al, was finding a garage sale copy of the red box, the new crowd is cutting their teeth as spectators — and avid, creative spectators that most often are inspired to then recapture that feeling in-person or live online with others.

                    I love that imagination is winning out over consumerism, at least in this small corner. 🤘🏼🤓

                    1 Reply Last reply
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                    • StametsS Stamets
                      This post did not contain any content.
                      kbalK This user is from outside of this forum
                      kbalK This user is from outside of this forum
                      kbal
                      wrote last edited by
                      #12

                      Depends how tall they are.

                      S 1 Reply Last reply
                      43
                      • ZagorathZ Zagorath

                        But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        affiliate@lemmy.world
                        wrote last edited by
                        #13

                        i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).

                        ZagorathZ J 2 Replies Last reply
                        12
                        • ZagorathZ Zagorath

                          But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                          S This user is from outside of this forum
                          S This user is from outside of this forum
                          Skua
                          wrote last edited by
                          #14

                          Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

                          ZagorathZ 1 Reply Last reply
                          18
                          • S Skua

                            Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

                            ZagorathZ This user is from outside of this forum
                            ZagorathZ This user is from outside of this forum
                            Zagorath
                            wrote last edited by
                            #15

                            So are feats, and point buy.

                            KichaeK 1 Reply Last reply
                            9
                            • A affiliate@lemmy.world

                              i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).

                              ZagorathZ This user is from outside of this forum
                              ZagorathZ This user is from outside of this forum
                              Zagorath
                              wrote last edited by
                              #16

                              Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

                              I have no idea, based on the name, what diamond and square metrics are supposed to be.

                              A 1 Reply Last reply
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                              • D Magiilaro

                                That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                                snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
                                snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
                                snowsuit2654@lemmy.blahaj.zone
                                wrote last edited by
                                #17

                                My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

                                For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

                                D J 2 Replies Last reply
                                4
                                • ZagorathZ Zagorath

                                  But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
                                  sirblastalot@ttrpg.network
                                  wrote last edited by
                                  #18

                                  There’s no grid in the sky, though

                                  ZagorathZ 1 Reply Last reply
                                  7
                                  • kbalK kbal

                                    Depends how tall they are.

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                                    S This user is from outside of this forum
                                    sippycup@feddit.nl
                                    wrote last edited by
                                    #19

                                    Holy shit it does.

                                    The halfling and dwarf are out of luck. Human stands a chance.

                                    1 Reply Last reply
                                    23
                                    • D Magiilaro

                                      That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      sirblastalot@ttrpg.network
                                      wrote last edited by
                                      #20

                                      If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

                                      D 1 Reply Last reply
                                      5
                                      • S sirblastalot@ttrpg.network

                                        There’s no grid in the sky, though

                                        ZagorathZ This user is from outside of this forum
                                        ZagorathZ This user is from outside of this forum
                                        Zagorath
                                        wrote last edited by
                                        #21

                                        Fair point. I actually don’t know what, if anything, the D&D (or Pathfinder) rules say on this matter. I’ve always just treated it as a natural 3D extension of the 2D grid rules. If they’re three squares in one direction, same square in the other, and 10 feet up, I’d treat that as 15 feet away because of Chebyshev rules.

                                        entropicdrift@lemmy.sdf.orgE S 2 Replies Last reply
                                        4
                                        • isyasad@lemmy.worldI isyasad@lemmy.world

                                          Depends on which part of them needs to be blessed?

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                                          shinkantrain@lemmy.ml
                                          wrote last edited by shinkantrain@lemmy.ml
                                          #22

                                          The opposite of that happened to Achilles

                                          1 Reply Last reply
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