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Wandering Adventure Party

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Math Matters

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  • StametsS This user is from outside of this forum
    StametsS This user is from outside of this forum
    Stamets
    wrote last edited by
    #1
    This post did not contain any content.
    T ZagorathZ Z D kbalK 7 Replies Last reply
    754
    • StametsS Stamets
      This post did not contain any content.
      T This user is from outside of this forum
      T This user is from outside of this forum
      threelonmusketeers
      wrote last edited by
      #2

      If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don’t need to calculate that they are 36.06ft away to know if they are out of range or not.

      M A 2 Replies Last reply
      52
      • T threelonmusketeers

        If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don’t need to calculate that they are 36.06ft away to know if they are out of range or not.

        M This user is from outside of this forum
        M This user is from outside of this forum
        mysterytoy@lemm.ee
        wrote last edited by
        #3

        But do their feet need to be in range or just a single part of their body?

        isyasad@lemmy.worldI 1 Reply Last reply
        27
        • M mysterytoy@lemm.ee

          But do their feet need to be in range or just a single part of their body?

          isyasad@lemmy.worldI This user is from outside of this forum
          isyasad@lemmy.worldI This user is from outside of this forum
          isyasad@lemmy.world
          wrote last edited by
          #4

          Depends on which part of them needs to be blessed?

          S 1 Reply Last reply
          11
          • StametsS Stamets
            This post did not contain any content.
            ZagorathZ This user is from outside of this forum
            ZagorathZ This user is from outside of this forum
            Zagorath
            wrote last edited by
            #5

            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

            A A S S M 5 Replies Last reply
            75
            • StametsS Stamets
              This post did not contain any content.
              Z This user is from outside of this forum
              Z This user is from outside of this forum
              ziggurat@jlai.lu
              wrote last edited by
              #6

              Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

              I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

              LumunL Øπ3ŕO 🔍🦘🛎Z S 4 Replies Last reply
              6
              • Z ziggurat@jlai.lu

                Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

                I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

                LumunL This user is from outside of this forum
                LumunL This user is from outside of this forum
                Lumun
                wrote last edited by
                #7

                Some do. I like positioning on a grid as a part of combat. It rewards tight play and understanding the mechanics. When I DM though, it depends on the playgroup. I think most people prefer guesstimating and just applying the rule of cool

                1 Reply Last reply
                6
                • ZagorathZ Zagorath

                  But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                  A This user is from outside of this forum
                  A This user is from outside of this forum
                  archpawn@lemmy.world
                  wrote last edited by
                  #8

                  Me at 20: I’m never going to need Chebyshev distance in real life. Why am I learning this?

                  T 1 Reply Last reply
                  39
                  • T threelonmusketeers

                    If the range of Bless is 30ft and the Cleric is 30ft in the air, then any non-zero horizontal distance would technically put them out of range. You don’t need to calculate that they are 36.06ft away to know if they are out of range or not.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    archpawn@lemmy.world
                    wrote last edited by
                    #9

                    Except the game uses Chebyshev distance, so as long as they’re within 30 feet in the x, y, and z dimensions, they’re within 30 feet.

                    Though for area damage spells, it’s much, much more complicated. You don’t just have to find the Euclidean distance from them to the center. You have to calculate how much of their square is within that distance.

                    ZagorathZ 1 Reply Last reply
                    20
                    • StametsS Stamets
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                      D This user is from outside of this forum
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                      Magiilaro
                      wrote last edited by
                      #10

                      That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                      snowsuit2654@lemmy.blahaj.zoneS S 2 Replies Last reply
                      4
                      • Z ziggurat@jlai.lu

                        Do some people actually playing RPG care that much about range ? Rather than some guesstimate ?

                        I actually find the Ryuytama range management pretty cool, where you simply say whether your character is at contact/short-range/long-range/away and that’s it.

                        Øπ3ŕO This user is from outside of this forum
                        Øπ3ŕO This user is from outside of this forum
                        Øπ3ŕ
                        wrote last edited by
                        #11

                        IMHO, one of the more intriguing effects of streaming live-play series thriving these days has been the rise of TotM elements, if not entire games.

                        Whereas my on-ramp to the hobby, et al, was finding a garage sale copy of the red box, the new crowd is cutting their teeth as spectators — and avid, creative spectators that most often are inspired to then recapture that feeling in-person or live online with others.

                        I love that imagination is winning out over consumerism, at least in this small corner. 🤘🏼🤓

                        1 Reply Last reply
                        5
                        • StametsS Stamets
                          This post did not contain any content.
                          kbalK This user is from outside of this forum
                          kbalK This user is from outside of this forum
                          kbal
                          wrote last edited by
                          #12

                          Depends how tall they are.

                          S 1 Reply Last reply
                          43
                          • ZagorathZ Zagorath

                            But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                            A This user is from outside of this forum
                            A This user is from outside of this forum
                            affiliate@lemmy.world
                            wrote last edited by
                            #13

                            i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).

                            ZagorathZ J 2 Replies Last reply
                            11
                            • ZagorathZ Zagorath

                              But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                              S This user is from outside of this forum
                              S This user is from outside of this forum
                              Skua
                              wrote last edited by
                              #14

                              Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

                              ZagorathZ 1 Reply Last reply
                              17
                              • S Skua

                                Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity

                                ZagorathZ This user is from outside of this forum
                                ZagorathZ This user is from outside of this forum
                                Zagorath
                                wrote last edited by
                                #15

                                So are feats, and point buy.

                                KichaeK 1 Reply Last reply
                                8
                                • A affiliate@lemmy.world

                                  i wish that it was more common to refer to the metrics in terms of what they are instead of who discovered them. i can’t ever remember off the top of my head if the chebyshev one is supposed to be the diamond metric (L^1^) or the square metric (L^∞^).

                                  ZagorathZ This user is from outside of this forum
                                  ZagorathZ This user is from outside of this forum
                                  Zagorath
                                  wrote last edited by
                                  #16

                                  Personally I find Euclidean easy to remember because it matches the much more general Euclidean geometry. So you just remember “this is like, real maths”. Manhattan distance is easy to remember because it does basically “refer to the metrics in terms of what they are”, so long as you remember that Manhattan famously is a grid. Chebyshev is the hardest, but for me it’s a simple matter of “the one that’s left over”.

                                  I have no idea, based on the name, what diamond and square metrics are supposed to be.

                                  A 1 Reply Last reply
                                  11
                                  • D Magiilaro

                                    That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                                    snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
                                    snowsuit2654@lemmy.blahaj.zoneS This user is from outside of this forum
                                    snowsuit2654@lemmy.blahaj.zone
                                    wrote last edited by
                                    #17

                                    My group plays pretty loose goosy with the rules. We just look at it and make a quick estimate of whether something looks in range. They also have little range finder tools that are helpful for quickly determine cones, spheres, etc. We’re also the kind of party that doesn’t really keep track of gold. Apparently gold has a weight?

                                    For this reason I actually don’t like playing one shots with people I don’t know, because they don’t play by all of our house rules, lol.

                                    D J 2 Replies Last reply
                                    4
                                    • ZagorathZ Zagorath

                                      But D&D uses Chebyshev distance, not Euclidean. No need for Pythagoras. And Pathfinder alternates between Chebyshev and Manhattan to approximate Euclidean.

                                      S This user is from outside of this forum
                                      S This user is from outside of this forum
                                      sirblastalot@ttrpg.network
                                      wrote last edited by
                                      #18

                                      There’s no grid in the sky, though

                                      ZagorathZ 1 Reply Last reply
                                      6
                                      • kbalK kbal

                                        Depends how tall they are.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        sippycup@feddit.nl
                                        wrote last edited by
                                        #19

                                        Holy shit it does.

                                        The halfling and dwarf are out of luck. Human stands a chance.

                                        1 Reply Last reply
                                        22
                                        • D Magiilaro

                                          That is one reason I don’t like D&D, it is a glorified boardgame the hides it’s wargame roots under a very thin layer. I like tactical rpg on the computer but investing that level of math and detail in a pen & paper game is so boring, for me at least.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          sirblastalot@ttrpg.network
                                          wrote last edited by
                                          #20

                                          If you actually have to use that much math more than once in a blue moon, you’re doing it wrong.

                                          D 1 Reply Last reply
                                          5

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