Garbage removal, cleaning, repair & painting!'nSave system is almost done'n#GameDev
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How about this
I have about 6-7 maps
When you complete tasks you earn money, with the money you earned you can unlock new maps?
So start with one small and unlock whatever you want depending on your earnings
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How about this
I have about 6-7 maps
When you complete tasks you earn money, with the money you earned you can unlock new maps?
So start with one small and unlock whatever you want depending on your earnings
@stux If you go this route you should allow the player to pick which map they want as the initial map.
Nothing would annoy me more then being forced to play on a map I hate to unlock a map I like. -
@stux If you go this route you should allow the player to pick which map they want as the initial map.
Nothing would annoy me more then being forced to play on a map I hate to unlock a map I like.@franticbiscuit Ah yes! good idea
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How about this
I have about 6-7 maps
When you complete tasks you earn money, with the money you earned you can unlock new maps?
So start with one small and unlock whatever you want depending on your earnings
Okay maybe not..
Currently I save all interactable actors and their state but if I add more levels the save operation gets quite huge or it has to be per level
So maybe one big city and parts locked for example
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Okay maybe not..
Currently I save all interactable actors and their state but if I add more levels the save operation gets quite huge or it has to be per level
So maybe one big city and parts locked for example
@stux What exactly are you trying to save to make the save file so huge? You can probably reduce it to flags or variables, save them, and then load the game back to the correct state based off of them
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@stux What exactly are you trying to save to make the save file so huge? You can probably reduce it to flags or variables, save them, and then load the game back to the correct state based off of them
@trebach Not the save itself but the system
There are 6 types of actors with each their vars and some also have refs to materials
Currently it's just for one level but if i add more i need to overhaul the sysyem so the actors get saved per level