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Wandering Adventure Party

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  3. Garbage removal, cleaning, repair & painting!'nSave system is almost done'n#GameDev

Garbage removal, cleaning, repair & painting!'nSave system is almost done'n#GameDev

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  • stux⚡S This user is from outside of this forum
    stux⚡S This user is from outside of this forum
    stux⚡
    wrote on last edited by
    #1

    Garbage removal, cleaning, repair & painting!

    Save system is almost done

    #GameDev

    stux⚡S 1 Reply Last reply
    0
    • stux⚡S stux⚡

      Garbage removal, cleaning, repair & painting!

      Save system is almost done

      #GameDev

      stux⚡S This user is from outside of this forum
      stux⚡S This user is from outside of this forum
      stux⚡
      wrote on last edited by
      #2

      How about this

      I have about 6-7 maps

      When you complete tasks you earn money, with the money you earned you can unlock new maps?

      So start with one small and unlock whatever you want depending on your earnings

      FranticBiscuitF stux⚡S 2 Replies Last reply
      0
      • stux⚡S stux⚡

        How about this

        I have about 6-7 maps

        When you complete tasks you earn money, with the money you earned you can unlock new maps?

        So start with one small and unlock whatever you want depending on your earnings

        FranticBiscuitF This user is from outside of this forum
        FranticBiscuitF This user is from outside of this forum
        FranticBiscuit
        wrote on last edited by
        #3
        @stux If you go this route you should allow the player to pick which map they want as the initial map.

        Nothing would annoy me more then being forced to play on a map I hate to unlock a map I like.
        stux⚡S 1 Reply Last reply
        0
        • FranticBiscuitF FranticBiscuit
          @stux If you go this route you should allow the player to pick which map they want as the initial map.

          Nothing would annoy me more then being forced to play on a map I hate to unlock a map I like.
          stux⚡S This user is from outside of this forum
          stux⚡S This user is from outside of this forum
          stux⚡
          wrote on last edited by
          #4

          @franticbiscuit Ah yes! good idea

          1 Reply Last reply
          0
          • stux⚡S stux⚡

            How about this

            I have about 6-7 maps

            When you complete tasks you earn money, with the money you earned you can unlock new maps?

            So start with one small and unlock whatever you want depending on your earnings

            stux⚡S This user is from outside of this forum
            stux⚡S This user is from outside of this forum
            stux⚡
            wrote on last edited by stux@mstdn.social
            #5

            Okay maybe not..

            Currently I save all interactable actors and their state but if I add more levels the save operation gets quite huge or it has to be per level

            So maybe one big city and parts locked for example

            TrebachT 1 Reply Last reply
            0
            • stux⚡S stux⚡

              Okay maybe not..

              Currently I save all interactable actors and their state but if I add more levels the save operation gets quite huge or it has to be per level

              So maybe one big city and parts locked for example

              TrebachT This user is from outside of this forum
              TrebachT This user is from outside of this forum
              Trebach
              wrote on last edited by
              #6

              @stux What exactly are you trying to save to make the save file so huge? You can probably reduce it to flags or variables, save them, and then load the game back to the correct state based off of them

              stux⚡S 1 Reply Last reply
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              • TrebachT Trebach

                @stux What exactly are you trying to save to make the save file so huge? You can probably reduce it to flags or variables, save them, and then load the game back to the correct state based off of them

                stux⚡S This user is from outside of this forum
                stux⚡S This user is from outside of this forum
                stux⚡
                wrote on last edited by
                #7

                @trebach Not the save itself but the system

                There are 6 types of actors with each their vars and some also have refs to materials

                Currently it's just for one level but if i add more i need to overhaul the sysyem so the actors get saved per level

                1 Reply Last reply
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