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Wandering Adventure Party

  1. Home
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  3. Because of some comments I got under my last post…

Because of some comments I got under my last post…

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
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  • S supernovastar@lemmy.blahaj.zone

    Don’t knock it till you try it. Making MAD builds more viable is really great for the game. Obviously characters will still have a couple low scores, but it’s nice not to suck at everything except one thing.

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    jounniy@ttrpg.network
    wrote on last edited by
    #45

    Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

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    • J jounniy@ttrpg.network

      Okay. Giving it a second thought I think specifically giving them the ability to increase one of the mental stats may be a good idea, so long as the philosophy is that they can be as good at it as casters and not just not horrible. Maybe giving them the choice of boosting all ability-Checks and saving throws of one of those by 1 every ASI, but under the premise that this + the stat bonus doesn’t exceed 5.

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      supernovastar@lemmy.blahaj.zone
      wrote on last edited by
      #46

      You could just give players multiple ASIs, but they can’t be applied to the same stat

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      • S supernovastar@lemmy.blahaj.zone

        You could just give players multiple ASIs, but they can’t be applied to the same stat

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        jounniy@ttrpg.network
        wrote on last edited by
        #47

        Or that. I think it stills leaves room for Shenanigans though.

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        • T twice_hatch@midwest.social

          I touch myself

          tgirlschierkeT This user is from outside of this forum
          tgirlschierkeT This user is from outside of this forum
          tgirlschierke
          wrote on last edited by
          #48

          oh so that’s what elves do in the other 4 hours of the long rest

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          • J jounniy@ttrpg.network

            Or that. I think it stills leaves room for Shenanigans though.

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            supernovastar@lemmy.blahaj.zone
            wrote on last edited by
            #49

            Of course, but it favors the RPer who just wants to be decent more than the minmaxer, since it encourages breadth not depth.

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            • J jounniy@ttrpg.network

              I think nonliving creatures may be more specific versions of objects then, since I couldn’t find any reference of creatures not being considered objects (because who would even say that, it should be obvious if you use your brain), but it also means that if a spell or ability only allows you to target or create objects and has no specification in regards to creatures, undead and constructs are valid targets by RAW.

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              doc_crankenstein@slrpnk.net
              wrote on last edited by
              #50

              undead and constructs are valid targets by RAW.

              I mean, if you follow the logic, undead are “animated corpses” and constructs are “animated objects”, sooo… Sure, the “Rule of Cool” wins my vote on this.

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              • S supernovastar@lemmy.blahaj.zone

                Of course, but it favors the RPer who just wants to be decent more than the minmaxer, since it encourages breadth not depth.

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                jounniy@ttrpg.network
                wrote on last edited by
                #51

                Definetly. Though some role-players might find it annoying that it creates the impression that your character just eventually becomes decent at everything.

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                • D doc_crankenstein@slrpnk.net

                  undead and constructs are valid targets by RAW.

                  I mean, if you follow the logic, undead are “animated corpses” and constructs are “animated objects”, sooo… Sure, the “Rule of Cool” wins my vote on this.

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                  jounniy@ttrpg.network
                  wrote on last edited by
                  #52

                  Yes. That’s the point. But you don’t need rule of cool for this. You just need to use at least a single braincell to apply RAI.

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                  • J jounniy@ttrpg.network

                    Yes. That’s the point. But you don’t need rule of cool for this. You just need to use at least a single braincell to apply RAI.

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                    doc_crankenstein@slrpnk.net
                    wrote on last edited by
                    #53

                    Gonna disagree, rule of cool is the deciding factor between the RAI vs RAW interpretations.

                    I wouldn’t say it’s RAI, spells or abilities meant for inanimate objects typically don’t include undead under colloquial interpretations but it is definitely RAW using very technical interpretations.

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                    • J jounniy@ttrpg.network

                      Definetly. Though some role-players might find it annoying that it creates the impression that your character just eventually becomes decent at everything.

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                      supernovastar@lemmy.blahaj.zone
                      wrote on last edited by
                      #54

                      In 5e, yes. You would eventually become good at everything since DCs aren’t all that high. There are things you could do to combat that, but at that point you’d be homebrewing your own rpg system 😛

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                      • D doc_crankenstein@slrpnk.net

                        Gonna disagree, rule of cool is the deciding factor between the RAI vs RAW interpretations.

                        I wouldn’t say it’s RAI, spells or abilities meant for inanimate objects typically don’t include undead under colloquial interpretations but it is definitely RAW using very technical interpretations.

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                        jounniy@ttrpg.network
                        wrote last edited by
                        #55

                        Yes. And RAI means „rules as intended“. The technical interpretation of those words seems very much unintended.

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                        • S supernovastar@lemmy.blahaj.zone

                          In 5e, yes. You would eventually become good at everything since DCs aren’t all that high. There are things you could do to combat that, but at that point you’d be homebrewing your own rpg system 😛

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                          jounniy@ttrpg.network
                          wrote last edited by
                          #56

                          Pretty much, yes. I also think it’s not necessary for characters not to become better in all abilities even as the game goes on, but I generally like that characters typically continue to have weaknesses as they level up. Th unfortunate part is that those weaknesses are a lot less punishing for some classes then for other.

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