Dual Wielding [Dungeons & Dragons]
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thought that just let them add their modifier to the second attack
If that was the case, itโd be phrased more like Two Weapon Fighting from the fighterโs fighting styles. But instead of saying you can add your modifier, it says you can make an unarmed strike. Which means you couldnโt before.
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People desperately need to understand that mechanical rules are there for balancing and taking them so painfully literally just isnโt necessary.
You only get one unarmed attack on the dice, but if you want to say you did the damage in two or three hits instead of one then go for it, it literally does not matter. You can even say you missed one attack and them wound up for a sneaky second one!
Follow the rules for number related things and roleplay and tell a story for being cool related things.
As DM, Iโll have you roll the dice, tell you if it succeeded or not, and then have YOU describe what happens based on the roll.
But with this particular thing, itโs not really about the story. Itโs the player trying to maximize their bonuses so the dice will be more favorable. In which case, sure. You can dual wield your hands. But youโre still taking a penalty with your off-hand unless you have the feat that removes it. You ever try to punch someone with your non-dominant arm? You definitely take a penalty IRL, unless youโre ambidextrous.
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Unarmed Strikes are not just punches, they have nothing to do with how many hands you have. You can even Unarmed Strike with a weapon in each hand. If you want to โdual wieldโ Unarmed Strikes, go Monk.
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โฆ and this is why I donโt play D&D. Itโs all abstract. Itโs more like a board game than an RPG.
[Obviously, this is just my opinion, and itโs subjective, and itโs probably wrong. But, we are where we are.]
There are other games with fewer mechanical rules where you can go crazy with this kinda stuff. D&D is one of the most mechanically crunchy ones out there
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I canโt imagine too many scenarios where allowing someone who is wielding a one-handed (or versatile) weapon and nothing in the off hand to have a bonus action unarmed strike to be game-breaking. Seems like an easy call to me.
So thereโs a few issues here:
- Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
- If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
- โฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
- Iโll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective
At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโt be game breaking, but it needs to be applied universally which has secondary implications
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If that was the case, itโd be phrased more like Two Weapon Fighting from the fighterโs fighting styles. But instead of saying you can add your modifier, it says you can make an unarmed strike. Which means you couldnโt before.
An Unarmed Strike without modifier would also be literally 1 point of damage, barring Monk or Unarmed Fighting Style
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An Unarmed Strike without modifier would also be literally 1 point of damage, barring Monk or Unarmed Fighting Style
I am directly talking about the Monk, though
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There are other games with fewer mechanical rules where you can go crazy with this kinda stuff. D&D is one of the most mechanically crunchy ones out there
Yes.

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In BG3, you have to multiclass into rogue for the off-hand attack. But yeah, I think it would let you โdual wieldโ with a single light weapon.
Thatโs incorrect, if you are able to dual wield you can bonus action attack, the issue is that you get only 1 offhand attack and it doesnโt get your str/dex to damage without the feat. Also, after lvl 5 other classes get to multi attack with the mainhand, but the offhand gets only 1 attack. 2 if you get the extra bonus action from thief.
You need to use light weapons though.
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So thereโs a few issues here:
- Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
- If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
- โฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
- Iโll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective
At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโt be game breaking, but it needs to be applied universally which has secondary implications
You need to be trained in some sort of unarmed fighting style to be able to throw a kick in between slashes. If you did it untrained, it would leave you unbalanced and prone to get hit.
Makes sense to let a monk with a quarterstaff do it and not a barb with a great axe.
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โฆ and this is why I donโt play D&D. Itโs all abstract. Itโs more like a board game than an RPG.
[Obviously, this is just my opinion, and itโs subjective, and itโs probably wrong. But, we are where we are.]
You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?
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Read it as dual welding and was quite impressed by the concept.
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You need to be trained in some sort of unarmed fighting style to be able to throw a kick in between slashes. If you did it untrained, it would leave you unbalanced and prone to get hit.
Makes sense to let a monk with a quarterstaff do it and not a barb with a great axe.
Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike
D&D isnโt a real world simulator. It values them all equally.
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So thereโs a few issues here:
- Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
- If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
- โฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
- Iโll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective
At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโt be game breaking, but it needs to be applied universally which has secondary implications
As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldnโt add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesnโt seem like a big deal to allow it.
Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically Iโd allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, Iโm just talking about balancing the action economy.
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You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?
I was more thinking about the abstraction of things like character classes and levels. โIโm a knight and can only more in L-shapes.โ or โIโm a seventh level human.โ Thatโs what I mean about it being more like a board game than an RPG. Compare โIโm a third level barbarianโ to, eg, Call of Cthulhu and โIโm a pilot who was a POW in WWI which is when I picked up fluency in German.โ One of those is a potential character, the other is just a playing piece.
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So weโre just giving out bonus actions now? /s
Free actions? In this economy?
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The whole basis of this (nonsense) argument, and related ones, is that โweaponโ is defined as โone of the entries in the โweaponsโ table in the DMGโ, rather than yโknow, the normal meaning of the word. But there is zero indication that thisโd be the case, itโs just powergaming chudslop.
Treantmonk has been a disaster for tbe 5e community.
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Thereโs a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldnโt. In short, a rule was only shown to exist by an ability to overcome it.
Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.
If you are with a mermaid with this, can you summon the amulate from around their neck?
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โฆ and this is why I donโt play D&D. Itโs all abstract. Itโs more like a board game than an RPG.
[Obviously, this is just my opinion, and itโs subjective, and itโs probably wrong. But, we are where we are.]
In what way? The die tell you success rate so you canโt just say โI succeed at everythingโ and you use your creativity to bring it all to life.
Your comment as written, especially with the clear example in my first comment, reads like โIโm not creative enough to work within the systemโ. Iโm guessing that isnโt your point but Iโm not sure what else to read it as.
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Well, yeah. If the sword is so heavy that you need two hands to wield itโฆthen, itโs a two-handed weapon. Itโs only considered โdual wieldingโ if both your hands are holding separate weapons. So, sword in one hand and an empty handed attack with the other, counts.
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