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Dual Wielding [Dungeons & Dragons]

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  • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍

    So there’s a few issues here:

    • Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
    • If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
    • …which would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
    • I’ll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective

    At the end of the day, allowing martials to perform a BA Unarmed Strike wouldn’t be game breaking, but it needs to be applied universally which has secondary implications

    owenfromcanada@lemmy.caO This user is from outside of this forum
    owenfromcanada@lemmy.caO This user is from outside of this forum
    owenfromcanada@lemmy.ca
    wrote last edited by
    #49

    As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldn’t add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesn’t seem like a big deal to allow it.

    Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically I’d allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, I’m just talking about balancing the action economy.

    M 1 Reply Last reply
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    • I ilinamorato@lemmy.world

      You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?

      HossenfefferH This user is from outside of this forum
      HossenfefferH This user is from outside of this forum
      Hossenfeffer
      wrote last edited by
      #50

      I was more thinking about the abstraction of things like character classes and levels. “I’m a knight and can only more in L-shapes.” or “I’m a seventh level human.” That’s what I mean about it being more like a board game than an RPG. Compare “I’m a third level barbarian” to, eg, Call of Cthulhu and “I’m a pilot who was a POW in WWI which is when I picked up fluency in German.” One of those is a potential character, the other is just a playing piece.

      I 1 Reply Last reply
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      • T twiddletwaddle@lemmy.blahaj.zone

        So we’re just giving out bonus actions now? /s

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        wiz@midwest.social
        wrote last edited by
        #51

        Free actions? In this economy?

        1 Reply Last reply
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        • tgirlschierkeT tgirlschierke
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          tetragrade@leminal.spaceT This user is from outside of this forum
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          tetragrade@leminal.space
          wrote last edited by
          #52

          The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.

          Treantmonk has been a disaster for tbe 5e community.

          E I 2 Replies Last reply
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          • susaga@sh.itjust.worksS susaga@sh.itjust.works

            There’s a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldn’t. In short, a rule was only shown to exist by an ability to overcome it.

            Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

            R This user is from outside of this forum
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            ramenjunkie@midwest.social
            wrote last edited by
            #53

            If you are with a mermaid with this, can you summon the amulate from around their neck?

            1 Reply Last reply
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            • HossenfefferH Hossenfeffer

              … and this is why I don’t play D&D. It’s all abstract. It’s more like a board game than an RPG.

              [Obviously, this is just my opinion, and it’s subjective, and it’s probably wrong. But, we are where we are.]

              S This user is from outside of this forum
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              soup@lemmy.world
              wrote last edited by
              #54

              In what way? The die tell you success rate so you can’t just say “I succeed at everything” and you use your creativity to bring it all to life.

              Your comment as written, especially with the clear example in my first comment, reads like “I’m not creative enough to work within the system”. I’m guessing that isn’t your point but I’m not sure what else to read it as.

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              • tgirlschierkeT tgirlschierke
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                archangel1313@lemmy.ca
                wrote last edited by
                #55

                Well, yeah. If the sword is so heavy that you need two hands to wield it…then, it’s a two-handed weapon. It’s only considered “dual wielding” if both your hands are holding separate weapons. So, sword in one hand and an empty handed attack with the other, counts.

                1 Reply Last reply
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                • 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W 𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍

                  Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike

                  D&D isn’t a real world simulator. It values them all equally.

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                  Fushuan [he/him]
                  wrote last edited by
                  #56

                  You technically can’t do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.

                  I know what you said, but the mechanics still don’t allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.

                  M 1 Reply Last reply
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                  • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                    As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldn’t add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesn’t seem like a big deal to allow it.

                    Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically I’d allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, I’m just talking about balancing the action economy.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    Melmi
                    wrote last edited by
                    #57

                    Unarmed strikes with kicks and elbows and such aren’t just flavor, it’s written in the rules that you can use any part of your body.

                    Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strike—a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.

                    The mechanics don’t state you need a free hand anywhere.

                    owenfromcanada@lemmy.caO 1 Reply Last reply
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                    • F Fushuan [he/him]

                      You technically can’t do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.

                      I know what you said, but the mechanics still don’t allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.

                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      Melmi
                      wrote last edited by
                      #58

                      Do you know where it says you can’t unarmed strike while holding a two handed weapon? I’m not seeing a requirement for a free hand in the rules.

                      𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W F 2 Replies Last reply
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                      • M Melmi

                        Unarmed strikes with kicks and elbows and such aren’t just flavor, it’s written in the rules that you can use any part of your body.

                        Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strike—a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.

                        The mechanics don’t state you need a free hand anywhere.

                        owenfromcanada@lemmy.caO This user is from outside of this forum
                        owenfromcanada@lemmy.caO This user is from outside of this forum
                        owenfromcanada@lemmy.ca
                        wrote last edited by
                        #59

                        Yes, I’m aware what the rules say. And those rules specify that an unarmed attack is one option when doing a melee attack. And there are other rules that specify when you can make a melee attack. OPs post was noting the weirdness of D&D, in that there are some things that aren’t explicitly specified in the rules. Specifically, whether using two fists counts as dual-wielding (RAW, it doesn’t).

                        According to the rules, characters can make a melee attack when performing the Attack action (plus in a number of other cases). Most of the time, the Attack action involves one or more attacks with a weapon (martial classes get more than one starting at level 5).

                        So any weapon attack can be substituted as an unarmed attack. A character wielding a greataxe who can normally make two attacks with the Attack action could substitute one or both of those attacks with kicks, elbows, or for flavor, releasing the weapon with one hand and bitchslapping their opponent.

                        The question isn’t whether someone wielding other weapons can make an unarmed attack, it’s a question of when. More specifically, when can a character use a bonus action to make an unarmed attack.

                        The rules also contain information about dual-wielding weapons:

                        When you take the Attack action and attack with a light melee weapon that you’re holding in one hand, you can use a bonus action to attack with a different light melee weapon that you’re holding in the other hand. You don’t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

                        If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

                        OP’s post calls out that fighting bare-fisted would not qualify as two-weapon fighting, and thus RAW a character fighting unarmed could not use a Bonus Action to make an additional attack (despite “wielding” two fists).

                        My point was that, as a GM, I would rule that fighting unarmed, or fighting with a single one-handed weapon and not having a shield, would qualify as being able to make an additional attack with a bonus action per the two weapon fighting rules.

                        But per the rules, landing an unarmed attack in this scenario would result in a maximum of one (1) point of damage, as the Str modifier would not be added to the damage (unless the character had some other benefit that improved it, such as a class feature or feat). So there’s no reason to not allow it, as it’s a pretty weak option.

                        1 Reply Last reply
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                        • M Melmi

                          Do you know where it says you can’t unarmed strike while holding a two handed weapon? I’m not seeing a requirement for a free hand in the rules.

                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍W This user is from outside of this forum
                          𝕱𝖎𝖗𝖊𝖜𝖎𝖙𝖈𝖍
                          wrote last edited by
                          #60

                          They specifically don’t require a free hand

                          1 Reply Last reply
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                          • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                            weird… am I the only one who grew up w/ ‘dual wielding is two weapons of the same kind’ table rule? hence, the dual label…

                            owenfromcanada@lemmy.caO This user is from outside of this forum
                            owenfromcanada@lemmy.caO This user is from outside of this forum
                            owenfromcanada@lemmy.ca
                            wrote last edited by
                            #61

                            To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

                            Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

                            mojofrododojo@lemmy.worldM J 2 Replies Last reply
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                            • tetragrade@leminal.spaceT tetragrade@leminal.space

                              The whole basis of this (nonsense) argument, and related ones, is that “weapon” is defined as “one of the entries in the ‘weapons’ table in the DMG”, rather than y’know, the normal meaning of the word. But there is zero indication that this’d be the case, it’s just powergaming chudslop.

                              Treantmonk has been a disaster for tbe 5e community.

                              E This user is from outside of this forum
                              E This user is from outside of this forum
                              Encrypt-Keeper
                              wrote last edited by
                              #62

                              Jarvis, translate this comment into English

                              tetragrade@leminal.spaceT 1 Reply Last reply
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                              • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                                To be fair, the official D&D rules call it “Two-Weapon Fighting”. Not sure if it’s to avoid this confusion.

                                Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.worldM This user is from outside of this forum
                                mojofrododojo@lemmy.world
                                wrote last edited by
                                #63

                                that is helpful.

                                I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weapons… unless my brain is absolute tapioca, which, considering the hellscape out there, isn’t much of a stretch…

                                1 Reply Last reply
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                                • R rants_unnecessarily

                                  DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.worldM This user is from outside of this forum
                                  mojofrododojo@lemmy.world
                                  wrote last edited by
                                  #64

                                  It literally means that you are wielding two. Not a pair.

                                  guess that makes sense.

                                  1 Reply Last reply
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                                  • ooops@feddit.orgO ooops@feddit.org

                                    Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.

                                    In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishō (a katana & wakizashi pair).

                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.world
                                    wrote last edited by mojofrododojo@lemmy.world
                                    #65

                                    In actual reality people are quite bad at coordinating similar weapons and don’t get much benefit out of it.

                                    so this is what led me to really think on this one: if people are inherently bad going at it with two of the same, a specialization / class benefit / perk whatev that made each weapon equally effective would incentivize that pursuit.

                                    know it’s very much fantasy. rapier and buckler / parrying dagger / daisho - these let you use your dominant arm for the larger weapon and play defensively (esp buckler) - same with a knight wielding a shield and sword - to my goofy logic this wouldn’t require a special skill or perk, hence wouldn’t be dual wielded.

                                    but, as stated in other replies, I’m also probably mixing up rpg systems like palladium’s rules too, because most of my playtime was a few decades ago lol, and tho I played AD&D and 2.5, I payed a lot more tmnt.

                                    1 Reply Last reply
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                                    • R rants_unnecessarily

                                      DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.world
                                      wrote last edited by
                                      #66

                                      is there something in 5e for paired weapons then?

                                      1 Reply Last reply
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                                      • E Encrypt-Keeper

                                        Jarvis, translate this comment into English

                                        tetragrade@leminal.spaceT This user is from outside of this forum
                                        tetragrade@leminal.spaceT This user is from outside of this forum
                                        tetragrade@leminal.space
                                        wrote last edited by tetragrade@leminal.space
                                        #67

                                        DMG: Acronym, Dungeon Master’s Guide.

                                        Powergaming [verb]: The practice of optimising games above all other concerns, even fun.

                                        Chud [noun]: A horrible creature that lives in the sewers and survives by licking piss off of boots. Sort like a goblin or ghoul.

                                        Slop [noun]: Art that is of low quality.

                                        Treantmonk [proper noun]: popular Youtuber that designs genuinely impressive powergaming builds for 5e, but frequently uses bad-faith arguments like this.

                                        “X has been a disaster for Y”: A snowclone, ah, alas, I forget where this one comes from.

                                        1 Reply Last reply
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                                        • HossenfefferH Hossenfeffer

                                          I was more thinking about the abstraction of things like character classes and levels. “I’m a knight and can only more in L-shapes.” or “I’m a seventh level human.” That’s what I mean about it being more like a board game than an RPG. Compare “I’m a third level barbarian” to, eg, Call of Cthulhu and “I’m a pilot who was a POW in WWI which is when I picked up fluency in German.” One of those is a potential character, the other is just a playing piece.

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                                          ilinamorato@lemmy.world
                                          wrote last edited by ilinamorato@lemmy.world
                                          #68

                                          That’s all up to how you play the game, then. I’ve been in games that are both; ones where I played a “human wizard” and ones where I didn’t know what the other characters’ classes were because they were just, like…Zaraaraasnaan, dude. You know, Z?

                                          Edit: And some games that turned from one to the other, honestly.

                                          HossenfefferH 1 Reply Last reply
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