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Dual Wielding [Dungeons & Dragons]

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  • tgirlschierkeT tgirlschierke
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    angrystego@lemmy.world
    wrote last edited by
    #47

    Read it as dual welding and was quite impressed by the concept.

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    2
    • F Fushuan [he/him]

      You need to be trained in some sort of unarmed fighting style to be able to throw a kick in between slashes. If you did it untrained, it would leave you unbalanced and prone to get hit.

      Makes sense to let a monk with a quarterstaff do it and not a barb with a great axe.

      ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W This user is from outside of this forum
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      ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–
      wrote last edited by
      #48

      Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike

      D&D isnโ€™t a real world simulator. It values them all equally.

      F 1 Reply Last reply
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      • ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–

        So thereโ€™s a few issues here:

        • Unarmed Strikes do not require an open hand. Punches, kicks, and slams all count as the same Unarmed Strike
        • If you were to allow this, there would be no reason to allow someone with two Shortswords or a Greataxe to do a BA strike
        • โ€ฆwhich would then render the BA attack from Polearm Master moot since they no longer need a feat to do that
        • Iโ€™ll also note that the fighter with a sword in one hand and nothing in the other is likely using the Duelist fighting style, so that sword attack is effectively two die sizes larger. A Duelist Longsword is roughly equivalent to a Greatsword to put it in perspective

        At the end of the day, allowing martials to perform a BA Unarmed Strike wouldnโ€™t be game breaking, but it needs to be applied universally which has secondary implications

        owenfromcanada@lemmy.caO This user is from outside of this forum
        owenfromcanada@lemmy.caO This user is from outside of this forum
        owenfromcanada@lemmy.ca
        wrote last edited by
        #49

        As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldnโ€™t add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesnโ€™t seem like a big deal to allow it.

        Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically Iโ€™d allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, Iโ€™m just talking about balancing the action economy.

        M 1 Reply Last reply
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        • I ilinamorato@lemmy.world

          You have to abstract something for a game, though. So are you saying you want it less abstract in that you want less of it to rely on dice (and thus more role playing), or do you want it less abstract in that you want more crunch and mechanics for, like, pooping?

          HossenfefferH This user is from outside of this forum
          HossenfefferH This user is from outside of this forum
          Hossenfeffer
          wrote last edited by
          #50

          I was more thinking about the abstraction of things like character classes and levels. โ€œIโ€™m a knight and can only more in L-shapes.โ€ or โ€œIโ€™m a seventh level human.โ€ Thatโ€™s what I mean about it being more like a board game than an RPG. Compare โ€œIโ€™m a third level barbarianโ€ to, eg, Call of Cthulhu and โ€œIโ€™m a pilot who was a POW in WWI which is when I picked up fluency in German.โ€ One of those is a potential character, the other is just a playing piece.

          I 1 Reply Last reply
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          • T twiddletwaddle@lemmy.blahaj.zone

            So weโ€™re just giving out bonus actions now? /s

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            wiz@midwest.social
            wrote last edited by
            #51

            Free actions? In this economy?

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            • tgirlschierkeT tgirlschierke
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              tetragrade@leminal.space
              wrote last edited by
              #52

              The whole basis of this (nonsense) argument, and related ones, is that โ€œweaponโ€ is defined as โ€œone of the entries in the โ€˜weaponsโ€™ table in the DMGโ€, rather than yโ€™know, the normal meaning of the word. But there is zero indication that thisโ€™d be the case, itโ€™s just powergaming chudslop.

              Treantmonk has been a disaster for tbe 5e community.

              E I 2 Replies Last reply
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              • susaga@sh.itjust.worksS susaga@sh.itjust.works

                Thereโ€™s a phenomenon in TTRPGs called a Mermaids Amulet. There was an item in a game that let a mermaid breathe in air, which was the ONLY thing that indicated they normally couldnโ€™t. In short, a rule was only shown to exist by an ability to overcome it.

                Monks have the ability to make a bonus action unarmed strike after making an attack, which would be redundant if the dual wielding rules let you do that.

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                ramenjunkie@midwest.social
                wrote last edited by
                #53

                If you are with a mermaid with this, can you summon the amulate from around their neck?

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                • HossenfefferH Hossenfeffer

                  โ€ฆ and this is why I donโ€™t play D&D. Itโ€™s all abstract. Itโ€™s more like a board game than an RPG.

                  [Obviously, this is just my opinion, and itโ€™s subjective, and itโ€™s probably wrong. But, we are where we are.]

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                  soup@lemmy.world
                  wrote last edited by
                  #54

                  In what way? The die tell you success rate so you canโ€™t just say โ€œI succeed at everythingโ€ and you use your creativity to bring it all to life.

                  Your comment as written, especially with the clear example in my first comment, reads like โ€œIโ€™m not creative enough to work within the systemโ€. Iโ€™m guessing that isnโ€™t your point but Iโ€™m not sure what else to read it as.

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                  • tgirlschierkeT tgirlschierke
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                    archangel1313@lemmy.ca
                    wrote last edited by
                    #55

                    Well, yeah. If the sword is so heavy that you need two hands to wield itโ€ฆthen, itโ€™s a two-handed weapon. Itโ€™s only considered โ€œdual wieldingโ€ if both your hands are holding separate weapons. So, sword in one hand and an empty handed attack with the other, counts.

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                    • ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–

                      Instead of using a weapon to make a melee attack, you can use a punch, kick, headbutt, or similar forceful blow. In game terms, this is an Unarmed Strike

                      D&D isnโ€™t a real world simulator. It values them all equally.

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                      Fushuan [he/him]
                      wrote last edited by
                      #56

                      You technically canโ€™t do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.

                      I know what you said, but the mechanics still donโ€™t allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.

                      M 1 Reply Last reply
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                      • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                        As far as I remember the rules, unarmed strike damage is 1 + Str modifier (i.e., a 1d1 damage die). And anyone untrained in unarmed strikes (not monk, not having the Tavern Brawler feat or similar) couldnโ€™t add their prof bonus to the attack roll. This makes it significantly weaker than a proper dual wielding build or something like PAM, where the attacker typically gets a proper damage die and prof bonus. Which is why it doesnโ€™t seem like a big deal to allow it.

                        Unarmed strikes can be done for flavor with kicks, elbows, etc. But mechanically Iโ€™d allow it as a proper bonus action if the character were wielding a single weapon without a shield. Anyone can describe anything however they want for flavor, Iโ€™m just talking about balancing the action economy.

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                        Melmi
                        wrote last edited by
                        #57

                        Unarmed strikes with kicks and elbows and such arenโ€™t just flavor, itโ€™s written in the rules that you can use any part of your body.

                        Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strikeโ€”a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.

                        The mechanics donโ€™t state you need a free hand anywhere.

                        owenfromcanada@lemmy.caO 1 Reply Last reply
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                        • F Fushuan [he/him]

                          You technically canโ€™t do an unarmed strike if you have a 2hander. Quarterstaves are versatile weapons, which allow for monks to do kicks while using them.

                          I know what you said, but the mechanics still donโ€™t allow for kicks with a regular 2hander. I was trying to rationalise the actual mechanics with some real world logic.

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                          Melmi
                          wrote last edited by
                          #58

                          Do you know where it says you canโ€™t unarmed strike while holding a two handed weapon? Iโ€™m not seeing a requirement for a free hand in the rules.

                          ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–W F 2 Replies Last reply
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                          • M Melmi

                            Unarmed strikes with kicks and elbows and such arenโ€™t just flavor, itโ€™s written in the rules that you can use any part of your body.

                            Instead of using a weapon to make a melee attack, you can use a punch, kick, head-butt, or similar forceful blow. In game terms, this is an Unarmed Strikeโ€”a melee attack that involves you using your body to damage, grapple, or shove a target within 5 feet of you.

                            The mechanics donโ€™t state you need a free hand anywhere.

                            owenfromcanada@lemmy.caO This user is from outside of this forum
                            owenfromcanada@lemmy.caO This user is from outside of this forum
                            owenfromcanada@lemmy.ca
                            wrote last edited by
                            #59

                            Yes, Iโ€™m aware what the rules say. And those rules specify that an unarmed attack is one option when doing a melee attack. And there are other rules that specify when you can make a melee attack. OPs post was noting the weirdness of D&D, in that there are some things that arenโ€™t explicitly specified in the rules. Specifically, whether using two fists counts as dual-wielding (RAW, it doesnโ€™t).

                            According to the rules, characters can make a melee attack when performing the Attack action (plus in a number of other cases). Most of the time, the Attack action involves one or more attacks with a weapon (martial classes get more than one starting at level 5).

                            So any weapon attack can be substituted as an unarmed attack. A character wielding a greataxe who can normally make two attacks with the Attack action could substitute one or both of those attacks with kicks, elbows, or for flavor, releasing the weapon with one hand and bitchslapping their opponent.

                            The question isnโ€™t whether someone wielding other weapons can make an unarmed attack, itโ€™s a question of when. More specifically, when can a character use a bonus action to make an unarmed attack.

                            The rules also contain information about dual-wielding weapons:

                            When you take the Attack action and attack with a light melee weapon that youโ€™re holding in one hand, you can use a bonus action to attack with a different light melee weapon that youโ€™re holding in the other hand. You donโ€™t add your ability modifier to the damage of the bonus attack, unless that modifier is negative.

                            If either weapon has the thrown property, you can throw the weapon, instead of making a melee attack with it.

                            OPโ€™s post calls out that fighting bare-fisted would not qualify as two-weapon fighting, and thus RAW a character fighting unarmed could not use a Bonus Action to make an additional attack (despite โ€œwieldingโ€ two fists).

                            My point was that, as a GM, I would rule that fighting unarmed, or fighting with a single one-handed weapon and not having a shield, would qualify as being able to make an additional attack with a bonus action per the two weapon fighting rules.

                            But per the rules, landing an unarmed attack in this scenario would result in a maximum of one (1) point of damage, as the Str modifier would not be added to the damage (unless the character had some other benefit that improved it, such as a class feature or feat). So thereโ€™s no reason to not allow it, as itโ€™s a pretty weak option.

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                            • M Melmi

                              Do you know where it says you canโ€™t unarmed strike while holding a two handed weapon? Iโ€™m not seeing a requirement for a free hand in the rules.

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                              ๐•ฑ๐–Ž๐–—๐–Š๐–œ๐–Ž๐–™๐–ˆ๐–
                              wrote last edited by
                              #60

                              They specifically donโ€™t require a free hand

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                              • mojofrododojo@lemmy.worldM mojofrododojo@lemmy.world

                                weirdโ€ฆ am I the only one who grew up w/ โ€˜dual wielding is two weapons of the same kindโ€™ table rule? hence, the dual labelโ€ฆ

                                owenfromcanada@lemmy.caO This user is from outside of this forum
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                                owenfromcanada@lemmy.ca
                                wrote last edited by
                                #61

                                To be fair, the official D&D rules call it โ€œTwo-Weapon Fightingโ€. Not sure if itโ€™s to avoid this confusion.

                                Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

                                mojofrododojo@lemmy.worldM J 2 Replies Last reply
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                                • tetragrade@leminal.spaceT tetragrade@leminal.space

                                  The whole basis of this (nonsense) argument, and related ones, is that โ€œweaponโ€ is defined as โ€œone of the entries in the โ€˜weaponsโ€™ table in the DMGโ€, rather than yโ€™know, the normal meaning of the word. But there is zero indication that thisโ€™d be the case, itโ€™s just powergaming chudslop.

                                  Treantmonk has been a disaster for tbe 5e community.

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                                  Encrypt-Keeper
                                  wrote last edited by
                                  #62

                                  Jarvis, translate this comment into English

                                  tetragrade@leminal.spaceT 1 Reply Last reply
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                                  • owenfromcanada@lemmy.caO owenfromcanada@lemmy.ca

                                    To be fair, the official D&D rules call it โ€œTwo-Weapon Fightingโ€. Not sure if itโ€™s to avoid this confusion.

                                    Identical weapons are what I typically picture in that scenario, but it makes sense mechanically to allow different types (especially with a rapier/dagger combo being a thing in a lot of fantasy, and probably historically? I dunno).

                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.worldM This user is from outside of this forum
                                    mojofrododojo@lemmy.world
                                    wrote last edited by
                                    #63

                                    that is helpful.

                                    I probably am also getting mixed memories from playing TMNT/palladium, which had some kind of specialization for two of the same weaponsโ€ฆ unless my brain is absolute tapioca, which, considering the hellscape out there, isnโ€™t much of a stretchโ€ฆ

                                    1 Reply Last reply
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                                    • R rants_unnecessarily

                                      DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.worldM This user is from outside of this forum
                                      mojofrododojo@lemmy.world
                                      wrote last edited by
                                      #64

                                      It literally means that you are wielding two. Not a pair.

                                      guess that makes sense.

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                                      • ooops@feddit.orgO ooops@feddit.org

                                        Not the only one, but probably a minority. Dual-wielding identical weapons is mostly a meme popularized by fantasy literature and games, and the movies and pc games based on those.

                                        In actual reality people are quite bad at coordinating similar weapons and donโ€™t get much benefit out of it. So the classical dual-wield is a bigger main weapon and a smaller supporting offhand, beginning with shields being used offensively (and getting smaller and more maneuverable with the main one becoming lighter and faster - see buckler) and ending with classic combinations like rapier & parrying dagger or Daishล (a katana & wakizashi pair).

                                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                                        mojofrododojo@lemmy.worldM This user is from outside of this forum
                                        mojofrododojo@lemmy.world
                                        wrote last edited by mojofrododojo@lemmy.world
                                        #65

                                        In actual reality people are quite bad at coordinating similar weapons and donโ€™t get much benefit out of it.

                                        so this is what led me to really think on this one: if people are inherently bad going at it with two of the same, a specialization / class benefit / perk whatev that made each weapon equally effective would incentivize that pursuit.

                                        know itโ€™s very much fantasy. rapier and buckler / parrying dagger / daisho - these let you use your dominant arm for the larger weapon and play defensively (esp buckler) - same with a knight wielding a shield and sword - to my goofy logic this wouldnโ€™t require a special skill or perk, hence wouldnโ€™t be dual wielded.

                                        but, as stated in other replies, Iโ€™m also probably mixing up rpg systems like palladiumโ€™s rules too, because most of my playtime was a few decades ago lol, and tho I played AD&D and 2.5, I payed a lot more tmnt.

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                                        • R rants_unnecessarily

                                          DW in real life means that you have two weapons, of any kind. It literally means that you are wielding two. Not a pair.

                                          mojofrododojo@lemmy.worldM This user is from outside of this forum
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                                          mojofrododojo@lemmy.world
                                          wrote last edited by
                                          #66

                                          is there something in 5e for paired weapons then?

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