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  3. Nintendo’s Monster Capturing Patent Got Rejected by Japan’s Patent Office Due to Lack of Originality

Nintendo’s Monster Capturing Patent Got Rejected by Japan’s Patent Office Due to Lack of Originality

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  • S stray@pawb.social

    A simple demonstration of this are the Yugioh and Digimon franchises which consistently appeal to a wide age range.

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    tollana1234567@lemmy.today
    wrote on last edited by
    #73

    pokemon just had better marketing, yugioh and digimon are much more complex than pokemon(probably too complex for the simplicity of pokemon).

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    • T tollana1234567@lemmy.today

      llikely due the pandemic, where nobody has anything to do at home, so naturally people are going buy pokemon games more than before.

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      flexibletoast@lemmy.world
      wrote on last edited by
      #74

      How long until people can stop blaming the pandemic for things?

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      • bremB brem

        Next up: Nintendo tries to patent jumping; citing Mario

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        tja@programming.dev
        wrote on last edited by
        #75

        Then sue the Olympics

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        • T tollana1234567@lemmy.today

          how about actually innovate your games, instead allowing Masuda to make slop after slop. from switch on, thier games largely degenerated in quality compared to previous generations.

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          ibuthyr@feddit.org
          wrote on last edited by
          #76

          It started with the Wii. What a garbage console that was.

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          • N nekbardrun@lemmy.world

            old timers (or geeks) help me:

            Didn’t Rogue (which termed the genre Rogue-like) had a “monster capturing” mechanics? I know that Nethack has a pet system (you even start out with a cat or dog that follow, fight and even steal items for you).

            Also, what about older text based games similar to Zork? any of them with monter capturing/battle system?

            My point is that if we dig deep, we may discover “monster capturing” (or pet) mechanics way earlier than what most people think about what is considered the beginning of videogames (fliperama era games like NES, MegaDrive, Sega…)

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            frongt@lemmy.zip
            wrote on last edited by
            #77

            Not exactly. In those, you just threw food to them and they became friendly. It wasn’t really a battle-capture quite like Pokemon.

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            • R rbnsft@lemmy.world

              If they did something good with it sure… But they are like Lego… Not much value for the price compared to others…

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              ryathal@sh.itjust.works
              wrote on last edited by
              #78

              Not sure I can go that far. Lego is vastly superior quality to other blocks. Though they have been heavily reliant on licensed IP over original sets.

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              • F flexibletoast@lemmy.world

                I grew up with Nintendo and Pokémon too. However, if you had an NES when you were 7, you are no longer Pokémon’s target demographic. We just aren’t. I like playing the games, but they’re targeted at a much younger audience.

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                k0e3@lemmy.ca
                wrote on last edited by
                #79

                I’m probably the same age or a bit younger than OP, but I think we ARE the target demography because many of us are willing to buy these games for our kids 😞

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                • I ibuthyr@feddit.org

                  It started with the Wii. What a garbage console that was.

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                  snugglesthefalse@sh.itjust.works
                  wrote on last edited by
                  #80

                  The Wii being one of the few actual good things Nintendo’s done in the past 20 years.

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                  • DestideS Destide

                    “Hilariously out of touch.” I love doing these petty over effort responses, so here we go.

                    My comment about indie games beating AAA increasing over the years is pretty easy to show. At the time of this comment Palworld has the 3rd highest player peak of all time on Steam at 2,101,867.

                    The peer release for pokemon Z-A sold 5.8 million. Palworld has sold 25 million.

                    “But Palworld came out first.” This is an early access indie game that has possibly beaten, or at least matched, Game Freak’s flagship. Judging by the complete lack of effort and the poor quality of Z-A, that flagship is sinking fast.

                    Source: https://steamdb.info/charts/?sort=peak
                    Click “About” and you’ll see that the top ten over the last year have been dominated by indies or small studios. This isn’t just the PC scene either.

                    The age demographic is objectively older. Nintendo themselves (yes, six years ago, but still their data):

                    “According to our latest data, we have seen that the ratio of players in their 20s and 30s has risen for Pokémon Sun and Pokémon Moon compared to past Pokémon titles for Nintendo 3DS.”
                    Source: https://www.nintendo.co.jp/ir/pdf/2017/170201_2e.pdf

                    More recent (2021):

                    Source: https://www.nintendo.co.jp/ir/pdf/2021/211105e.pdf

                    A more recent take, though not official:
                    Source: https://www.gamedeveloper.com/business/nintendo-says-i-pokemon-i-players-are-now-older-than-ever

                    Accusing me of being in an echo chamber when I’m actually invested in Nintendo is wild. I put my money where my mouth is, so I do this weird thing where I trawl through their PDFs, look at the market as a whole, follow the trends and form my opinion based on that.

                    Have a good weekend, everyone!

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                    snugglesthefalse@sh.itjust.works
                    wrote on last edited by
                    #81

                    Palworld is surprisingly good too, I bought it a few weeks ago with almost no expectations and it’s got a decent amount of stuff. Still could do with more cooking but it’s very reminiscent of ark + Pokémon and works fairly well.

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                    • DestideS Destide

                      They don’t seem to realise how much this has cost them. Post-Iwata Nintendo was already going to struggle, and they’ve just doubled down with the same arrogance in a market where a $6 game beating a $60 one is becoming more and more common.

                      My second console was an NES when I was 7. I’m in their biggest demographic, and Pokémon’s biggest demographic too – one that isn’t growing, by the way.

                      The Switch is the last one I would’ve been willing to buy. They’re another brand that thinks they have automatic access to my purchasing choices, and another one I’ve personally blacklisted based on behaviour. With emulation, we’d always say “yeah, it’s a dick move,” but you can at least understand it, even if they have no intention of releasing some of their most-wanted backlog or letting you transfer your digital ROM purchases. But going after indies just for showing them up as complacent, fat dragons trying to patent “mid”? Lawsuit or not, get fucked.

                      I’m not the only one, either. I think the only people left are those who see Nintendo as video-game iPhones and autopilot into a purchase, and the diehards who have dedicated Amiibo rooms.

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                      auli@lemmy.ca
                      wrote on last edited by
                      #82

                      Yes fastest selling console the Switch 2 and they’re loosing all their fans. Most people don’t care about the drama.

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