Skip to content
0
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
  • Home
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (Sketchy)
  • No Skin
Collapse

Wandering Adventure Party

  1. Home
  2. RPGMemes
  3. Splitting the party from session 1

Splitting the party from session 1

Scheduled Pinned Locked Moved RPGMemes
rpgmemes
154 Posts 72 Posters 3 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • The Picard ManeuverT The Picard Maneuver
    This post did not contain any content.
    P This user is from outside of this forum
    P This user is from outside of this forum
    PunnySN
    wrote on last edited by
    #11

    Gotta build those connections and relationships into the party during session zero. I like to model mine after the game fiasco where players are linked by relationships, locations, objects or needs. For DnD I think the dragon slayer classic playset works best, you can find it under the downloads section

    1 Reply Last reply
    7
    • P positivewhat@lemmy.world

      Create a new character that does have a reason to stick around. *Session 0 should be the creation of the story of how the group met, they should not meet in session 1.

      ZagorathZ This user is from outside of this forum
      ZagorathZ This user is from outside of this forum
      Zagorath
      wrote on last edited by
      #12

      they should not meet in session 1.

      Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM’s hooks.

      And even that part is flexible, depending on the nature of the hook. If the hook is “you see an ad look for rat exterminators”, then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is “you’re prisoners being ordered to go explore this dungeon by order of the vizier”, there’s room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.

      Z V 2 Replies Last reply
      48
      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

        That’s why it’s pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

        If their character doesn’t want to cooperate, you activate the player’s brain bomb.

        adaA This user is from outside of this forum
        adaA This user is from outside of this forum
        ada
        wrote on last edited by
        #13

        That’s not common in Shadowrun… 30+ years playing and running that game, and I’ve never encountered it!

        rebekahwsd@lemmy.worldR 1 Reply Last reply
        11
        • The Picard ManeuverT The Picard Maneuver
          This post did not contain any content.
          adaA This user is from outside of this forum
          adaA This user is from outside of this forum
          ada
          wrote on last edited by
          #14

          I learned as a GM to set expectations.

          “I don’t want to have to fight and force you in to making this game work, because even though I’m GMing, I’d like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don’t have to all get on, or have deep attachments, you just need a character that I won’t have to railroad”

          A S Miles O'BrienS B 4 Replies Last reply
          10
          • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

            You mean the player character’s bomb, right?

            No. 😈

            TotallyNotSpezT This user is from outside of this forum
            TotallyNotSpezT This user is from outside of this forum
            TotallyNotSpez
            wrote on last edited by
            #15

            Wait, that’s illegal, I think…

            1 Reply Last reply
            8
            • snooggumsS snooggums

              In game punishments are the worst for these kinds of issues, just talk to each other.

              ideonekI This user is from outside of this forum
              ideonekI This user is from outside of this forum
              ideonek
              wrote on last edited by
              #16

              That’s a much better advice. Much worse joke though.

              1 Reply Last reply
              9
              • The Picard ManeuverT The Picard Maneuver
                This post did not contain any content.
                Z This user is from outside of this forum
                Z This user is from outside of this forum
                ziggurat@jlai.lu
                wrote on last edited by
                #17

                The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point you’ll leave the table but definitely a serious sign that the table doesn’t function properly.

                Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor you’ll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the party’s goal (At least in more epic game where you don’t want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.

                If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, it’s perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but it’s again something to address in session zero.

                A 1 Reply Last reply
                4
                • Z Zeusz

                  If your character has no reason to stay either the plothook was insufficient or you made a bad character. Both should be adressed ooc.

                  L This user is from outside of this forum
                  L This user is from outside of this forum
                  landedgentry@lemmy.zip
                  wrote on last edited by landedgentry@lemmy.zip
                  #18

                  ::: spoiler spoiler asfasdfasdfas :::

                  1 Reply Last reply
                  11
                  • The Picard ManeuverT The Picard Maneuver
                    This post did not contain any content.
                    A This user is from outside of this forum
                    A This user is from outside of this forum
                    a_union_of_kobolds@lemmy.world
                    wrote on last edited by a_union_of_kobolds@lemmy.world
                    #19

                    I have been a Dungeon Master for over 25 years. I am also a longtime anarchist, and many of my regular players are not.

                    I have three rules if im going to DM: 1) I pick the game system. Sorry, non-negotiable. I’ll play 5e (if I have to) but I won’t run it. Luckily, I also don’t have to run the same game my players are playing. Yall can use Worlds Without Number, Into The Odd, the Rules Cyclopedia, Mork Borg… what goes on on my end is my own thing (and involves plenty of the RC) 2) Party resources are communal. However you wanna work that out is up to you, but if you steal from The Party, The Gods will Curse You. And 3) You have to be willing to work in a group. This isn’t Skyrim, its a party game. The whole point is social problem solving. If you’re not up for that, its cool, I won’t make you talk or anything - but you gotta be a part of the team. Part of that is on me to make the initial hook good enough, but part of it is on you not to run a counterproductive pain in my ass.

                    I almost never have any problems if I do my job right and make all this clear and understood off the bat.

                    S T 2 Replies Last reply
                    6
                    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                      That’s why it’s pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

                      If their character doesn’t want to cooperate, you activate the player’s brain bomb.

                      A This user is from outside of this forum
                      A This user is from outside of this forum
                      a_union_of_kobolds@lemmy.world
                      wrote on last edited by
                      #20

                      DCC/MCC likes character funnels for similar reasons

                      1 Reply Last reply
                      1
                      • B bluelander@lemmy.ml

                        My fix has always been: that’s fine! They go off on their own adventures. Now please roll a character that’s going to play the game we’re running here tonight.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        a_union_of_kobolds@lemmy.world
                        wrote on last edited by
                        #21

                        I just don’t DM for people like that anymore.

                        Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

                        T Miles O'BrienS B S 4 Replies Last reply
                        17
                        • adaA ada

                          I learned as a GM to set expectations.

                          “I don’t want to have to fight and force you in to making this game work, because even though I’m GMing, I’d like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You don’t have to all get on, or have deep attachments, you just need a character that I won’t have to railroad”

                          A This user is from outside of this forum
                          A This user is from outside of this forum
                          a_union_of_kobolds@lemmy.world
                          wrote on last edited by
                          #22

                          100% this. Have a conversation about expectations before you begin. DnD is a little bit game, a little bit therapy. The DM isn’t your Unity Engine. Make sure everyone is on board for the same experience and you’ll be fine.

                          1 Reply Last reply
                          4
                          • ZagorathZ Zagorath

                            they should not meet in session 1.

                            Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GM’s hooks.

                            And even that part is flexible, depending on the nature of the hook. If the hook is “you see an ad look for rat exterminators”, then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is “you’re prisoners being ordered to go explore this dungeon by order of the vizier”, there’s room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.

                            Z This user is from outside of this forum
                            Z This user is from outside of this forum
                            zero_spelled_with_an_ecks@programming.dev
                            wrote on last edited by zero_spelled_with_an_ecks@programming.dev
                            #23

                            Meeting people with the inclination and schedule that I enjoy the company of to make a party with is the worst part of d&d. Please don’t make me role play it, too.

                            X 1 Reply Last reply
                            21
                            • A a_union_of_kobolds@lemmy.world

                              I just don’t DM for people like that anymore.

                              Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

                              T This user is from outside of this forum
                              T This user is from outside of this forum
                              themeatbridge
                              wrote on last edited by
                              #24

                              I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.

                              A 1 Reply Last reply
                              7
                              • Z ziggurat@jlai.lu

                                The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point you’ll leave the table but definitely a serious sign that the table doesn’t function properly.

                                Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor you’ll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the party’s goal (At least in more epic game where you don’t want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.

                                If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, it’s perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but it’s again something to address in session zero.

                                A This user is from outside of this forum
                                A This user is from outside of this forum
                                a_union_of_kobolds@lemmy.world
                                wrote on last edited by
                                #25

                                Nobody in here is saying “even if rp wise it makes no sense”. We’re saying exactly what you are - the DM and the players set boundaries as to what kind of game they wanna play and are willing to, and then you make PCs.

                                Don’t be an edgelord Rogue who’s too cool to work with anyone else. Go play Skyrim.

                                1 Reply Last reply
                                8
                                • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 K 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮

                                  That’s why it’s pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.

                                  If their character doesn’t want to cooperate, you activate the player’s brain bomb.

                                  P This user is from outside of this forum
                                  P This user is from outside of this forum
                                  prototypez9er@lemmynsfw.com
                                  wrote on last edited by
                                  #26

                                  One day I’ll play Shadowrun… I’m too lazy to learn it well enough to DM it.

                                  1 Reply Last reply
                                  2
                                  • The Picard ManeuverT The Picard Maneuver
                                    This post did not contain any content.
                                    Miles O'BrienS This user is from outside of this forum
                                    Miles O'BrienS This user is from outside of this forum
                                    Miles O'Brien
                                    wrote on last edited by
                                    #27

                                    I’m a big fan of “you all wake up in loincloths sitting in a wagon, hands bound” and as long as someone at the table can roll higher than a 1, they can break free.

                                    Or something attacks them while they’re all in a tavern

                                    Basically I’m a fan of “you could ignore having your shit kicked in, but will you?” since so many players would stop at nothing.

                                    Fallout NV had the right idea. “Where’s that little fucker who shot me in the head?!”

                                    adaA 1 Reply Last reply
                                    16
                                    • T themeatbridge

                                      I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.

                                      A This user is from outside of this forum
                                      A This user is from outside of this forum
                                      a_union_of_kobolds@lemmy.world
                                      wrote on last edited by
                                      #28

                                      That’s awesome!

                                      1 Reply Last reply
                                      2
                                      • A a_union_of_kobolds@lemmy.world

                                        I just don’t DM for people like that anymore.

                                        Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.

                                        Miles O'BrienS This user is from outside of this forum
                                        Miles O'BrienS This user is from outside of this forum
                                        Miles O'Brien
                                        wrote on last edited by
                                        #29

                                        I started running games for my wife and her niblings, and the oldest boy is getting into that “I’m such a rebel” phase where they think they’re bad ass for taking slightly longer to do a chore than needed and say “no” the first time you ask them to do something.

                                        He thought it was hilarious to have a character that refused to join the rest of the group, so I said “okay, you can stay at the inn if you want” and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him.

                                        He’s 12 and started literally crying to his mother about how we’re all being mean to him. Apparently “he had the opportunity to participate and chose not to” wasn’t a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him “rejoin” at the next town/session.

                                        He doesn’t pull that shit anymore though, when he’s playing he’s playing or he gets shut out again.

                                        Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?

                                        A S R E 4 Replies Last reply
                                        22
                                        • Z Zeusz

                                          If your character has no reason to stay either the plothook was insufficient or you made a bad character. Both should be adressed ooc.

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
                                          conditional_soup@lemm.ee
                                          wrote on last edited by conditional_soup@lemm.ee
                                          #30

                                          For me, as a DM, real shit always happens on session 1, you swim together or fucking die.

                                          1 Reply Last reply
                                          1

                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          • Login

                                          • Login or register to search.
                                          Powered by NodeBB Contributors
                                          • First post
                                            Last post