Splitting the party from session 1
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You mean the player characterâs bomb, right?
No.
Wait, thatâs illegal, I thinkâŠ
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Thatâs a much better advice. Much worse joke though.
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The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point youâll leave the table but definitely a serious sign that the table doesnât function properly.
Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor youâll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the partyâs goal (At least in more epic game where you donât want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.
If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, itâs perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but itâs again something to address in session zero.
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If your character has no reason to stay either the plothook was insufficient or you made a bad character. Both should be adressed ooc.
::: spoiler spoiler asfasdfasdfas :::
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I have been a Dungeon Master for over 25 years. I am also a longtime anarchist, and many of my regular players are not.
I have three rules if im going to DM: 1) I pick the game system. Sorry, non-negotiable. Iâll play 5e (if I have to) but I wonât run it. Luckily, I also donât have to run the same game my players are playing. Yall can use Worlds Without Number, Into The Odd, the Rules Cyclopedia, Mork Borg⊠what goes on on my end is my own thing (and involves plenty of the RC) 2) Party resources are communal. However you wanna work that out is up to you, but if you steal from The Party, The Gods will Curse You. And 3) You have to be willing to work in a group. This isnât Skyrim, its a party game. The whole point is social problem solving. If youâre not up for that, its cool, I wonât make you talk or anything - but you gotta be a part of the team. Part of that is on me to make the initial hook good enough, but part of it is on you not to run a counterproductive pain in my ass.
I almost never have any problems if I do my job right and make all this clear and understood off the bat.
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Thatâs why itâs pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.
If their character doesnât want to cooperate, you activate the playerâs brain bomb.
DCC/MCC likes character funnels for similar reasons
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My fix has always been: thatâs fine! They go off on their own adventures. Now please roll a character thatâs going to play the game weâre running here tonight.
I just donât DM for people like that anymore.
Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.
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I learned as a GM to set expectations.
âI donât want to have to fight and force you in to making this game work, because even though Iâm GMing, Iâd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You donât have to all get on, or have deep attachments, you just need a character that I wonât have to railroadâ
100% this. Have a conversation about expectations before you begin. DnD is a little bit game, a little bit therapy. The DM isnât your Unity Engine. Make sure everyone is on board for the same experience and youâll be fine.
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they should not meet in session 1.
Strongly disagree. Nothing wrong with doing that, but nothing wrong with having them meet in session 1 too, as long as you have built characters who will be willing to go along with the GMâs hooks.
And even that part is flexible, depending on the nature of the hook. If the hook is âyou see an ad look for rat exterminatorsâ, then you better have a character who wants to be an adventurer and will cooperate with other would-be adventurers. If the hook is âyouâre prisoners being ordered to go explore this dungeon by order of the vizierâ, thereâs room for slightly less cooperative PCs, as long as you PC is cooperative enough to go along with that order, even if (at first) reluctantly.
Meeting people with the inclination and schedule that I enjoy the company of to make a party with is the worst part of d&d. Please donât make me role play it, too.
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I just donât DM for people like that anymore.
Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.
I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.
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The whole We play a game so you have to cooperate together even if role-play wise it makes no sense is a bad practice, May-be not at the point youâll leave the table but definitely a serious sign that the table doesnât function properly.
Luckily, there is a very easy fix Do a session zero, and build a coherent party ab initio, it include in game reason for the party to work together, coherent goals (because when player A wants to abolish the reign of the emperor, and player B wants to defend the emperor youâll have a PvP fight within 3 session) and a meta discussion to have a pallet of skills matching the partyâs goal (At least in more epic game where you donât want to feel powerless). Almost every RPG published in the last 10-15 years contains an extensive session zero guide and tons of tips to build a relevant party.
If someone wants to play a law priest in a pirate campaign or any other character not fitting the campaign theme or opposing other PCs, itâs perfectly OK to tell the no. Obviously if everybody is aligned on some PvP and betrayal the answer may be different, but itâs again something to address in session zero.
Nobody in here is saying âeven if rp wise it makes no senseâ. Weâre saying exactly what you are - the DM and the players set boundaries as to what kind of game they wanna play and are willing to, and then you make PCs.
Donât be an edgelord Rogue whoâs too cool to work with anyone else. Go play Skyrim.
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Thatâs why itâs pretty common in Shadowrun to just have everyone be kidnapped and fitted with a bomb in their skull.
If their character doesnât want to cooperate, you activate the playerâs brain bomb.
One day Iâll play Shadowrun⊠Iâm too lazy to learn it well enough to DM it.
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Iâm a big fan of âyou all wake up in loincloths sitting in a wagon, hands boundâ and as long as someone at the table can roll higher than a 1, they can break free.
Or something attacks them while theyâre all in a tavern
Basically Iâm a fan of âyou could ignore having your shit kicked in, but will you?â since so many players would stop at nothing.
Fallout NV had the right idea. âWhereâs that little fucker who shot me in the head?!â
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I recently tried to DM for my son and his friends. One of his friends insisted he wanted to be a DM. I tried to gently encourage him to allow me to DM for them, and he would have much more fun as a player. Nope, he insisted, and like a good DM, I let him discover for himself why he was wrong. It was fun to be a player character, and they all learned a lot about running a game, so wins all around.
Thatâs awesome!
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I just donât DM for people like that anymore.
Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.
I started running games for my wife and her niblings, and the oldest boy is getting into that âIâm such a rebelâ phase where they think theyâre bad ass for taking slightly longer to do a chore than needed and say ânoâ the first time you ask them to do something.
He thought it was hilarious to have a character that refused to join the rest of the group, so I said âokay, you can stay at the inn if you wantâ and then proceeded to intentionally ignore anything he was saying or doing, leaving him out of rolls, and never addressing him.
Heâs 12 and started literally crying to his mother about how weâre all being mean to him. Apparently âhe had the opportunity to participate and chose not toâ wasnât a good enough response to his mother. I stand by my choice. Although my wife managed to convince me to let him ârejoinâ at the next town/session.
He doesnât pull that shit anymore though, when heâs playing heâs playing or he gets shut out again.
Genuine question to anyone reading: does that make me a bad DM? If so, suggestions on how to handle it?
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If your character has no reason to stay either the plothook was insufficient or you made a bad character. Both should be adressed ooc.
For me, as a DM, real shit always happens on session 1, you swim together or fucking die.
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I learned as a GM to set expectations.
âI donât want to have to fight and force you in to making this game work, because even though Iâm GMing, Iâd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You donât have to all get on, or have deep attachments, you just need a character that I wonât have to railroadâ
I have found it productive to make part of the character creation prompt a motivation for the main plot. Like tell me your class and backstory and all that, and then also tell me why you want to be on this adventure
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I learned as a GM to set expectations.
âI donât want to have to fight and force you in to making this game work, because even though Iâm GMing, Iâd like to enjoy myself too. You need to create a character that will want to stick around with the rest of the group. You donât have to all get on, or have deep attachments, you just need a character that I wonât have to railroadâ
I absolutely used to be that âmy character is a quiet rogue-ish type that definitely wasnât modeled after Aragorn when he was introduced at the Prancing Pony mixed with Robin hoodâ who always âhad to be convincedâ to join, and nobody ever called me out for it. I honestly wish they had because thatâs annoying as fuck and you miss out on playing an actually fully developed character.
Nowadays I tend to be less tactful that you are, but essentially tell people the same thing, or literally beat their characters over the head with ambushes.
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I just donât DM for people like that anymore.
Oh god I might when my kids and their friends are older though. This is why you gotta raise em right.
I GM public games and games at conventions, so sometimes it still crops up. People donât always make it readily apparent ahead of game time that theyâre going to pull shenanigans like this.
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Iâm a big fan of âyou all wake up in loincloths sitting in a wagon, hands boundâ and as long as someone at the table can roll higher than a 1, they can break free.
Or something attacks them while theyâre all in a tavern
Basically Iâm a fan of âyou could ignore having your shit kicked in, but will you?â since so many players would stop at nothing.
Fallout NV had the right idea. âWhereâs that little fucker who shot me in the head?!â
Hey, you. Youâre finally awake. You were trying to cross the border, right?