BG3 might be the last hurrah for the era of the Hexblade, as D&D's 2024 rules revamp tries to dethrone the king of multiclass dips
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The dip now works backwards. 1 or 2 Paladin/X Warlock.
Two levels in Paladin grant you heavy armor, weapon masteries, fighting style, Smite and additional spell slots to burn for things like Smite, Shield and whatnot. The rest in Hexblade for the higher level slots and invocations.
Because of how terribly rushed the development of OneDnD was, there are tons of inconsistencies in how features work, and one of them is Divine Smite requiring a bonus action, and Eldritch Smite being part of the attack. Because of this (and the removal of the level cap on Divine Smite), the best smiter is a Hexblade with two levels in Paladin who can cast both Smites on the same attack and use higher level slots than the class that should use them.
Depending on how they rework the subclass (we’ve got two UAs that are very different from one another and from the previous incarnation of the subclass in the 2014 rules), it’s got a chance at becoming the best gish build.
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The dip now works backwards. 1 or 2 Paladin/X Warlock.
Two levels in Paladin grant you heavy armor, weapon masteries, fighting style, Smite and additional spell slots to burn for things like Smite, Shield and whatnot. The rest in Hexblade for the higher level slots and invocations.
Because of how terribly rushed the development of OneDnD was, there are tons of inconsistencies in how features work, and one of them is Divine Smite requiring a bonus action, and Eldritch Smite being part of the attack. Because of this (and the removal of the level cap on Divine Smite), the best smiter is a Hexblade with two levels in Paladin who can cast both Smites on the same attack and use higher level slots than the class that should use them.
Depending on how they rework the subclass (we’ve got two UAs that are very different from one another and from the previous incarnation of the subclass in the 2014 rules), it’s got a chance at becoming the best gish build.
One isn’t the game name, it’s the yelp review.
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One isn’t the game name, it’s the yelp review.
At the end of the day, it’s just more 5e. If 5e was your thing, chances are you’ll find the new edition appealing, especially if you didn’t dabble in the (much more polished) homebrew content that existed and has improved on the game since day1. For example, my brother only plays official 5e, oftentimes limiting the ruleset to core PHB (and maybe Xanatar and Tasha). To him, 5e2024 will be an exciting addition.
Some of the ‘new’ rules (read: rules that everybody has been using for the past 10 years without their explicit consent, like bonus action potions) are nice additions, and some of their reworked classes/subclasses are fine - most are an improvement on the original, at least.
Outside of some specific tidbits, however, the game is as much of a rushed and poorly balanced ruleset as 2014 was ten years before. I also find it more annoying to play because of how finicky and clunky everything has become. It has this ‘designed by committee’ flair to it, where you know that every feature exists not because they wanted it to be, but because they needed people to upvote their UAs so that they could reach the magical 90% threshold and send it to the press.